Dark Souls PC hack enables higher resolutions
A Dark Souls PC hack enabling higher resolutions was released within hours of launch, and while there are a few bugs it does mostly seem to work.
PC masochists were dismayed by news that the PC edition of Dark Souls would render at 1024x720 at 30fps, but a few predicted that the platform's wonderful modability would save the day. You clever little Nostradami, you. A hack enabling higher resolutions was released within hours of launch, and while there are a few bugs it does seem to mostly work.
NeoGAF user 'Durante' whipped together a DirectX interceptor to sit between Dark Souls and the DirectX 9 API, gently nudging it to render at a higher resolution. It's still a little blurry, especially with anti-aliasing turned on, but Durante is looking into this. Download the hack here.
Unconfirmed hearsay claims that attempts to boost the framerate cap went less well because, as expected, it's built around running at 30fps, so things move at hyperspeed if you tinker with that.
The canny hack certainly seems to work all right for most users, though it crashes for some and makes text messages blank for others. It may also somehow cause your monitor to explode and fill your face with shards of glass and as you roll drowning in your own blood all you'll hear is the wailing of the damned. There's surely some reason why From Software didn't enable custom resolutions, after all, no matter how inexperienced at PC dev it is. Use this at your own risk, in short.
Dark Souls was released for PC yesterday so this was mighty quick work, though Durante built the interceptor in advance. Once the game was out, it took him only 23 minutes to track down the appropriate part to hook into, then a few hours of testing before releasing the hack.
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Alice O'Connor posted a new article, Dark Souls PC hack enables higher resolutions.
A Dark Souls PC hack enabling higher resolutions was released within hours of launch, and while there are a few bugs it does mostly seem to work.-
I looked at the screenshot, and I have to say its an impressive improvement. Cheers to Durante!! Looks like crap to me still, but its a much nicer looking crap. I don't know how you console folks tolerate them crummy graphics, especially stretched to your 60" TVs. I'd want to gouge my eyes out if I saw them upscaled graphics stretched to 1920X1080 on 60 inches of real estate. Spend all that money on a beautiful tv to run that..... nope.
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That's how I've been doing it for a couple years now. I have a 360 and a gaming PC and the 360 games are just painful to look at now days so for the cross-platform games I run my PC's HDMI to the receiver/TV and connect my wired 360 controller to the PC and I'm good to go. NEXT-GEN CONSOLE EXPERIENCE.
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I don't understand publishers sometimes. Don't they understand little things like locking FPS @ 30 is enough to cause many people to pass on purchasing their game and become someone else's customer? Selling as many units is important to them right? I assume it is because I always hear publishers blame piracy when a game doesn't sell well. But I always think to myself, I didn't pirate their game, but I also didn't buy it because the port didn't utilize basic PC functionality (keymapping, mouse sensitivity, ect)
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I don't understand video game posters on the internet sometimes. Don't they understand that little things like locking FPS @ 30 is enough to only cause a few people to pass on purchasing their game and becoming someone else's customer?
I sincerely doubt that the FPS issue makes any serious dent in sales either for or against. Most people will probably see a cool game they briefly or never heard of on the Steam sale list and just buy it. I don't think anyone will give a shit about the FPS other than us types.
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Not getting high res textures or a proper PC interface would be one thing... but this is completely bottoming out on acceptable standards for a port.
A higher FPS than locked-at-30 should not make the animations go any faster, because those animations' execution time should be bound by time, and not FPS.-
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If only the list ended there, though. The key bindings are random, gamepad buttons aren't re-mappable, invading is prone to griefing as there's no balance level requirement/cap ratio between players (1hks), and GFWL. Oh well, I'm glad we got the game anyway. The textures actually look fine one the community resolution ini fix is applied.
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He has a v0.2 & v0.3 up, which both fix the message bug and add some other features, including hiding the mouse cursor in version 0.3.
.2 http://blog.metaclassofnil.com/?p=101
.3 http://blog.metaclassofnil.com/?p=108
The big thing people should know about is you can set a higher internal resolution than your native res to act as a form of AA, provides a much sharper picture. The game isn't too demanding and only needs to hit 30FPS, so try to double the internal x & y first and see what works for you. -
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Yeah, I mean this sentence is downright confusing, Alice:
It may also somehow cause your monitor to explode and fill your face with shards of glass and as you roll drown in your own blood all you'll hear is the wailing of the damned.
"as you roll drown"? I'm so confused as to whether I'll be rolling or drowning in my own blood here. -
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This .gif by CapnBeeb describes how I feel about you and your post better than I ever could:
http://i.imgur.com/bsI8m.gif
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Use console controller for brest experiencors!!
And also 1024x768 @ 30 FPS for brest experiencors!!!
http://th05.deviantart.net/fs71/150/...nc-d4rj60z.jpg-
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http://en.wikipedia.org/wiki/Treaty_of_Brest-Litovsk
Is it wrong that when I read his post...I thought of THIS.
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