Dead Island dev announces Project Hell
Techland has announced a new game in the works, code-named Project Hell. The dark fantasy hack-and-slash is inviting feedback as it blogs the creative process.
Techland, the studio behind Dead Island, has announced a new game called Project Hell. The title is only a code name, but the game is described as a dark fantasy hack-and-slash. The team is inviting feedback as it shares insights on the development process.
The Project Hell blog says the game idea started as a weapon mod for Dead Island that allowed players to slice up monsters with aplomb. It asks for "help in making some decisions," but jokes that "we won't be asking for your money on Kickstarter."
So far the blog has posted a few pieces of concept art, and says the dark horror setting was chosen as the team remembers games like Quake and Diablo. "While searching for a dark and mature mood we are constantly referring to early European medieval times," one entry states. "It was a time when a lot of people were torn between Christianity and pagan habits – they attended masses but kept casting curses, asking oracles for advice all the while living in fear of necromancy. This gives us a believable base to build up a setting with grounds for magic bound with the evil side."
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Steve Watts posted a new article, Dead Island dev announces Project Hell.
Techland has announced a new game in the works, code-named Project Hell. The dark fantasy hack-and-slash is inviting feedback as it blogs the creative process.-
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Metacritic would disagree with you. Dead island for all it's faults was an overall fantastic experience. The environments were very fun to explore around in, tons of goodies to find, lots of weapons to use.
I mean what's not to love about breaking a zombie's arm, then slicing off another, then pushing him off a freaken cliff onto a flaming car? -
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SERIOUS QUESTION
People who played this, why the hell didn't you like it? I honestly have no idea how you don't like like a zombie-killing GTA with ARPG progresstion and random loot. It was honestly a sleeper hit for me (somehow missed all that pre-release trailer hype) and I thought it did what I set out to do completely.-
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You certainly took different things from the game than I did. I wasn't expecting much from the game and it ended up being really fun for me. There were many places to explore and discover and it was great to do it all co-op as well, which I felt was the games biggest strength. Perhaps because my expectations were very low I ended up surprised at how enjoyable it was. The leveling system gave me some goals to go stomp some heads rather than run away from everything, and it's always fun to explore for useful loot. Also, Rage was the regret game of the decade, not Dead Island.
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