Upcoming Diablo 3 patch to modify crowd control
Apparently Diablo III director Jay Wilson didn't like the crowd control was working on his Barbarian at higher levels, so the upcoming 1.0.5 patch will change the way CC is handled in the game.
Apparently Diablo 3 director Jay Wilson didn't like how Ground Stomp was working on his Barbarian at higher levels, so the upcoming 1.0.5 patch will buff the way CC is handled in the game. But why wait until now to fix it? Blizzard said the issue wasn't deemed as important to address as the Paragon system and legendary items upgrade in the previous patch.
According to a developer post by senior technical game designer Wyatt Chang, the new system will be based on the number of seconds an elite monster was cc'd for and translated into a CC resistance, with a cap based on the difficulty mode the player was in. So a monster hit by a wizard's frost nova an immobilized for three seconds would then have a 30 percent resistance. In co-op, a witch doctor could add a Horrify for four seconds, but it would only last for 2.8 seconds because of the resistance. The Elite's resistance would then rise to 58 percent resistance. That resistance will drop by by 10 percent for every second the monster is not cc'd.
Resistances are capped at 35 percent in Normal, 50 percent in Nightmare, and 65 percent in Hell and Inferno. While it all sounds rather technical, the post goes into extensive detail on the applications and how they new crowd control formula will be applied in various scenarios.
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John Keefer posted a new article, Upcoming Diablo 3 patch to modify crowd control.
Apparently Diablo III director Jay Wilson didn't like the crowd control was working on his Barbarian at higher levels, so the upcoming 1.0.5 patch will change the way CC is handled in the game.-
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This is clearly the new paradigm of 'post-ship game development', not either of those things.
Get the game a little more than half-done, chop it down and clean it up so the unfinished bits are slightly less obvious, ship it because it will sell because of the goodwill generated by previous iterations and the studio, then actually design the fucking game.-
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Dude, no.
Supporting the game is great. Wonderful. Laudable.
But they are making huge changes to the fundamental game design due to issues that should have been noticed literally years ago.
Back in the Golden Age that you're remembering through a haze of nostalgia, it was fairly uncommon to make such major changes (nevermind so many) after release. That came about with the MMO craze.-
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I never said that it didn't happen at all merely that it was rather uncommon.
The D2 change was significant, but I didn't play the Quakes online, so I don't remember any big change there.
Barring MMOs and wannabe MMOs (in which category I kind of put D2, though I'm granting that example), I can't think of a game that's had as many major 'tweaks' after release as D3 has.
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Sorry to be mean, dude. It's just that you seem to be upset about the flaws in the game, and then you are equally upset about them trying to fix the flaws. At this point, no matter the news, it seems as if you are overwhelmingly negative, even if it's good news, because that particular should have been that way form the start.
It's just impossible for anything D3 related to cause you to repsond in a positive way. Therefore overwhelming negativity can be easily confused with trolling.
I get that you feel burned by the game, your hopes were let down. But would it kill you to smile? maybe just a little bit? Maybe go exploding palm some unicorns in Whimsyshire, because that makes me smile, even if only for a moment.
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The Jay Wilson thing is just an anecdote, no need for snark. CC skills becoming less attractive in Inferno has been a known issue from the start. I didn't like how they implemented the nerfs it but I can understand where they were coming from, the design issues they brought up are legit. Full CC with no diminishing returns would have led to people perma-stunning their way through Inferno on day one, and this is back when Blizzard was thinking that Inferno should be really hard to beat. The solution they came up with is pretty clever and not obvious without spending time thinking it over.
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