Borderlands 2 trailer explains what's new
Borderlands 2, then. That's Borderlands with a 2 on the end, right? If you're a bit hazy on what exactly the sequel adds, you'll want to check out a new seven-minute trailer which employs a delightful moustachioed gentleman by the name of Sir Hammerlock to explain it all.
Borderlands 2, then. That's Borderlands with a 2 on the end, right? If you're a bit hazy on what exactly the sequel adds, you'll want to check out a new seven-minute trailer which employs an eccentric moustachioed gentleman by the name of Sir Hammerlock to explain it all. I think he's an actor, really.
The video is clearly made with the PC edition and its garish PhysX effects, so sorry consoleers, it won't look like that for you. Nor you on PC without beefy Nvidia graphics cards.
Borderlands 2 is coming to PC, Xbox 360 and PlayStation 3 on September 18, published by 2K Games. Four $10 DLC mini-campaigns are confirmed, which you can get for $30 if you pony up $30 for a DLC Season Pass.
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Alice O'Connor posted a new article, Borderlands 2 trailer explains what's new.
Borderlands 2, then. That's Borderlands with a 2 on the end, right? If you're a bit hazy on what exactly the sequel adds, you'll want to check out a new seven-minute trailer which employs a delightful moustachioed gentleman by the name of Sir Hammerlock to explain it all.-
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I actually really like Deadpool, usually. Maybe because he's more blatantly insane, and his fourth-wall-breaking is typically played for laughs.
Actually, I just figured out what bugs me about this video. It feels like product placement. I realize it's a video about a game, talking about the game, but the sudden transition to a list of features feels like bad product placement in a TV show. "Blah blah approximately normal conversation blah, blah blah sudden long list of features about this thing blah."
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A bunch of sloppy crap, not all of it specific to the PC. No one thing was terrible, but everything combined was very frustrating.
- FoV was narrow and not only couldn't be adjusted in the menu system, it was a pain in the ass and inconsistent to change even through config files. To make it worse, the game narrows the view vertically for widescreen modes, rather than widening it horizontally.
- UI interaction on the PC was a mess. It was clearly a console-focused UI, which is somewhat forgivable. However, mouse and keyboard interaction was frequently inconsistent. Some things scrolled with the mouse wheel and arrow keys, some things scrolled with page up/page down. Clicking to highlight and select something in a list, and selecting something with the keyboard, didn't interact in a logical manner; highlighting and selecting seemed to almost be tracked separately for the mouse and keyboard, but not quite.
- Swapping weapons in and out of weapon slots would cause your mouse wheel weapon selection order to change. Putting a weapon in the 3rd slot in the UI didn't necessarily mean it was in the 3rd slot when you cycled through your weapons with your mouse wheel. You had to remove all the weapons from the slots and put them back one at a time to be sure they were ordered correctly. Inventory order changed as well when you added or removed items, but that's a much smaller issue.
- +% clip size was not tracked consistently. Say you had an item that increased clip size, and a skill that did as well. You reload so all your weapons are "full" based on those combined bonuses. Now if you open some, but not all, parts of the UI, your weapons will lose some of their loaded ammo. Your sniper rifle that can hold 12 bullets might only have 8 in it after closing some UI, even though it had 12 when you opened the UI. Minor for small bonuses and weapons with larger numbers of shots, but a big deal when it's the difference between 2 shots and 4.
- When the game released, item info cards only showed up to 4 of 5 possible lines of bonuses. I'm still not entirely convinced there aren't items that have more than 5 lines of bonuses and we just can't see them.
- Critical generic character information (such as number of inventory slots) was stored in config files, and if someone changed it, the change would propagate to the characters of anyone who joined their multiplayer game. Join the game of someone who set their config file to only give characters 1 inventory slot? Now your character only has 1 inventory slot. What the fuck.
- Loot handling was poor. It made more sense to run to easily-accessed chests than to fight monsters; not a fun design.
- The ending was bullshit on multiple levels. Shit loot that it was possible to not even have a chance to pick up, dumb ending video.
- No bank/stash, unless you bought DLC.
- Claptrap.
On top of that, prior to release Gearbox was all "this will be great on PC, it's our primary development platform". After the first few patches, when most of what I list hadn't been fixed, Randy Pitchford basically said "you people should be thankful you got any patches at all". Fuck you too Randy.
So yeah, I want Borderlands 2 to be good, but I'm not exactly eager to throw money at it.
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That was a good video. I really want this now.
It looks like they set out to make a game that they themselves want to play, and are throwing in everything that everybody wants. even stuff that usually gets written off like split-screen co-op, theyre putting it in because fuck it, people want it so lets do it.
im never going to use split-screen co-op but i appreciate the fact that theyre giving people what they want. -
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