Author: Warcraft 3 almost had six playable races
In our last two chats with David Craddock about his upcoming Blizzard book Stay Awhile and Listen, the author has given us stories about Diablo 2 hardcore mode and details on Blizzard North's early desire to create a sports division. Today, we get a bit more meat on the Warcraft series.
WarCraft 3 ended up adding two new playable races. It almost added four.
Author David Craddock has been working on his book about Blizzard Entertainment since mid-2008. Entitled Stay Awhile and Listen, the unauthorized book talks to nearly 80 former employees, including those who used to work at Blizzard, Condor (later Blizzard North), and Silicon & Synapse (Blizzard's original name when it was founded), as well as people who had regular dealings with Blizzard head honchos Mike Morhaime and Allen Adham. Shacknews is pleased to offer a steady stream of stories from the book each Monday leading up to October 29. The book launches early next year. and will be published by Digital Monument Press.
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John Keefer posted a new article, Author: Warcraft 3 almost had six playable races.
In our last two chats with David Craddock about his upcoming Blizzard book Stay Awhile and Listen, the author has given us stories about Diablo 2 hardcore mode and details on Blizzard North's early desire to create a sports division. Today, we get a bit more meat on the Warcraft series.-
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Artist was his official title, but in the early days of War2, everyone wore several hats. Blizzard hired guys who were willing to get involved up to their elbows in development; in essence, everyone was a designer. Stu contributed numerous design decisions to the early WarCraft titles, several of them key to the series' DNA.
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Refresh: it's like magic!
Last October, I announced "Stay Awhile and Listen" and expected it to be ready for a summer 2012 release. The truth is, I'm one guy researching, interviewing, transcribing those interviews, organizing info, writing, fact-checking, editing, and rewriting this monster of a book. My dream is to do nothing all day, every day, but write these books. Until that happens, I've got to roll with financial punches, and there have been many since last fall.
I didn't want a year to pass with nothing to show those interested in the book, and there are thousands. Seriously. It's pretty intimidating and exciting. Over the 48-hour window when we announced the book, our website (www.dm-press.com) had hits from every major country in the world, and lots of little ones, too. So, I decided to start the press train a little early as a sign of good faith. So many companies and products rise up with lots of hoopla, then fade away quietly. I wanted to make sure people knew the book was coming, and that it's going well, albeit slowly. -
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There has been no talk of Warcraft IV. The rumor mill churns with Warcraft IV rumors, but that's about it. I think they're trying to finish off a lot of the main plot lines from earlier games. Burning Crusade finished off Illidan and the Blood Elven lore from Warcraft 3: The Frozen Throne, Wrath finished off Arthas' plot lines from Warcraft 3 and Warcraft 3: The Frozen Throne, and Cataclysm finished off Deathwing's reign of terror from Warcraft II.
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Wow... damn young'in's. This isn't a question. This is fact.
The development of Warcraft 3 was big news in the 90's. They had lots of things planned such as a large persistent world, an experience system for all units, and a crap ton of races.
They obviously backed out on that and made Starcraft with heroes. They likely recycled many of these ideas for World of Warcraft.-
Lol, how can you say that Warcraft 3 was big news in the 90s? Warcraft came out in 94, Warcraft II a year later and then Warcraft III in 2002. You are talking out of your ass.
http://en.wikipedia.org/wiki/Warcraft_3#Development-
Because Blizzard announced War3 in 1999. All had been quiet on that front for four years since War2's release in '95. http://www.youtube.com/watch?v=0esQtZ9s9Fk
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