Sony, Bethesda trying to get PS3 Dawnguard DLC working
Bethesda is getting some extra help from Sony on the long-awaited Dawnguard DLC for PlayStation 3.
Bethesda has been having problems getting the Dawnguard DLC for The Elder Scrolls V: Skyrim working properly on the PlayStation 3. They have even gone so far as to say they may not resolve the problem, but that doesn't mean they still aren't still working diligently.
Sony has weighed in, with VP Adam Boyes telling Kotaku that a team has been working with Bethesda to fix the issues plaguing the PS3 version. "We have a big, broad dev support team that works closely with Bethesda," he said. While he hopes the troubles can be solved quickly, he didn't want to commit to any time frame. "Everyone involved is trying their best to get this stuff working."
Dawnguard has been available on the Xbox 360 and PC for more than a month, and Hearthfire DLC just released for the Xbox 360 last week.
-
John Keefer posted a new article, Sony, Bethesda trying to get PS3 Dawnguard DLC working.
Bethesda is getting some extra help from Sony on the long-awaited Dawnguard DLC for PlayStation 3.-
-
-
From the last time this came up:
The PS3 has 256MB of system RAM and 256MB of video RAM. They're physically separate and so your textures and such have to fit in the 256MB of video RAM and everything else you need has to fit in the 256MB of system RAM.
The Xbox 360 has 512MB of RAM but it's one shared pool, so if you have a game that needs more than 256MB of video RAM and less than 256MB of system RAM and it can all fit in the 512MB of RAM, you're good.
So the popular theory is that Dawnguard needs more than 256MB on one of the areas (likely video RAM) so they're having issues running it on there.
-
-
-
-