Star Citizen ends crowdfunding with $6.2 million
Chris Roberts' ambitious space sim Star Citizen has completed its push for cash, gathering more than $6.2 million from Kickstarter and its official Roberts Space Industries site. The combined total makes it the largest crowdfunded game to date.
Chris Roberts' ambitious space sim Star Citizen has completed its push for cash, gathering more than $6.2 million from Kickstarter and pledges on its official Roberts Space Industries site. The combined total makes it the largest crowdfunded game to date.
The RSI site now forwards to a thank you note, with promises of further updates in a few days. "We will also be launching new sections which have been in the works for some time: the Galactapedia will tell you more about the Star Citizen world, Engineering will introduce you to game mechanics that are being planned and Holovids will offer you video footage from the game as it takes shape."
The funding, which easily surpassed the the previous crowdfunding record of $4 million that fantasy RPG Project Eternity garnered for Obsidian Entertainment, kicked into overdrive during the weekend, with an announcement late Friday that the game had passed the $4.1 million barrier. But by early today, funding had passed the $5.5 million barrier, ensuring the last stretch goal of the largest player-operated ship, the Bengal Carrier. The funding also ensures additional capital Roberts secured to fund the game, which will be specifically aimed at high-end PCs.
In case you missed it, the development team at Cloud Imperium Games released two more soundless work-in-progress videos, the first showing how the concept art for the spaceport was evolving in-game, and the second giving a little more of a glimpse of the game's AI.
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John Keefer posted a new article, Star Citizen ends crowdfunding with $6.2 million.
Chris Roberts' ambitious space sim Star Citizen has completed its push for cash, gathering more than $6.2 million from Kickstarter and its official Roberts Space Industries site. The combined total makes it the largest crowdfunded game to date.-
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If Star Citizen delivers the goods, the'll get all the publicity that a AAA title earns from major review outlets. That will drive more traffic to their site, which means more copies solid and a higher return on their investment.
Also, they'll need fewer sales beyond the original 90k to be considered a hit, because they're cutting out the middlemen. Fewer hands dipping into the coffers means more funds for building the game, and organic publicity/hype means they don't need to spend as much -- if any -- money to get the same attention that a high-profile, high cost AAA title would require just to break even.
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Kickstarted games are still sold through traditional means after they are created. The bulk of actual sales will hopefully come when the game is finished.
That's not 90k sales. It's 90k pre-orders averaging almost $70 per person.
90k is pretty damn good for pre-sales for a product that doesn't exist, couldn't get "normal" funding, and sold through unusual means (Kickstarter as opposed to a video game retailer).
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I think the RSI site is still open if you want to support it (get in early) because they had some technical issues the past day. This will probably only be for the next day or so.
https://www.robertsspaceindustries.com/star-citizen/
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...Prophecy was actually pretty fun.
I did like it. Please don't hurt me.
I don't know, Privateer or one of the remakes? http://privateer.sourceforge.net/ -
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I think it will be comparable. They're very similar games. But whether it will be as good remains to be seen. Freespace was in many regards more sophisticated than Wing Commander, but at the same time, it was kind of a natural progression from Wing Commander. Maybe the original Quake and the first Unreal game would be a fair comparison. If Star Citizen will be a copy of Wing Commander I don't think it will be as good. It would be too simplistic, with far too much cheese. It needs to be a reimagining. Like Freespace it needs to take it's original concept and take it a few steps further, in writing, design, complexity. Personally I have hopes it will be as good, or better.
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