Dark Souls PC hack enables higher resolutions

A Dark Souls PC hack enabling higher resolutions was released within hours of launch, and while there are a few bugs it does mostly seem to work.

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PC masochists were dismayed by news that the PC edition of Dark Souls would render at 1024x720 at 30fps, but a few predicted that the platform's wonderful modability would save the day. You clever little Nostradami, you. A hack enabling higher resolutions was released within hours of launch, and while there are a few bugs it does seem to mostly work.

NeoGAF user 'Durante' whipped together a DirectX interceptor to sit between Dark Souls and the DirectX 9 API, gently nudging it to render at a higher resolution. It's still a little blurry, especially with anti-aliasing turned on, but Durante is looking into this. Download the hack here.

Unconfirmed hearsay claims that attempts to boost the framerate cap went less well because, as expected, it's built around running at 30fps, so things move at hyperspeed if you tinker with that.

The canny hack certainly seems to work all right for most users, though it crashes for some and makes text messages blank for others. It may also somehow cause your monitor to explode and fill your face with shards of glass and as you roll drowning in your own blood all you'll hear is the wailing of the damned. There's surely some reason why From Software didn't enable custom resolutions, after all, no matter how inexperienced at PC dev it is. Use this at your own risk, in short.

Dark Souls was released for PC yesterday so this was mighty quick work, though Durante built the interceptor in advance. Once the game was out, it took him only 23 minutes to track down the appropriate part to hook into, then a few hours of testing before releasing the hack.

From The Chatty
  • reply
    August 24, 2012 6:15 AM

    Alice O'Connor posted a new article, Dark Souls PC hack enables higher resolutions.

    A Dark Souls PC hack enabling higher resolutions was released within hours of launch, and while there are a few bugs it does mostly seem to work.

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      August 24, 2012 7:30 AM

      I looked at the screenshot, and I have to say its an impressive improvement. Cheers to Durante!! Looks like crap to me still, but its a much nicer looking crap. I don't know how you console folks tolerate them crummy graphics, especially stretched to your 60" TVs. I'd want to gouge my eyes out if I saw them upscaled graphics stretched to 1920X1080 on 60 inches of real estate. Spend all that money on a beautiful tv to run that..... nope.

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        August 24, 2012 7:59 AM

        I love console games, but at this stage, the 360/PS3 are fuckin' OLD. I'm buying on PC and running HDMI to my TV wherever possible now until the next gen arrives.

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          August 24, 2012 8:04 AM

          That's how I've been doing it for a couple years now. I have a 360 and a gaming PC and the 360 games are just painful to look at now days so for the cross-platform games I run my PC's HDMI to the receiver/TV and connect my wired 360 controller to the PC and I'm good to go. NEXT-GEN CONSOLE EXPERIENCE.

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          August 24, 2012 1:56 PM

          [deleted]

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        August 24, 2012 10:53 AM

        we were too busy enjoying Dark Soul's gameplay that's pretty unmatched this generation

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          August 24, 2012 11:15 AM

          Heh, unmatched. Refreshing, different, unique, yes. Let's not go crazy here, though.

          It still looked like garbage on the consoles, which is what kept me away from it until now.

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            August 24, 2012 11:20 AM

            It did not look like garbage. It has some spectacular views and amazing creature designs. People need to get this into their heads: good art > good graphics

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              August 24, 2012 11:23 AM

              You're absolutely right. However, good art (in a video game context) can look exponentially better by increasing the resolution that the art is rendered at.

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                August 24, 2012 12:55 PM

                Exactly. That's the primary problem with the Wii - the low resolution. Most Wii games use an art style that would look just fine if only they could render it in HD. Screenshots from the Dolphin emulator look great.

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              August 24, 2012 11:28 AM

              It's funny how great the art design is in most of the game, considering how ungodly monstrous the character's face looks when you're designing them before starting.

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            August 24, 2012 11:20 AM

            no I'll stand by pretty unmatched, which comes in part as a function of those other adjectives you used.

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              August 24, 2012 11:27 AM

              TBH I can't really argue with you here, having not played it yet (waiting to get settled into a new apartment before I sink my teeth in). I hope I share your enthusiasm, and from the general response to the game, I can guess that I probably will.

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      August 24, 2012 8:33 AM

      "PC masochists were dismayed by news that the PC edition of Dark Souls would render at 1024x720 at 30fps"

      You mean pc non masochists. good resolutions and high framerates are the opposite of masochism. 1024 x 720 and 30 fps is simply brutal and pathetic.

