Lightning Returns: Final Fantasy XIII ends trilogy, coming 2013
As expected, Final Fantasy XIII-2 is getting a sequel. But it's not called Final Fantasy XIII-3. Nope. Today, Square Enix announced the end of this unexpected trilogy with Lightning Returns: Final Fantasy XIII.
As expected, Final Fantasy XIII-2 is getting a sequel. But it's not called Final Fantasy XIII-3. Nope. Today, Square Enix announced the end of this unexpected trilogy with Lightning Returns: Final Fantasy XIII.
Coming in 2013 to PS3 and Xbox 360, Lightning Returns will conclude Lightning's saga--something we expected after the "to be continued" ending offered in the previous game. Once again, the game promises to evolve the series, adding more dynamic character control, letting you duck for cover and move your character while in combat.
Intriguingly, the game world will end in 13 days--a concept that harkens to The Legend of Zelda: Majora's Mask. According to Andriasang, Lightning will be "even stronger" than in the first two games. Square Enix promises that this version of Lightning will more closely resemble the image portrayed in Final Fantasy XIII's original concept trailer.
The game will offer some sort of Facebook connectivity, but what that will entail has not been disclosed. Perhaps when the game's Facebook page goes live, we'll find out.
(P.S. Still no word on Final Fantasy Versus XIII, folks.)
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Andrew Yoon posted a new article, Lightning Returns: Final Fantasy XIII ends trilogy, coming 2013.
As expected, Final Fantasy XIII-2 is getting a sequel. But it's not called Final Fantasy XIII-3. Nope. Today, Square Enix announced the end of this unexpected trilogy with Lightning Returns: Final Fantasy XIII.-
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this series sounds like a god damn nightmare.
I read a kotaku article a while back that claimed that basically the asset creation part of the development team went so nuts that they created enough content for SEVERAL FF games, and... it looks like that's correct!
can you imagine that? Creating so much fucking STUFF for a game that doesn't really have any kind of strong, central unifying mechanics, theme, or story?-
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FFXIII is the furthest thing from a confusing mess.
FFXIII is you walking down a corridor like a COD game for the majority of the game and combat is 90% button mashing X (is it A on the 360?) to do your basic attacks to win every batle. There are a few fights that you have to actually do the paradigm shift, but not many.
FFXII-2 was a better game, not as many corridor areas, there were a lot more fights that required you to paradigm shit, and that made the fights more enjoyable. FFXIII-2 was also really easy, it's the first and only game that I have a platinum trophy for, and I don't care about trohpies/achievements in the slightest.
The story wasn't as confusing as most people say it was, IF you read the story notes that were added in the journal for FFXIII. It was a dumb decision as a lot of it are walls of text, no one wants to read a wall of text after every story event.
That said, I did enjoy them, FFXIII-2 much more though.
i wish they went back to the ATB combat or at the very least a modified FFXII system.
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I have literally lost interest in any FF game since FFX-2. I tried playing FF12 a bunch of times, I think I gave it at least 5-6 chances and I just couldn't put up with it.
I tried out FFXIII for my PS3 a couple months ago; picked it up used. I played it a few times and got so bored I sold it back recently to get trade credit towards buying a 3DS XL.
I can't wait for the HD rerelease of FFX. That is going to be the day I'm down with an FF game for a while =D-
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Horrible plot and severe lack of gameplay are pretty big reasons for FF12 not being one of the best.
And by lack of gameplay I mean taking advantage of the gambit system to the point that you basically don't need to control anything. I don't think being able to AFK for a boss fight and coming back to a victory is stellar gameplay.-
I don't remember the gambit system being THAT sophisticated, iirc you still needed to baby it a bit, especially on the difficult battles and areas. Though maybe I was just terrible at creating/assigning gambits. Plus, it was completely optional -- I usually had one character that I'd control manually and then the others I put gambits on them. It was a humongous improvement over the traditional turn-based random encounters, which I always felt were of somewhat limited strategic depth anyway (for like 99% of battles), and generally tedious and boring.
I thought the gameplay was pretty fun... and actually wandering around the world and stuff was really neat, and the game was actually fairly challenging in a lot of places. As far as FF games go it probably had one of the better senses of a coherent world (apart from maybe FFXI which I never played).
Also, while the plot was awful, a lot of the world was very well realized, through things like item descriptions and codex entries -- which I admit is kind of a shitty way to flesh out a game (I HATED that shit in Mass Effect -- the ME codex was basically one big tl;dr) but what was there was actually very well written and translated, and I liked going through it. -
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Rumour has it that FF15 is going back to the old-school roots sorta. The director for FF6 is doing it, they are using a modified version of FFXII's combat system and the world will be open maps again with towns you just walk through instead of zoning into. I really hope that's the case, but as always, just rumours.
Bring back Nobuo Uematsu! -
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