Wing Commander creator making a new game
Chris Roberts has been out of the gaming public eye for more than 15 years since his work on the highly acclaimed Wing Commander games. But now, a...
"With films you tell stories but with games you create worlds. If you've played my games, you’ll know that's what I love to do. I'm here to tell you that I have been working on something for just under a year, something that embraces everything that my past games stood for but takes it to the next level.After signing up on the site, we are told that the announcement will officially happen at GDC Online in Austin, Texas, where he will show off the game. It is expected to be in development for the next two years. The art from the site suggests a Wing Commander/Privateer style game could be in the works. According to his LinkedIn profile, Roberts just recently became Chief Creative Officer of Cloud Imperium Games. As we dig up more, we'll keep you posted."I hope you’ll be as excited by it as I am. My new endeavor is still in its early stages but I invite you to take the journey with me."
What are you up to, Chris Roberts?
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John Keefer posted a new article, Wing Commander creator making a new game.
Chris Roberts has been out of the gaming public eye for more than 15 years since his work on the highly acclaimed Wing Commander games. But now, a...-
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It's probably the easiest genre to update successfully to current standards and honestly I don't know why we don't see Kickstarters left and right for this type of thing. I guess some of the recent indie space combat games haven't been particularly successful like Darkforce One (or whatever it was called) or Evochron: Mercenary? There's always great CONCEPTS for these types of games, but none ever seem to make it to a purchasable stage...
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I always try them when they come out and none of them really nail fun space flight IMO. It's disappointing because I really want to like them, but the mechanics always seem off in various ways. I kinda liked X3, and EVE is pretty fun for a while (even though it's not a traditional space arcade game like Wing Commander or Privateer/Freelancer). That's been about it for the arcadey space genre since 2003 or whenever Freelancer was released.
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Strike Commander had a separate voice pack, as I recall...but I bought the CD version, so it had the speech pack, and the Tactical Operations add-on package. I remember it being such a HUGE game.
Plus I remember dead-sticking so many landings after using the 'accelerate to next waypoint' and running out of gas. Broke a few sets of landing gear, I'm sure!
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As much as I would love to see this happen, I don't think an updated WC game would do well in the market right now. The fan base, me included, would eat it up, but I just can't see the market responding. It'll be like Psychonauts or Beyond Good and Evil- critically acclaimed, but financial failure (or at least challenged).
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i will forever be hesitant when it comes to "rebooting" the space combat genre. until someone can prove to me it can be done in todays mainstream, instant gratification, made to appeal to everyone games industry and still be the same thing in more than just perspective and aesthetic, i will with-hold judgement with a side of skepticism.
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I hope he has a better return plan than the Pitfall guy
http://www.kickstarter.com/projects/jungleventure/david-cranes-jungle-adventure-0 -
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