Diablo 3 expansion planned, as game sells over 10 million
Diablo 3 is "the top-selling game overall" based on digital and retail sales in North America and Europe, Activision has proudly proclaimed.
Diablo 3 is "the top-selling game overall" based on digital and retail sales in North America and Europe, Activision has proudly proclaimed. The long-awaited dungeon crawler has sold "in excess of 10 million copies," CEO Bobby Kotick said in a recent earnings call.
Of course, there''s much more money to milk out of the Diablo franchise. Blizzard confirmed that "we do have an expansion planned" for the game, but there's currently no timeline set. Citing Blizzard's high quality standards, it could be quite some time before we actually hear anything else on the subject.
-
Andrew Yoon posted a new article, Diablo 3 expansion planned, as game sells over 10 million.
Diablo 3 is "the top-selling game overall" based on digital and retail sales in North America and Europe, Activision has proudly proclaimed.-
-
-
-
Although it sounds a little trollish, I can't help but agree with the sentiment. Blizzard is starting to show cracks around the edges. People wait patiently for a long amount of time for Blizzard to make stuff due to their supposed meticulous process, but after spending an age on D3 and producing garbage, it casts doubt onto HOTS as well, and their reputation for every game they make being amazing.
-
-
-
-
-
-
Player base has certainly dropped off, but that's the natural life cycle for most games after the first 1-2 months even.
I still play occasionally. I'm not really sure how things are doing overall though, because I only play with IRL friends and HC mode (just recently beat Inferno HC after 1.0.5 patch reduced the previous ridiculous gear check required to pass).
But what I find most funny is how perceptions are so skewed. Most complaints are end game content and end game balance. "Bad reception" doesn't really kick in until after 60+ hours played for many people, and that should still probably be considered a victory comparatively.-
-
Play Hardcore then. In many ways, it's "the way the game was meant to be played."
- Leveling, crafting, and low level gear has a demand and a purpose since people always have to recover after HC death
- Economy drains from deaths, avoiding crazy inflation like SC
- No RMAH. Smaller economy due to <10% of the player base rolling HC
- Progression means something. You have to play on your A-game all the time, and not everyone can accomplish HC mode clear.
Up until the last 2 patches, it really did take weeks/months to become strong enough to clear Inferno as they "intended."
-
-
-
-
-
-
-
No I more or less agree with you.
The teams that are making these games now are completely different. It wasn't really obvious to me until about 70% of the way through Wings of Liberty that there is a new guard, and you know what? They kindof suck! I wasn't expecting much from the SC2 campaign, but fucking hell it seems like they went off track at some point during development.
Diablo 3 is an amazing fun awesome game to play, but then this "new Blizzard" vibe hits the story right around the end of Act II and fuck me the rest of the game was just terrible.
I still play SC2 about every day because it's fucking awesome. I recently loaded up D3 and they have made that game 1000x better than it was at launch.
I might be talking out of my ass though so who knows!
-
-
-
-
-
-
-
-
I still play and would definitely buy an expansion. It's not quite as good as D2 still, but D2 also had an expansion that really improved the game.
I think if they take time to address all the remaining issues with D3 in the expansion and really have fun with new classes/itemization then they could knock it out of the park.
-
Yeahhhh.... I dunno if I actually care about a D3 expansion anymore.
The genre, once rare, is now crowded with alternatives. Torchlight 2, Borderlands 2, Path of Exile, Every Game Ever Made By Soldak, the upcoming Grim Dawn. I put some good time into D3 but I don't have any particular reason to go back to it. I've tread its road and am ready for something new. -
-
-
-
How often do Blizzard games have happy endings?
Diablo 1: hero sticks Diablo's soulstone in his forehead. Obviously won't end well.
DIablo 2: Baal reclaims his soulstone.
Diablo 2 LoD: Worldstone destroyed.
Diablo 3: Diablo defeated for all time (lol).
Starcraft: Kerrigan screwed, Mengst in power, Protoss kill Overmind at the cost of Aiur being overrun.
Starcraft Broodwar: Duran and his "employers" are on the loose, Kerrigan defeats humans and toss.
Starcraft 2: Kerrigan is stopped, Mengst is still in power. Despite becoming "human" she still has her alien hair, a sure sign that things are not back to normal.
Warcraft: Sequel outlines that Orcs won.
Warcraft 2: Humans win against evil, vile Orcs.
Warcraft 2 XP: Human party destroys Orc homeworld, runs through portal to unknown world (what I remember).
Warcraft 3: Undead overrun the world. Burning Crusade stopped but world tree thing blows up(?).
Warcraft 3 Fronze Throne: Arthus wins.
War2 and D3 have "happy" endings. Everything else is a pyrrhic victory or the bad guys win. Given that we will inevitably be a SC3 even if the SC2 trilogy ends happily it will be retconned somehow.
-
-
-
-
hey, they've gotten a lot of positive feedback on d3's story according to one of my favorite posts by mr wilson shortly after release
I think they're just appealing to a younger, dumber demographic than they have in the past. blizzard stories were never great, but they were never quite this hamfisted and dumb. the teams that made d1/d2 and sc are gone, and this is blizzard the mega developer. -
-
-
-
-
-
their stories have never been great, but they've also never been so present. diablo 1/2 had very weak stories, but also very little actual storytelling. it was not intrusive and quite easy to ignore.
the problem with d3 is twofold:
1. the story is inexcusably bad
2. the story will not leave you alone. it is constantly shoved in your face
-
-
-
For me, there were three things that killed the longevity of the game.
The first is the auction house. After playing through it once, it became immediately clear that my progression would hinge on how well I managed my auctions rather than how well I played the game.
The second is the lack of randomness. For the most part, the dungeons just don't feel very random, and the outdoor content isn't random at all. Big mistake.
The third is the awful plot, story, character development, voice acting, etc. That stuff just grates on you constantly. -
skill based gameplay
i gave up after setting my monk to the "best build" on my friends suggestion and immediately being able to hang in MP4, yet not really having any fucking idea what i was doing. i was just clicking and hitting numbers as my cool-downs expired. very little hinges on how you play it, there's a definite best gear/build metric that defines how well you do and that was my first and likely last foray into that type of gaming i think.
-
-
-
-
-
-
-
It's absolutely possible to qualify why one game is "more replayable" than another. It's true that any given game player can find different reasons for enjoying a game, but on the whole, across *all* players, it's very possible to assess contributing factors towards things like replayability, intuitiveness, immersion, and so on. There's a reason why publications bother to review video games, rather than just writing off the effort as a pointless exercise because their analysis may differ from any random player's.
Some players will find Diablo 3 to be immensely replayable at least in part because of the auction house aspect, but I'd argue that that's the only conceivable reason why anybody could find it so, and that's a feature that I *think* has turned off as many players as it's engaged.
On the other hand, there are major reasons why players including myself have found it less replayable:
1) maps that are less random, less complex, and often even a completely static layout every single time.
2) too much emphasis on a linear and irritating story-telling arc that nobody cares about after the first play-through, rather than Diablo 2's reliance on atmosphere.
3) no real incentive to roll more than one of any given class.
4) no challenge to acquire certain items, since they're easily purchasable on the AH. -
-
-
-
-
-
-
Which is what many people--not everyone--feels. Some people have to make charts and graphs and a numbered system in an attempt to describe "fun" or replayability, others simply intuit a feeling. Kind of like art, which is subjective...hasn't there been this long argument of "games as art," after all?
-
-
-
-
-
-