Black Mesa coming September 14
You thought the day would never come, and it still hasn't just yet, but Black Mesa now has a release date. After eight years of development, the fan remake of Half-Life in the Source engine will be released on September 14. Except it won't be quite complete; the team is working on expanding HL's reviled Xen section and plans to release it later.
You thought the day would never come, and it still hasn't quite yet, but Black Mesa now has a release date. After eight years of development, the fan remake of Half-Life in the Source engine will be released on September 14. Except it won't be quite complete; the team is still working on expanding HL's reviled Xen section and plans to release it later.
Come September 14, we should--in theory, if they really mean it this time--be able to return to the Black Mesa complex, project lead 'cman2k' announced on the mod's forum. The mod recreates Valve's classic FPS with all the polygons, shaders, particles, and gratuitous physics objects we expect from the Source Engine.
It's not an exact remake, mind. The team is adding extra touches like new lines of dialogue, while Xen will be far from the unpleasant little ending section we all know and hate when it arrives.
"Xen is going to basically be a complete game in its own right, it's not going to be just an epilogue to the game; more of a whole new chapter," lead developer 'Raminator' explained. "It'll be pretty well expanded." Work on Xen is already underway and the team hopes to finish it "in a reasonable timeframe," so hopefully we won't need to wait until the year 2020.
cman2k added, "We believe this is a great way to provide a complete-feeling 8-10 hour experience with a solid ending, make our fans happy and help us make the best overall game possible."
The soundtrack is now available for your listening and purchasing pleasure.
Check out this leaked video for a recent-ish look at Black Mesa's 'On a Rail' chapter, including its curious intentionally cheesy voice-acting.
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Alice O'Connor posted a new article, Black Mesa coming September 14, honestly.
You thought the day would never come, and it still hasn't just yet, but Black Mesa now has a release date. After eight years of development, the fan remake of Half-Life in the Source engine will be released on September 14. Except it won't be quite complete; the team is working on expanding HL's reviled Xen section and plans to release it later.-
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I've been eagerly waiting for this as long as anyone, but for some reason the announcement feels a little anticlimactic to me. Like my mind had already shelved it away as vaporware and now it's hard to come around to the fact that this is an actual finished (well, nearly) product with an actual release date.
I imagine it'll sink in when I actually have this thing on my machine.
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I will check that out!
Honestly I liked Xen's atmosphere, but I loathe jumping sections in 3D games. It's too hard to calculate distance and depth. Save jumping and hopping for 2D games, I say, or at least jumping and hopping between floating platforms. There were a few sections in Black Mesa where I had to bunny-hop around, but they were short and sweet. Xen was torture. :(
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I can't find articles to back this up but my memory is
1. 5/2003 - Valve debuts HL2 at E3, says it's coming out 9/30/2003
2. Lots of things happen (mostly scuttlebutt about which video card will run it best) but some time around August or so, Valve goes pretty quiet. People start to doubt the release date
3. a couple of weeks into September, Valve confirms they're not going to hit their 9/30/2003 date.
4. A week or so after that the source code leak hits the Internet. Whether or not the code was known to be stolen when they announced the delay is unknown, but we do know from later interviews that the game was never going to make 9/30/2003, regardless of leak.
5. A bunch of delays occur, game finally ships in 11/2004
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I never said it was easy, once again the internet fails to read.
I merely stated that they (the BM devs) said it was coming out in both Sept 2008 and Sept 2009. And it didn't. As such, I won't listen to anything they say until it actually comes out.
I hope this is more clear and that the mentally impaired among us now understand. -
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If you've played many HL2 mods you know that some of them, at least, are indeed very high quality stuff. Valve liked the MINERVA guy's work so much that they hired him.
This is basically the most anticipated mod of all time. I'm sure the Black Mesa team hasn't had any problems recruiting top notch talent for this thing. And it's not like they didn't have a solid template to guide them through the process.
I'm very optimistic with regard to Black Mesa's quality. Everything they've shown so far looks very professional.
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Am I weird for being annoyed that half the articles about this keep calling it by the wrong name? I mean they changed it how many years ago, already? You'd think if you were even halfway paying attention you'd have picked up that it's simply called "Black Mesa" now.
Alice of course got it right, and so did the BBC, but I'd say over half the Google News entries are still calling it "Black Mesa Source"... -
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