Borderlands 2 trailer explains what's new

Borderlands 2, then. That's Borderlands with a 2 on the end, right? If you're a bit hazy on what exactly the sequel adds, you'll want to check out a new seven-minute trailer which employs a delightful moustachioed gentleman by the name of Sir Hammerlock to explain it all.

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Borderlands 2, then. That's Borderlands with a 2 on the end, right? If you're a bit hazy on what exactly the sequel adds, you'll want to check out a new seven-minute trailer which employs an eccentric moustachioed gentleman by the name of Sir Hammerlock to explain it all. I think he's an actor, really.

The video is clearly made with the PC edition and its garish PhysX effects, so sorry consoleers, it won't look like that for you. Nor you on PC without beefy Nvidia graphics cards.

Borderlands 2 is coming to PC, Xbox 360 and PlayStation 3 on September 18, published by 2K Games. Four $10 DLC mini-campaigns are confirmed, which you can get for $30 if you pony up $30 for a DLC Season Pass.

From The Chatty
  • reply
    August 31, 2012 8:20 AM

    Alice O'Connor posted a new article, Borderlands 2 trailer explains what's new.

    Borderlands 2, then. That's Borderlands with a 2 on the end, right? If you're a bit hazy on what exactly the sequel adds, you'll want to check out a new seven-minute trailer which employs a delightful moustachioed gentleman by the name of Sir Hammerlock to explain it all.

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      August 31, 2012 9:41 AM

      I. Can't. Wait. O_O

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      August 31, 2012 9:57 AM

      This has to be one of the best promo trailers I've seen for a game in like the last 12 years.
      VERY WELL DONE Gearbox!
      Informative and entertaining. Guess when you cram your game with content you don't need flashy FMV to sell your game.

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        August 31, 2012 10:14 AM

        All of the BL2 trailers have been super well done. Whoever is cutting these for Gearbox deserves a fucking raise.

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        August 31, 2012 10:20 AM

        I agree. Well done trailer.

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        August 31, 2012 10:25 AM

        Yeah, they realize they are selling a game. I shows you exactly what your getting when you buy it.

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        August 31, 2012 5:18 PM

        I'm going to go against the grain and say I'm not a fan. The transition from talking about stuff in the context of the universe, then the same character suddenly talking about game mechanics, bugs me.

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          August 31, 2012 8:03 PM

          you must hate Deadpool then.

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            August 31, 2012 8:57 PM

            I actually really like Deadpool, usually. Maybe because he's more blatantly insane, and his fourth-wall-breaking is typically played for laughs.

            Actually, I just figured out what bugs me about this video. It feels like product placement. I realize it's a video about a game, talking about the game, but the sudden transition to a list of features feels like bad product placement in a TV show. "Blah blah approximately normal conversation blah, blah blah sudden long list of features about this thing blah."

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          August 31, 2012 8:10 PM

          theyre presenting it like a friend of yours was telling you about all this cool shit in this new game he got. i think its very effecgive

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      August 31, 2012 10:33 AM

      YES. now I gotta browse newegg to see about a dedicated physx card

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      August 31, 2012 10:45 AM

      Jesus fuck me I want it so bad.

      I had no idea the grenades were randomized like guns now, there were a only a few fixed types in the first game. That's awesome.

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      August 31, 2012 10:50 AM

      I kind of hate the cellshaded look of this game.

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      August 31, 2012 11:08 AM

      So. Pumped. After D3pression, this will be so welcomed :D

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      August 31, 2012 11:27 AM

      Only 2 days before Torchlight 2! October is going to be a busy month :)

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      August 31, 2012 3:44 PM

      Man, if I had 3 friends, I would be so hyped right now.

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      August 31, 2012 5:00 PM

      This game is gonna be AWESOME!!!

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      August 31, 2012 5:25 PM

      I wish I could be more excited about this prior to release. It certainly looks good, but there were too many stupid problems with Borderlands (especially the PC version) for me to be anything more then cautiously optimistic.

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        August 31, 2012 6:59 PM

        This is where I'm sitting, only more so. They can't use the stuff they lied about last time as selling points for this one. Although they ARE doing that.

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          August 31, 2012 7:05 PM

          Lest I appear totally negative; I DO like the way they've expanded on the framework on the original game.

