StarCraft 2: Heart of the Swarm coming March 12
The Zerg will rush onto PC and Mac in StarCraft 2: Heart of the Swarm on March 13, 2013, publisher Activision announced this morning. The expansion will come in three editions, ranging from $40 to $80 depending on how much extra gubbins you want with your sci-fi RTS.
The Zerg will rush onto PC and Mac in StarCraft 2: Heart of the Swarm on March 12, 2013, Blizzard announced this morning. The expansion will come in three editions, ranging from $40 to $80 depending on how much extra gubbins you want with your sci-fi RTS.
$40 gets you the bog standard regular edition, which simply contains the video game you'd like to play. $60 bags you the download-only Digital Deluxe version, which includes a Baneling pet for World of Warcraft, the 'Torrasque' skin for your Ultralisks, Zergy Battle.net portraits and decals, plus Kerrigan's wings and a Zerg sigil for Diablo 3 characters.
Or for $80, the physical Collector's Edition packs all that stuff plus a 144-page hardcover art book, Zerg mouse mat, soundtrack CD and a "behind-the-scenes" DVD.
The second part of the StarCraft 2 trilogy focuses on those naughty Zerg and the newly de-Zergified ghost Sarah Kerrigan's attempts to control them. Along with a new single-player campaign, it adds new units for every faction in multiplayer, and buffs up Battle.net multiplayer with jazz like a leveling system.
Pre-orders for the regular digital and Digital Deluxe editions are due to open today.
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Alice O'Connor posted a new article, StarCraft 2: Heart of the Swarm coming March 12.
The Zerg will rush onto PC and Mac in StarCraft 2: Heart of the Swarm on March 13, 2013, publisher Activision announced this morning. The expansion will come in three editions, ranging from $40 to $80 depending on how much extra gubbins you want with your sci-fi RTS.-
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if the learning curve is an issue, and it's way to easy to get matched against someone who spends 8+ hrs playing the game every. single. day, then you should give the Arcade a try. Lots of varied play styles that don't require rush & anti-rush tactics. Tug-of-war, tower defense, RPG, co-op objective based, survival horror, etc., etc. Good stuff. It's kept me interested in SC2 long after the campaign and multiplayer wore off.
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They have to throw as many games as they win in order to sustain that beyond five to ten games. This isn't like WC3 where you have to win your way up the ladder -- the match making will shift your hidden rating very quickly if you're winning more than you lose with your current ranking.
People like to default to the sinister to explain these sorts of things, but more likely your opponents simply built a few more probes than you did. -
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If you're unsure then watch the replay. Losing a game is different than running into someone that tanked their account.
See if they get supply blocked, their APM, etc etc. Fact of the matter is that they probably just straight up beat you, simply because it isn't very probable that you'll run into someone who deliberately tanked their account or is playing a smurf.
The matchmaker does a good job at keeping people at a 1:1 ratio, and losing games is part of the deal.
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From Amazon: Beta Access for Starcraft II: Heart of the Swarm
Pre-order Starcraft II: Heart of the Swarm and get beta access. We will email your code within 4 business days after you place your pre-order for Starcraft II: Heart of the Swarm Standard or Collector’s Edition. Offers are valid when shipped and sold by Amazon.com. This offer will be extended to all existing pre-orders. Limit one per customer. Amazon reserves the right to change or terminate this promotion at any time. -
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