Resident Evil 6 director talks about making 'horror entertainment' with 'global appeal'

It's clear that Resident Evil 6's shortcomings come from misguided direction. Producer Yoshiaki Hirabayashi admitted that the game wasn't necessarily to create a horror game.

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With such mixed reviews, many have questioned Capcom's scattered approach to Resident Evil 6. Not effective as a horror game, and not competent as an action game, Resident Evil 6 disappointed quite a number of fans.

It's clear that the game's shortcomings come from misguided direction. Producer Yoshiaki Hirabayashi admitted that the game wasn't necessarily to create a horror game. Instead, "we wanted to create what we're calling 'horror entertainment.' We realize there's a segment of the population out there that likes entertainment, but not necessarily horror. They're put off by horror."

The desire to appeal to the "mass market" likely resulted in the addition of Chris' military-style campaign. Not only do players fight against zombies with guns, but players will take cover and fight alongside other soldiers with online co-op. For many, this was a direct contradiction to what Resident Evil was all about. "I know that when I explain it like that, it seems like those ideas are contradictory, and that it would be hard to achieve something like that," Hirabayashi told 1UP. "I don't necessarily disagree."

Director Eiichiro Sasaki also talked about the game's attempt to appeal to an international audience. "It can't be just about the Japanese market or the North American market or the European market. It's the whole world now. Trying to find that commonality that bridges all these cultures and creates an entertaining game, that's where the challenge lies."

"Everyone has a different design sensibility," he added. "Trying to come up with that universality is difficult." Ironically, given Capcom's attempt at creating a game that appeals to all audiences, it appears they've created the most divisive title in the history of the franchise thus far.

Andrew Yoon was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    October 8, 2012 4:30 PM

    Andrew Yoon posted a new article, Resident Evil 6 director talks about making 'horror entertainment' with 'global appeal'.

    It's clear that Resident Evil 6's shortcomings come from misguided direction. Producer Yoshiaki Hirabayashi admitted that the game wasn't necessarily to create a horror game.

    • reply
      October 8, 2012 4:41 PM

      [deleted]

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        October 8, 2012 7:15 PM

        Ugh, I cringed at the description of the rope QTE. I can only hope that RE6 is the title that marks the beginning of the end of over-QTEing gameplay.

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        October 9, 2012 7:50 AM

        i saw that on the reviews and that turned me off

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      October 8, 2012 4:56 PM

      I will never understand why anyone would think it is a good idea to take an established franchise and completely go against the fundamental ideas that made people buy it in the first place. Whether it's RE6, Ninja Gaiden 3, Ratchet:Deadlocked, the XCOM FPS, etc, saying "We've decided to take the franchise in a different direction" is never, ever well-recieved by fans.

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        October 8, 2012 5:31 PM

        That's not always true though. Metroid Prime comes to mind.

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          October 8, 2012 5:36 PM

          Metroid Prime did nothing that went against the fundamental ideas that made the originals popular, though, unless you consider first person to be blasphemous. In fact, in playing that game you can tell they gave everything they had to stay true to the originals.

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          October 8, 2012 5:40 PM

          Metroid Prime was incredibly faithful to Super Metroid. I'm not sure what you mean.

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          October 8, 2012 5:45 PM

          Metroid Prime IMO is actually a perfect example of how to do something new with a franchise while staying faithful to its core tenets - exactly what RE6 is not.

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            October 8, 2012 6:20 PM

            Fair enough. I guess I misread your post, which felt like a game series can NEVER leave its original genre/playstyle. For all the similarities to Super found in Prime, it is still a pretty drastic shift from a 2D side scroller.

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              October 8, 2012 6:25 PM

              I'd argue it's genre didn't change much at all, provided that you're not defining genre by presentation.

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                October 8, 2012 6:37 PM

                I'd agree they're the same genre, but there is, to me, a fundamental change in the overall feel of the game when the presentation changes that much.

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                  October 8, 2012 6:39 PM

                  This is getting into nitpicky territory on my part but I'd argue that Metroid Prime 1, specifically, was about as close to a First Person Super Metroid as you could feasibly get. The later games, not as much. But that game in particular FELT so much like the classics.

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                    October 8, 2012 8:08 PM

                    And that's a hell of a thing. It's no small thing that a first person shooter gets the feel of a 2D side scroller. Capcom made even less of a leap than that and... missed completely. =\

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            October 8, 2012 6:38 PM

            It was a perfect translation of a 2D game into a 3D one. It still had all of the hallmarks and mechanics of a Metroid game. Nintendo did a great job doing this transition with all of their core games.

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          October 8, 2012 6:55 PM

          [deleted]

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          October 8, 2012 9:01 PM

          they kept the elements and philosophies exactly the same and just moved them into 3d. and added fantastic controls.

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      October 8, 2012 4:56 PM

      It's their own fault, they keep moving further away from the survival-horror element that attracted people in the first place. At this point they should just reboot it back to Raccoon City

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      October 8, 2012 5:37 PM

      Great insight Yoon. the game wasn't necessarily to create a horror game.

      I've seen better writing in a Resident Evil game.

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      October 8, 2012 9:00 PM

      I think the biggest problem was making again aimed at a specific audience to begin with. How about just making a great game and trusting your audience to like it for what it is. This is what I hate about big budget games a lot of times. They spend so much time and effort on getting the big numbers, they loose focus on just making a good game. I think it's time for this franchise to whither and die so somebody can come back in a few years to bring it back with a focus on where the series came from and reduced expectations and focus on sales numbers.

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        October 8, 2012 9:02 PM

        This is capcom we're talking about, when their franchises die it takes 10-15+ years for them to come back.

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        October 8, 2012 9:03 PM

        i agree with you in principle. it's the gross focus group / design by committee mentality. it's never great. at best it will be "good".

        artistic vision, even flawed, is so much more fun and interesting. i'd rather have a game do a few things i hate and a ton that i love than just be mediocre and non-offensive, safe, and tame the entire way through.

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          October 9, 2012 7:42 AM

          Yes, exactly. Games made to please everybody, will always be more bland and boring than games made with a more specific focus and artistic vision. You can never achieve greatness through a committee.

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            October 9, 2012 9:12 AM

            Though they did achieve sell-in by committee, unfortunately. By the sales numbers, Capcom will view RE6 as a success. As for whether Capcom's officers are even paying attention to how RE6 is getting critically hammered, we won't know until RE7 is revealed. The producers are playing the damage control so aggressively, it feels like they're not willing to acknowledge the creative shortcomings of RE6.

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      October 9, 2012 6:57 AM

      Game is not perfect, but its a lot of fun and it does have some exciting sequences as well as jump sections. In other words you get a scare here or there. I cant think of any "Horror" game that actually terrified me. They all have something good about them that make them entertaining. NO GAME is like say Re-animator the movie. That is terrifying, or Hellraiser.
      Dead Space was great because of its use of audio in this regard.
      However, Resident Evil 6 is a solid game well worth the price. If you don't dig it for the action, you'll like the "horror" element.

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