Resident Evil 6 on-disc DLC necessary for 'technical reasons'

A new difficulty mode is contained on the Resident Evil 6 disc, which Capcom says was necessary for "technical reasons."

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After getting a sharp rapping on the knuckles for the on-disc downloadable content in Street Fighter X Tekken, Capcom promised it would be "re-evaluating" its policy. The company must still be thinking it through, because the company has cited technical reasons to necessitate a piece of on-disc DLC in Resident Evil 6.

A modder on YouTube found hints of upcoming content, most of which is only referenced on the disc. References to more map packs, 4-player game modes, and co-op for the Ada campaign weren't accessible from the disc, meaning that those modes aren't built into the game and will actually be proper downloads. But a "No Hope" difficulty mode is accessible through modding.

In response, CVG reports that Capcom has confirmed the presence of the DLC, and explained the decision. "We still have unannounced DLC for RE6 that will be revealed in the coming months," the statement reads, "and while virtually all such content will not be on the disc there will be one piece of content, that for technical reasons, requires the use of a combination of newly downloaded data and data that is included on the retail game disc."

It does make some sense that the difficulty mode would have to be built into the game from the start, and to be totally fair we aren't even sure if Capcom plans to charge for it. The "newly downloaded data" would probably serve as an unlock key when that time comes, so we'll have to wait and see where Capcom prices it.

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  • reply
    October 8, 2012 12:00 PM

    Steve Watts posted a new article, Resident Evil 6 on-disc DLC necessary for 'technical reasons'.

    A new difficulty mode is contained on the Resident Evil 6 disc, which Capcom says was necessary for "technical reasons."

    • reply
      October 8, 2012 12:54 PM

      I can understand that, Technically ruin a good franchise to appease the masses and milk the customer.

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        October 8, 2012 1:15 PM

        I haven't liked anything Resident Evil since 2. I played the shit out of the first couple of games though. We used to do speed runs and that was a lot of fun. Four seemed to be a step in the right direction but it really didn't do much for me.

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      October 8, 2012 1:23 PM

      I thought it was funny when I went to a Redbox and RE6 was still available. Usually new games get snapped up asap.

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      October 8, 2012 3:18 PM

      Dogpiling this release for DLC shenanigans is kind of lame. There is a crazy amount of content packed into this game. The campaign alone is ~30 hours plus mercs, agent hunt, and unlockable stuff like normal in RE games.

      Earlier someone posted about 'ondisc DLC' that was just videos of the unlockable outfits and taunts etc and gaming blogs picked it up as 'capcom is fucking us again with DLC' news. Games with good value need to be applauded and not shit on if we want the trend to continue. This is their first release after they said they would pull back on that stuff around when Dragon's Dogma came out.

      Really the only gripe I have is that there are 3 mercs maps that are preorder bonuses. Not a big deal compared to how Capcom games have previously been.

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      October 8, 2012 3:27 PM

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