Resident Evil 6 gets No Hope difficulty, Ada Wong co-op DLC for free
Yes, Resident Evil 6 has some DLC tucked away on-disc. But, Capcom is making that content available for free next week.
Yes, Resident Evil 6 has some DLC tucked away on-disc. But, Capcom is making that content available for free next week.
A title update coming "soon" will add two new pieces of content to Capcom's zombie shooter. The patch will add a new "No Hope" difficulty mode to the game, aptly described as "super hard." In addition, a new co-op partner will be added for the Ada Wong campaign (currently single-player only).
One of the side effects of the patch is that Ada's campaign will be available from the get-go, meaning you no longer have to suffer through the game's three criss-crossing adventures to unlock her story.
A post on Capcom-Unity explains that while "some date of this update is on the disc," the data is "incomplete and requires the actual download to access." And future paid DLC is not on the disc--something the company has been frequently criticized of doing as of late.
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Andrew Yoon posted a new article, Resident Evil 6 gets No Hope difficulty, Ada Wong co-op DLC for free.
Yes, Resident Evil 6 has some DLC tucked away on-disc. But, Capcom is making that content available for free next week.-
I think it's disingenuous for the Unity post to characterize on-disc DLC with a small download as an anomaly, when in fact that happens more often, for one or both of the following reasons:
- To allow all players to view the content, but only allow purchasers to use it. This is a common case for fighting game characters, as well as multiplayer content such as Bioshock 2's "Sinclair Solutions Tester Pack".
- "The assets were done in time for cert, but the code wasn't". Not that the content was going to be included in the original game, but perhaps there was space on-disc for something that could've been diverted in the project, or canned entirely, but ultimately ended up getting the assets on the disc, just in case. It makes the DLC download smaller afterward, and not having the unfinished code in there makes it safe for cert. I'm fairly sure that there's been one or two cases of this, but I can't recall the games off of the top of my head to confirm them.
Given the critical splat that Capcom received for RE6, despite the sales success (Media Create reported 600K sales in Japan, double that of RE5's first week: http://www.siliconera.com/2012/10/10/this-week-in-sales/ ), I think it's a charitable move for Capcom to make this free. However, the bigger concern is whether Capcom's going to continue on their tactics for farming pure sales volume off of the good will of intellectual property whose original passionate creators have long since left Capcom. It's going to make Captivate 2013 awkward. -
Andrew: I read your RE6 preview way back when, but why didn't you follow up with a proper review? I understand your criticisms, but enough of your posts about the game batter it around that you might as well put a FINAL VERDICT stamp on your opinion and publish a review, right? Did you complete the game?
I'm not defending RE6, by the way. It definitely has problems. I'd just like a final word from you, unless I missed one earlier. -
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