Borderlands 2 exploit deletes player saves on Xbox 360
An exploit is allowing some users to delete others' save games in the Xbox 360 version of Borderlands 2. A patch is on the way, but in the meantime only play with those you know.
If you value your precious saved games in Borderlands 2 on Xbox 360, you'd best only play with those you trust. Playing online with those using a hacked exploit runs the risk of wiping your characters afterwards.
Eurogamer reports that using the "Graveyard" exploit, players can hack save files to access a hardcore mode left in the game. But, those playing online with someone who has enabled the hack have found their characters deleted. This has opened the way to griefing, which Gearbox has called "sabotage."
"Recently a few users have begun violating the Xbox Live Code of Conduct by using an external application to maliciously disrupt the experience and sabotage characters of legitimate Borderlands 2 players on Xbox 360," community manager Chris Faylor wrote on the game's forum. "Fortunately it's easy to avoid this scenario."
Faylor says that a patch has been submitted to Microsoft to fix the exploit, but in the meantime advises players to only play in non-public sessions with those they know and trust. If you're playing on the PC or PlayStation 3, you're in luck, as the bug doesn't impact you. He also advises using the Save and Quit option to be on the safe side, and if you find yourself in the main menu after dying, immediately select "Continue."
Finally, if you've been a victim or even simply seen suspicious behavior, Faylor asks players to submit feedback to Gearbox itself.
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Steve Watts posted a new article, Borderlands 2 exploit deletes player saves on Xbox 360.
An exploit is allowing some users to delete others' save games in the Xbox 360 version of Borderlands 2. A patch is on the way, but in the meantime only play with those you know.-
Maybe Gearbox shouldn't have had that mode in the game code submitted to cert. Good on them for submitting the patch; it's up to Microsoft now.
If Microsoft had known that a co-op player could delete another player's saves, would this have passed cert? We already know that if co-op player 2 earns an achievement off of co-op player 1's game, this would fail cert (this is why Avatar: The Last Airbender: The Burning Earth failed cert the first time, and had its achievements liquidated; see Giant Bombcast 8-14-2012 3:07:00 ).-
Gearbox certainly should have had the mode in the game without giving serious thought to how it might possibly have been enabled and what the outcome would be.
And on the second - if MIcrosoft had known, then I very much doubt it would have passed the certification. If something as entirely worthless as an unearned achievement being passed to an another player would cause a game to fail cert - then I'd think a game-mode that, if enabled, would delete the entire progress of a player.... yeah.
GG, Gearbox. -
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