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            August 31, 2012 8:18 PM

            whoa what pc probs? i never followed that as i played on 360 and had a blast. now that my 360 died, and i have a good steam-shack group of friends, i want this one on PC. what problems did they have?

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              August 31, 2012 8:51 PM

              A bunch of sloppy crap, not all of it specific to the PC. No one thing was terrible, but everything combined was very frustrating.

              - FoV was narrow and not only couldn't be adjusted in the menu system, it was a pain in the ass and inconsistent to change even through config files. To make it worse, the game narrows the view vertically for widescreen modes, rather than widening it horizontally.

              - UI interaction on the PC was a mess. It was clearly a console-focused UI, which is somewhat forgivable. However, mouse and keyboard interaction was frequently inconsistent. Some things scrolled with the mouse wheel and arrow keys, some things scrolled with page up/page down. Clicking to highlight and select something in a list, and selecting something with the keyboard, didn't interact in a logical manner; highlighting and selecting seemed to almost be tracked separately for the mouse and keyboard, but not quite.

              - Swapping weapons in and out of weapon slots would cause your mouse wheel weapon selection order to change. Putting a weapon in the 3rd slot in the UI didn't necessarily mean it was in the 3rd slot when you cycled through your weapons with your mouse wheel. You had to remove all the weapons from the slots and put them back one at a time to be sure they were ordered correctly. Inventory order changed as well when you added or removed items, but that's a much smaller issue.

              - +% clip size was not tracked consistently. Say you had an item that increased clip size, and a skill that did as well. You reload so all your weapons are "full" based on those combined bonuses. Now if you open some, but not all, parts of the UI, your weapons will lose some of their loaded ammo. Your sniper rifle that can hold 12 bullets might only have 8 in it after closing some UI, even though it had 12 when you opened the UI. Minor for small bonuses and weapons with larger numbers of shots, but a big deal when it's the difference between 2 shots and 4.

              - When the game released, item info cards only showed up to 4 of 5 possible lines of bonuses. I'm still not entirely convinced there aren't items that have more than 5 lines of bonuses and we just can't see them.

              - Critical generic character information (such as number of inventory slots) was stored in config files, and if someone changed it, the change would propagate to the characters of anyone who joined their multiplayer game. Join the game of someone who set their config file to only give characters 1 inventory slot? Now your character only has 1 inventory slot. What the fuck.

              - Loot handling was poor. It made more sense to run to easily-accessed chests than to fight monsters; not a fun design.

              - The ending was bullshit on multiple levels. Shit loot that it was possible to not even have a chance to pick up, dumb ending video.

              - No bank/stash, unless you bought DLC.

              - Claptrap.

              On top of that, prior to release Gearbox was all "this will be great on PC, it's our primary development platform". After the first few patches, when most of what I list hadn't been fixed, Randy Pitchford basically said "you people should be thankful you got any patches at all". Fuck you too Randy.

              So yeah, I want Borderlands 2 to be good, but I'm not exactly eager to throw money at it.

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              August 31, 2012 10:05 PM

              Then you basically played the PC version, as it was released.

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      August 31, 2012 8:09 PM

      That was a good video. I really want this now.

      It looks like they set out to make a game that they themselves want to play, and are throwing in everything that everybody wants. even stuff that usually gets written off like split-screen co-op, theyre putting it in because fuck it, people want it so lets do it.

      im never going to use split-screen co-op but i appreciate the fact that theyre giving people what they want.

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      August 31, 2012 10:30 PM

      so the environments in this game are still more or less static right?

      That's kind of what I was hoping for from the sequel -- a randomized overworld ala diablo. Guess wasn't in the cards.

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        August 31, 2012 10:58 PM

        Chance of randomized maps: 0%

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          August 31, 2012 11:10 PM

          I could've sworn I read somewhere they were considering that for a sequel, but that they were just concentrating on the weapons generation and stuff. That might have just been pure speculation.

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        September 1, 2012 8:18 AM

        randomized map is much much harder to achieve when you can look in any direction. Diablo has a fixed camera so it is much more feasible.

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          September 2, 2012 5:13 AM

          Correct. Also randomized maps are often very generic.

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        September 1, 2012 8:18 AM

        randomized map is much much harder to achieve when you can look in any direction. Diablo has a fixed camera so it is much more feasible.

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      September 7, 2012 9:30 AM

      Great Trailer. Looks to be a great game too^^.

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