Guild Wars 2 Halloween update hits October 22
Halloween has always been a merry time in Guild Wars, with the Mad King Thorn visiting the capital cities of Tyria to dole out tricks and treats. It seems he'll be returning in Guild Wars 2 as part of "the first major game release" for ArenaNet's subscription-free MMORPG, which shall also bring paid PvP tournaments and gobs of new stuff to see, do and kill.
Halloween has always been a merry time in Guild Wars, with the Mad King Thorn visiting the capital cities of Tyria to dole out tricks and treats. It seems he'll be returning in Guild Wars 2 as part of "the first major game release" for ArenaNet's subscription-free MMORPG, which shall also bring paid PvP tournaments and gobs of new stuff to see, do and kill.
The Halloween festivities will kick off when the Shadow of the Mad King update drops next Monday, October 22. Except spooky decorations, macabre mini-games and dastardly dynamic events, taking place over four 'acts' until October 31. Halloween costumes and goods will be on sale at the Black Lion Trading Company too.
If you want serious business, you'll be able to get into five-person paid tournaments by winning normal tournaments or buying tickets in the Gem Store. These will give better prizes than regular rumbles, and you can earn qualifier points to compete in upcoming larger tournaments.
As for plain old new things, ArenaNet says the update will see "new events, jumping puzzles, bosses, mini-dungeons, and achievements appearing across a variety of maps."
Do check the event page for more information.
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Alice O'Connor posted a new article, Guild Wars 2 Halloween update hits October 22.
Halloween has always been a merry time in Guild Wars, with the Mad King Thorn visiting the capital cities of Tyria to dole out tricks and treats. It seems he'll be returning in Guild Wars 2 as part of "the first major game release" for ArenaNet's subscription-free MMORPG, which shall also bring paid PvP tournaments and gobs of new stuff to see, do and kill.-
Awesome. I'm still loving the piss out of this game. I have 58% world exploration done much to my amazement. I was waiting to do the dungeons with some people and then I found out they did them without me, cockhats. So this weekend I finally did the LVL 40 and 50 dungeons. I want to do the 60 and 70 story mode before I go on to the final one.
I was also up to 10G before buying mats to get the high level armour and staff :(-
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I've got a level 70 mesmer, 50 guardian, and 40 thief. Been spreading my time out trying out the different classes which have all been fun.
Haven't had time to play in the last few weeks though, although I really wanted to.
I really hope theres a costume brawl for Halloween & snowball fights for Wintersday.
If not, I might have to load up some GW1 -
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Let's talk Mesmers, last week's update increased some phantasm recharges so they're all pretty much in line at around 15-20 seconds. Of course the Mesmer player base cried that we're completely borked because of it, but once again I noticed no meaningful impact on my style of play.
Basically this thread is about how I go to the official Mesmer forums and get mad at the sadbads :(-
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Meanwhile I went the other direction and got out of Illusions recently and decided to use the master weapon traits to reduce recharges on a per weapon basis but mainly for Focus' reflect. Along with Feedback I'm throwing back 100 percent projectile damage back at ranged classes in WvW with a pretty healthy uptime. IWarden and Temporal Curtain are still pretty amazing.
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Im liking it quite a bit. Though after doing the first lv 40? i think dungeon, it kinda turned me off a bit. Just seemed way to inclosed and spammy. Ive heard the others aren't that way so ive still got hope.
The game itself seems spammy in general though, but im assuming its due to my class (necro) and probably half ass knowing what im doing.-
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actually it gets better the more you keep at it since you learn how the mechanics work. I used to think that about the first dungeon too, but now its pretty simple. I think the only reason why it was so difficult was because AC was the first dungeon you were able to do and before that everything else was a cake walk. When the difficulty suddenly jumped it just seemed impossible to do
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hit me up on steam or something and I'll see if i can join you in a dungeon later today http://steamcommunity.com/id/jikim/
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https://forum-en.guildwars2.com/forum/professions/elementalist/NEW-Elementalist-bugs-and-glitches-thread
I can't speak for the other classes (except for necros, probably bugged more than elementalists) but some of these are really annoying (like the skill ride the lightning. it rushes toward your opponent only to stop right before it hits them... but the cast is still going so you're just stuck unable to move and yet free to take hits) -
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the worst are skills that teleport you to a random location (thief has a few, mesmer has a lot). i've ended up inside invisible water pits, boulders, trees, inside shrubbery. you can't teleport to a waypoint cause theres usually an enemy nearby, and you can't die cause the enemy can't target you.
the only thing to do is exit the client and start back up. its so annoying.
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