Star Wars 1313 teaser continues to tease
Star Wars 1313's "Descent to the Underworld" trailer details the filthy underbelly of Coruscant.
Star Wars 1313 is still largely a mystery, despite its impressive showing at E3. LucasArts is playing very close to the vest with the plot and gameplay footage is scarce. Even the newest trailer sticks to cutscenes and concept art, but it does have plenty of detail about the titular setting.
In the "Descent to the Underworld" trailer, the development team talks about just what a rough-and-tumble place Coruscant's level 1313 is. Check it out below.
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Steve Watts posted a new article, Star Wars 1313 teaser continues to tease.
Star Wars 1313's "Descent to the Underworld" trailer details the filthy underbelly of Coruscant.-
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I haven't tried any of those yet as I don't have a PS3, but I've heard mostly good stuff and watched quite a few videos of the game play.
Still, most modern games are cheap, they shoehorn QTE all over the place, then coupled with corridor levels makes me sad :(
I want more open world like game play (not necessarily open world games), in this particular case more dark Forces or Jedi Knight *large* open levels.
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Um, any particular reason you're claiming that the video uses pre-rendered cutscenes? A lot of people are rather certain that 1313 is a next-gen game and that everything shown so far is in-engine. At one point in the video you see some sort of debug tool. It's pegging the render at 50ms. That's as low as a 60fps title goes as I understand it. It would seem rather odd to measure the internal latency of a pre-rendered cutscene...
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Well, considering the UE4 demo ran in the editor on a single GTX 680 I would think a GTX 680 would be able to handle this game fairly well also... Also, if that's supposed to run on next-gen hardware not being able to run on a single GTX 680 or lower would essentially prevent it from running on next-gen consoles.
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