Sleeping Dogs sales slower than expected, blamed for Square Enix loss
Square Enix has revised its projections to include a $68 million loss, citing several factors including sluggish sales of Sleeping Dogs.
Square Enix took a gamble when it took over Activision's canceled True Crime game. At the time, Activision VP of developer relations and acquisitions Dan Winters explained that it was a good game, and could be "a very successful mid-tier opportunity for someone."
Unfortunately, the gamble didn't really pay off.
Square Enix has revised its profit forecasts for the half-year ending September 30, now projecting a loss of $5.4 billion yen (approximately $68 million). Square Enix cited sluggish sales and setbacks in various departments as the reason behind the revision, chief among them slower-than-expected sales of the now-rebranded Sleeping Dogs.
Gamasutra reports that "sluggish" sales of arcade games from Square Enix subsidiary Taito, and the delay of Square's social games service, were also cited as factors in the revisions.
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Steve Watts posted a new article, Sleeping Dogs sales slower than expected, blamed for Square Enix loss.
Square Enix has revised its projections to include a $68 million loss, citing several factors including sluggish sales of Sleeping Dogs.-
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They should've stripped out the dating sequences and replaced them with something else. The karaoke was horrible and the dates seemed incomplete. They have you bugging out about Tiffany after one date. She complains about stuff that doesn't even happen lol. Unlike GTA 4 and SR3 there is no flight component. If they want to get into the sandbox world, they need try and push the envelope a little. The Hong Kong setting is a good start but not enough. No flying components at alll.
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Not really sure what the fuck is so hard - stop trying to 'modernize' the gameplay. People love the originals. No one likes this active 'watching your plans' vs the old school turn based method.
Make a new Final Fantasy with fancy pants graphics but oldschool exploration and gameplay and it will sell like hotcakes.
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100% ^^^^ the FF series for a long time now has sucked ballz and they refuse to deliver FF VS which actually looks good?
No no its all Sleeping Dogs fault.
"Sleeping Dogs was the best selling game in the United Kingdom in the week of its release, becoming the fifth-best first week sales of 2012.[99] It retained the top spot during its second week, despite sales dropping by 15%.[100] It returned to the top spot after four weeks on sale.[101] Sleeping Dogs sales rose by 8%, despite five weeks on the chart, defeating new release Tekken Tag Tournament 2.[102]
According to NPD Group, Sleeping Dogs was the sixth-best selling game in the U.S. in August 2012,[103] at 172,000 copies.[104] PC sales for Sleeping Dogs were unable to be counted, as it is only available digitally in the U.S.[105]"
http://en.wikipedia.org/wiki/Sleeping_Dogs_(video_game) -
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What really effected them is the demo. If they wanted more sales they should have put out a better demo, show off the city, give us some cars to race around the city. I was disappointed with the demo and I had a chance to pick the game up new for $40 but decided against it cause if the demo was so lack lustre what would the game be like.
I heard its supposed to be like GTA Hong Kong but they didnt show it off as that. I played True Crime and had fun with it on PS2 back in the day. I might pick this up when I get through my back log but it will probably just borrow it from a friend. -
Well, if they would have made a 1/2 decent port to pc, I know a lot of people would have bought it.
If they made ALL keyboard and mouse buttons re-bindable (NO hidden keys, NO keys or actions that cant be bound), I know I for one would still buy it.
But, they wont do it.
So they lose a lot of sales.
Their fault.
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