Baldur's Gate: Enhanced interview: making a classic better
The Baldur's Gate series was a classic for the PC, and the announcement that it was being enhanced with updated technology and new content created quite a positive buzz in RPG circles. Now, with the game set to launch in less than two weeks, we had a chance to chat with Beamdog president Trent Oster about the game's initial delay, the new content, plans for DLC and, eventually, Baldur's Gate 2 Enhanced.
The game will have six-person, cross-platform co-op
The monk Rasaad
Beamdog wanted to keep the iPad price low
Beamdog plans to make the enemy AI better
This party includes the three new characters, Neera, Dorn and Rasaad
Preparations are already being made for the DLC and next game
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John Keefer posted a new article, Baldur's Gate: Enhanced interview: making a classic better.
The Baldur's Gate series was a classic for the PC, and the announcement that it was being enhanced with updated technology and new content created quite a positive buzz in RPG circles. Now, with the game set to launch in less than two weeks, we had a chance to chat with Beamdog president Trent Oster about the game's initial delay, the new content, plans for DLC and, eventually, Baldur's Gate 2 Enhanced.-
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i am looking forward to playing this and seeing how bioware started with RPG's and where they have ended up. i would actualy love for a good games writer to play this all the way through and then do a compare peice of this game with the recent bioware RPG's and the opinions of where they have taken the way they make RPG's from back then to today.
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The last RPG that BioWare developed as an independent developer was Jade Empire in 2005 (although the development of Mass Effect was pretty much done when EA acquired the company in October 2007). So in essence, you'd be comparing BG, BG2, Neverwinter Nights (plus all associated D&D-related expansions), KOTOR, Jade Empire and Mass Effect 1 to ME 2 & 3, Dragon Age 1-2 and SWTOR, with the separator being EA.
It would be an interesting analysis.-
oh trust me i know been following them since baldurs gate, i just never played it (i played planescape torment as my d&d rpg back then) and after jade empire and kotor being the same sort of "characters all at some form of hub (both these a ship) and rpg elements within those characters as talking ot them at the hub and gettin a quest" is the same as where they started or ended up after EA and mass effect or dragon age compared to dragon age 2 and htings like that, i dunno who i would want in the gaming press to write it, but it would be a great op ed peice i think
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ah. I kan reed gud.
Anyways. BG1 is a classic. If you've played NWN, KOTOR, or Dragon Age and liked it, you are at home here. BG1 had some pretty impressive freedom for the time. One thing that I appreciated was being able to fight and kill anything I feel like without a fail state forcing me to restart the game.
You can just walk into any tavern you want, and just start killing for no reason. To let off steam I used to just spell buff and summon as much as I can then begin killing everything in an inn or tavern and keep killing and see how long I can go as Flaming Fist guards keep coming in trying to subdue me. This was pre-GTA III so to me there was no better way to have a virtual rampage.
I'm sad that they don't have these in their games any more. NWN put a really large cap on that. I'm not saying this is a real selling point but it was just really nice to be as evil as I want without the game limiting me to just text options. I can play nice on dialog options, make a proper exchange, then unleash the killing and get my bargaining chip back after I loots the corpse. See that's evil, not just a "not-so-good" guy with questionable methods.
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As a rule I tend to dislike DLC, but if have just a few new hours of BG2 gameplay then I'm all aboard. On my longest play through, with the expansion, I chalked up almost 200 hours and hit the level cap before the final boss in the expansion and I still wanted more. It's my probably my favorite game of all time.
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It's been a loooooong time since I've been dying with anticipation to play an unreleased game. I'm pretty sure nostalgia has everything to do with it, but honestly, Oster and the crew at Beamdog have such good heads on their shoulders when it comes to knowing what customers want.
I feel that even at $20 this game is a steal. Please tell me there'll be other ways we can give Beamdog money!
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