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        August 24, 2012 8:41 AM

        [deleted]

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        August 24, 2012 8:45 AM

        But think about how much more masochisms you can render on screen at 1080p/60fps! That's at least twice the amount of masochisms.

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        August 24, 2012 10:57 AM

        I don't, no. It's Dark Souls, see, as drhazard said.

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        August 24, 2012 11:19 AM

        whoosh

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          August 24, 2012 4:49 PM

          Let's give the benefit of the doubt.

          It was obviously a troll to mock the game because of the internal resolution.

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      August 24, 2012 9:26 AM

      I don't understand publishers sometimes. Don't they understand little things like locking FPS @ 30 is enough to cause many people to pass on purchasing their game and become someone else's customer? Selling as many units is important to them right? I assume it is because I always hear publishers blame piracy when a game doesn't sell well. But I always think to myself, I didn't pirate their game, but I also didn't buy it because the port didn't utilize basic PC functionality (keymapping, mouse sensitivity, ect)

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        August 24, 2012 9:44 AM

        Apparently the game logic is tied to the FPS so 60fps would make everything run twice as fast.
        Also there is keymapping.

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          August 24, 2012 11:17 AM

          This sounds like a really retarded way to regulate game logic. Skyrim does the same thing, I believe, and it's dumb there too.

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            August 24, 2012 11:19 AM

            yup Skyrim's physics are locked to 60fps

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              August 24, 2012 11:31 AM

              There's nothing wrong with locking the speed of physics/gamelogic (and it's basically required if you want something close to reproducible results), but the graphical framerate doesn't need to match it.

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            August 24, 2012 4:51 PM

            Why would it be dumb? They knew it would be 30fps on console (not counting Blighttown apparently) and had no intention of ever releasing on PC.

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              August 24, 2012 5:27 PM

              ugghhhh blighttown, dinosaur hell, and the bridge heading into the ghosts in New Londo are sooooooooslow on PS3.

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        August 24, 2012 9:49 AM

        I don't understand video game posters on the internet sometimes. Don't they understand that little things like locking FPS @ 30 is enough to only cause a few people to pass on purchasing their game and becoming someone else's customer?

        I sincerely doubt that the FPS issue makes any serious dent in sales either for or against. Most people will probably see a cool game they briefly or never heard of on the Steam sale list and just buy it. I don't think anyone will give a shit about the FPS other than us types.

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      August 24, 2012 9:43 AM

      I'm getting deja vu.

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      August 24, 2012 10:39 AM

      I'm just wondering if they offered Herman toothrot a PR position at the company yet.

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      August 24, 2012 10:41 AM

      Uhg. Pass. Durante is the man, though - good job!

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      August 24, 2012 11:37 AM

      Not getting high res textures or a proper PC interface would be one thing... but this is completely bottoming out on acceptable standards for a port.

      A higher FPS than locked-at-30 should not make the animations go any faster, because those animations' execution time should be bound by time, and not FPS.

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        August 24, 2012 11:54 AM

        I think the resolution, textures, and UI should be waaay more important than an FPS lock.

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          August 24, 2012 11:54 AM

          *unlock

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          August 24, 2012 5:52 PM

          If only the list ended there, though. The key bindings are random, gamepad buttons aren't re-mappable, invading is prone to griefing as there's no balance level requirement/cap ratio between players (1hks), and GFWL. Oh well, I'm glad we got the game anyway. The textures actually look fine one the community resolution ini fix is applied.

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      August 24, 2012 1:11 PM

      He has a v0.2 & v0.3 up, which both fix the message bug and add some other features, including hiding the mouse cursor in version 0.3.

      .2 http://blog.metaclassofnil.com/?p=101
      .3 http://blog.metaclassofnil.com/?p=108

      The big thing people should know about is you can set a higher internal resolution than your native res to act as a form of AA, provides a much sharper picture. The game isn't too demanding and only needs to hit 30FPS, so try to double the internal x & y first and see what works for you.

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      August 24, 2012 3:10 PM

      Yet another quality post from Alice about shit that isn't news and full of smartass remarks that absolutely don't belong on a site attempting to look even a bit professional.

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      August 24, 2012 5:54 PM

      Use console controller for brest experiencors!!

      And also 1024x768 @ 30 FPS for brest experiencors!!!

      http://th05.deviantart.net/fs71/150/...nc-d4rj60z.jpg

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