Tera merging its 11 servers into 3

As is the case with many subscription-based MMOs nowadays, Tera seems to be in a spot of trouble. Only a few weeks after layoffs at developer Bluehole's publishing subsidiary En Masse Entertainment comes word that it's merging the fantasy MMORPG's 11 servers into a mere 3 only four months after launch, to get rid of that unpleasant empty feeling.

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As is the case with many subscription-based MMOs nowadays, Tera seems to be in a spot of trouble. Only a few weeks after layoffs at developer Bluehole's publishing subsidiary En Masse Entertainment comes word that it's merging the fantasy MMORPG's 11 North American servers into a mere 3 only four months after launch, to get rid of that unpleasant empty feeling.

"We've got several metrics to measure server activity—and many of ours are below the mark," producer Chris Hager explained. "We've also been listening to the issues our players have been having in the game: lack of resources, lack of groups, extended wait times for dungeons, and so on. We feel that the best way to address these problems is to increase the number of simultaneous players on our servers."

Tera currently has 6 PvE servers, 4 PvP and 1 PvE roleplaying. When the dust settles on September 18, only 1 PvE, 1 PvP, and 1 roleplaying server will remain. An FAQ details the specifics, like what happens if you have too many characters, or names clash, and the like.

"By combining our servers, we facilitate a more unified community and give players a more full, alive world where finding groups, locating rare items (for lower prices!), and getting into dungeons quickly are the norm," Hager said.

Things haven't gone well for the last few high-profile, high-budget, subscription-supported MMORPGs. DC Universe Online went free-to-play within ten months; Star Wars: The Old Republic is axing subscription fees after less than a year; and The Secret World is soldiering on after a disappointing launch.

From The Chatty
  • reply
    September 4, 2012 1:45 PM

    Alice O'Connor posted a new article, Tera merging its 11 servers into 3.

    As is the case with many subscription-based MMOs nowadays, Tera seems to be in a spot of trouble. Only a few weeks after layoffs at developer Bluehole's publishing subsidiary En Masse Entertainment comes word that it's merging the fantasy MMORPG's 11 servers into a mere 3 only four months after launch, to get rid of that unpleasant empty feeling.

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      September 4, 2012 2:05 PM

      What was the last subscription MMO to actually do well?

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        September 4, 2012 2:14 PM

        That's a good question that I don't know the answer to!

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        September 4, 2012 2:16 PM

        Rift?

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          September 4, 2012 2:21 PM

          From looking at a list of MMOs released, the answer appears to be Rift. Before that the most recent subscription MMO still around seems to be FFXIV, but I have no idea how well that's been doing.

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            September 4, 2012 2:23 PM

            [deleted]

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              September 4, 2012 2:56 PM

              They're also going to be pulling in players from PS3. FFXIV should be considered "newer" than Rift, because it was free until this year. Square-Enix nullified monthly subscriptions till 2012 because the game was received so poorly.

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        September 4, 2012 6:55 PM

        WoW

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      September 4, 2012 2:19 PM

      i hope they go to a F2P or GW2-style cover charge model. i like Tera but with GW2 around there's no way i'm going to continue paying $15/month for Tera

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        September 4, 2012 2:39 PM

        If GW2 sucked, I was considering going to TERA for a bit.

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          September 4, 2012 2:53 PM

          Tera is fun and definitely worth a try sometime if you get burnt out on GW2, it didn't have a lot of staying power with me cause there wasn't anything to do other than kill quests for the most part. But its fun for a month or so at least.

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            September 4, 2012 5:43 PM

            I played the beta and it was fun. Quests seemed very run of the mill, but if Diablo 3 hadn't come out at roughly the same time I would have picked it up.

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        September 4, 2012 6:35 PM

        [deleted]

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      September 4, 2012 2:21 PM

      [deleted]

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        September 4, 2012 3:10 PM

        I gave up around level 40 as well. It took forever to get one level. Theres only so many mobs you can kill before it gets boring.

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      September 4, 2012 3:09 PM

      I really enjoyed Tera but the thing that they REALLY failed on was quest design and an engaging story. The quests were essentially "Kill 10 of this" the whole damn time.

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      September 4, 2012 4:51 PM

      I was thinkin' about this game as a fallback after CoH finally closes it's doors. :(

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      September 4, 2012 4:52 PM

      You don't have to pay real money to play Tera. You can buy chrono scrolls from the auction house (brokers), which add 30 days to your game time when used.

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        September 4, 2012 4:52 PM

        Okay, you still have to buy the game- but you don't have to pay cash for the subscription

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        September 4, 2012 5:45 PM

        How feasible is it to buy Chrono scrolls like this? Will you have to devote a lot of time to farming gold?

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        September 4, 2012 6:04 PM

        that's pretty sneaky way to make sure people actually play the game

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          September 4, 2012 6:07 PM

          Eve Online has been doing it for years. It's basically a "if you play over X hours per month, you play for free because you're probably encouraging your friends to play"

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      September 5, 2012 6:55 AM

      I think the repeated failings of all these mmorpgs indicates that the genre is saturated. I know these companies are hoping for a cult like WoW userbase but the wow userbase is attached to their in-game friends and usually wanders back to wow. Transient gamers?

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