Customize a castle in Dragon Age 3: Inquisition
A panel at the Edmonton Comic & Entertainment Expo over the weekend brought out some new details on Dragon Age 3: Inquisition, including such things as the scale of the game, character customization and making your castle feel like home.
A panel at the Edmonton Comic & Entertainment Expo over the weekend brought out some new details on Dragon Age 3: Inquisition, including such things as the scale of the game, character customization and making your castle feel like home.
Producer Cameron Lee went on a Twitter binge during the game revealing numerous details that panelists executive producer Mark Darrah, creative director Mike Laidlaw, lead writer David Gaider and cinematic designer John Perry were telling expo attendees. Among the tidbits:
- Perry said pre-production for DA3 is taking longer than any previous BioWare game, with one level being larger as all the other DA2 levels combined.
- Laidlaw said the customization of characters will follow the Dragon Age Origins format. He also said that player may be able to take control of castles.
- Gaider said players will be human and player backgrounds will have a significant story impact.
BioWare released the concept art shown at the expo on its blog. The game will use the Frostbite 2 engine and is expected to be released late next year.
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John Keefer posted a new article, Customize a castle in Dragon Age 3: Inquisition.
A panel at the Edmonton Comic & Entertainment Expo over the weekend brought out some new details on Dragon Age 3: Inquisition, including such things as the scale of the game, character customization and making your castle feel like home.-
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Yes, we all know the background on DA:O, but you can't really say that DA:O (or any other game for that matter) could possibly hope to match the scope (much less the storyline) than that of BG2. Saying that, yes DA:O was an amazing RPG, and should go down as one of the all-time classics, a hard thing to do these days. I can't even consider DA2 as part of the DA series, it was so atrocious I only finished it because of the love I had for the first game. There's no way I'm buying DA3 unless they've made some major returns to what made the first title so great, otherwise DA will just be another one of those aberrations that developers ended up destroying because they always think "different is better".
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I thought that GTA games were horrible, I'm sure many fellow shackers will disagree with me; I also thought that the Modern Warfare and Call of Duty games were boring as shit. (Frankly after the Tribes and Quake 2 CTF Mod days, I think that team-based combat has gone waaaaaaaaaay downhill) as well as many of top-rated games. On the other hand, I know that those games were super popular and probably considered as the highest tier for their type. However, having been playing RPGs (and developing them) for over 20 years, I feel I can safely say that DA:O had a lot going right for it, and very, very little going wrong for it.
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There was plenty wrong with it, but enough right to still make it a solid RPG. The most noticeable thing was the fact that players could choose the order that they went to the different game areas, which just didn't make sense later in the game as the blight advances. Then it all went to shit at the end when you started fighting one hit kill version of your former enemies. Really anticlimatic... still some of it was awesome.
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Lmao - I thought the exact same thing. At first I read that as DA:O and thought *oh cool*, and then re-read and realized they meant D2... very unimpressed.
Probably this amazing "large" level will likely just be 20 levels of the exact same level multiplied x20, and probably we'll have to fast travel to even get there *vomit*
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