SimCity shows off lengthy strategy session
A lengthy new "strategy" trailer walks players through the basics of building a bustling SimCity.
SimCity marks a return to form for the series, but it won't be out until February. If you're an interested newcomer or just a long-time fan wanting something to tide you over for the next few months, a new lengthy video detailing strategies should hit the spot.
In a ten-minute gameplay trailer, producer Stone Librande walks through some of the basic strategies for building your modern metropolis. The game has had a few long demonstrations like this one, showing the team isn't afraid to put it through its paces. Check it out below.
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Steve Watts posted a new article, SimCity shows off lengthy strategy session.
A lengthy new "strategy" trailer walks players through the basics of building a bustling SimCity.-
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Fake tilt-shift means that you simply blur bands in the photo or the screen to create a sense of depth-of-field. You see it in stuff like Instagram because camera phones don't have much depth-of-field because of a pretty small aperture, or in photos of large things to make them appear miniature ( http://en.wikipedia.org/wiki/File:Oregon_State_Beavers_Tilt-Shift_Miniature_Greg_Keene.jpg ).
It's really obvious that SimCity is faking it about 13 seconds into the video, where the top of the windmills are blurred while the bottom isn't—even though they're both the same distance from the camera and should be in the same focal plane. I misspoke and what they should be using is depth-of-field; real tilt-shift and fake tilt-shift are the same result, just created via different processes.
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SimCity MMO trailer: Strategic planning vision for your city (character) build.
Next up: How to connect to other people and play together. Yayness...
No, not really. Call me egoistic, but I want to manage my own region and specializing my own city(ies) without depending on other people's cities around mine (aka true singleplayer session). If they can allow players to do that, then I might be interested.-
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Yeah, my bad on this one. I'm actually QUITE okay with always online, but that will not constitute to allowing you to save/load anywhere. I don't remember any always-online game that allows this.
However, I will still be interested in reading the confirmation to solo-play a whole region instead of just one or two cities.-
http://forum.ea.com/eaforum/posts/list/8878525.page#24472641
It's been confirmed by the community manager and mentioned in several of their PR events that I'm too lazy to track down for you (hint: you should try googling ;) ).-
Hehe, thanks for looking this up for me :) I'll take your hint and google it myself but all I could find is just a lot of people complaining about no terraforming, no offline, pretty much my other concerns..
Plus, PR events usually do not mean a lot when it comes to EA. I guess I'll just wait until the beta and see how it plays. No option to play offline and no save/load is already a pretty big turn-off for me.
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The Sims has a lot of that, but at the same time the main game (plus its expansions of course) are so full of content that I've never felt a need for the buy-to-play stuff. That stuff tends not to be huge gameplay changing items anyway. I agree that I don't want to see SimCity get burdened with that crap, but as long as they keep it "The Sims" style where it's primarily new skins and "theme" packs, it shouldn't impact the fun we can have with the main game.
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I don't want to see them make things too simple.
Sim City appeals to all ages, because as a kid you can go in a goof off and blow up your crappy little city, but as an older person you can really get evil and build a utopian society and then slowly whittle down your subjects into soulless mediocrity, or you can get meticulous and plan out their lives around using buses to transport everyone, or trains.
So hopefully they keep the micromanaging features for the crazy people out there who like to do that.-
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it's kind of hard though, because sim city is supposed to be a simulation at the city level, not necessarily at every level
when it comes to city management in general, like, in real life, there's a reason why you've things like transportation secretaries and stuff, because it's literally impossible for an individual to keep up that level of governance.
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God damn, that was really awesome. As long as their multiplayer stuff doesn't interfere with my ability to play this completely solo, I'm sold. I put a ridiculous amount of time into SimCity 2000 and its sequels, so I've been dieing for a new SimCity game for a long time now. I really hope this lives up to the promise it shows here.
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