Curiosity suffering from overloaded servers
Curiosity has launched, but hit a bit of a snag as server issues and bugs have interrupted play.
Curiosity, Peter Molyneux's grand game experiment that has players working together to unwrap some kind of mystery prize, has hit a few snags. Server issues have plagued the little game, prompting Molyneux to apologize and feverishly put his team to work to keep the game going.
The former Lionhead chief explained on Twitter (via Eurogamer) that the servers were "overwhelmed by the number of people trying out the experiment." He said his small team of six would be working overnight to keep the service going.
"Everyone please remember something as concurrent as this has never been attempted before, and we're just a tiny company," he said. "What makes this so scary [is] we want to keep the cube active [and] we are having to make changes on the server live. Praying to the gods. What we've learned so far is amazing and we'll share all of this but first we must fix the problems. SO SO SO sorry but please be patient."
Some users have reported other bugs, like disappearing coin totals. The game is set to get a full update, which will presumably help solve some of the server issues and bugs in one go. So far the first layer (100 million blocks) is almost fully unwrapped, though we're not sure how many layers remain after that.
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Steve Watts posted a new article, Curiosity suffering from overloaded servers.
Curiosity has launched, but hit a bit of a snag as server issues and bugs have interrupted play.-
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yeah it sucks
guys this is gonna sound stupid but this is actually a pretty fun and addictive game, when it works. it literally is just tapping squares, but you when you do it you build up a combo and it's actually a lot of fun... and then you get money to buy stuff so you can tap squares more better.
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