Torchlight 2 preview: Finishing Touches
A hands-on look at Torchlight 2 as it prepares for its fast-approaching launch.
As September 20 looms close, one might expect to see Torchlight 2 developer Runic Games scrambling in its final days. The recently announced release date is approaching fast. But the game has at least felt complete since my time with it at PAX East, giving a wide berth to Diablo 3 and affording itself plenty of time for finishing touches.
As a result, my time with it at PAX Prime showcased not just the functional mechanics of the sizable follow-up, but some areas that Runic has had time to think through extra features. One of the most important revisions comes to skills, which now include tiered bonuses. Runic found that players weren't feeling much reason to invest in skills beyond the standard stat increases, so now each skill includes three much more powerful tiers that are unlocked as you progress.
This second look also gave a sampling of the one factor that can't be judged from a single demonstration: variety. While the first game felt largely the same throughout, the handful of settings I've been able to explore now couldn't be more different. The grassy meadow, desert wasteland, and musty dungeon were all distinct expressions of this world. Even still, it all carries a unified look, and the environments clearly belong in the same world. Torchlight 2 seems to have gained breadth without sacrificing depth.
I spent my time as a pre-built female Berserker, a far cry from my previous experiences with Embermage. Besides the obvious qualities of being a faster, more aggressive character than many others, I invested into some Wolf abilities. Triggering the transformation to wreak havoc on scads of underlings is a more active exercise than traditional dungeon-crawlers, and felt appropriately vicious.
Despite the increased power, though, I'd occasionally run into creatures too strong for me to handle. A Runic representative would look over my shoulder and tell me, in no uncertain terms, to run away. After the original game offered such clear sequential challenge in descending the dungeon layers, it was reassuring to know that I'll have a reason to revisit areas in the sequel.
This close to release, Torchlight 2 was essentially a finished product. Runic even said that it will watch the community for cues on post-release plans, and mentioned the possibility of additional pets. But it's been finished in a sense for months, and the extra time was well-spent assuring the pieces fit together perfectly.
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Steve Watts posted a new article, Torchlight 2 preview: Finishing Touches.
A hands-on look at Torchlight 2 as it prepares for its fast-approaching launch.-
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It does now --> http://xpadder.com/
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if D3 never came out and in it's place Blizzard released Torchlight 1 or 2, the amount of shit piling that would go on would be out of control. I like Torchlight just fine, but it takes the Diablo recipe and boils it down to the bare bones and you're left with a pretty average game. I think people are just far too eager to jump on the hate bandwagon of big studios.
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Everyone has an opinion, and here's mine on this:
Blizzard depends not on quality games but rather a model of releasing mediocre, at best, games that depend on a model requiring people to play the same games over and over and over again, slightly changing the risk/reward's. It's old, it's annoying and it shows a lack of design aesthetic I find appalling for the industry. Several developers do it, but blizzard has championed it and done a great disservice to everyone as a result. Not a fan. -
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Coop is the major draw this time, as is the $20 price tag with no forced DRM.
The beta was a lot of fun, fast paced and the action felt great. Then you have truly random areas to explore unlike D3's mostly static overworld, mod and steam workshop support, and Matt Uelmen's soundtrack alone will probably be worth the price tag if TL1's score is any indication.
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Looks good, though I still think PoE will be better.
FYI, I think 'ultimately' should be essentially. Also "caries" is misspelled. (And personally I'd change to active voice in the sentence that starts 'The grassy meadow...')
As a general site critique, I think you should look into getting a copy editor. There are generally several such mistakes per article, which is understandable -- doubtful that any staff members are English majors, your job is to research stories. But a layer of polish on the write-ups would be generally beneficial. -
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