Report: Plants vs Zombies creator laid off from PopCap
There was a surprising casualty in yesterday's PopCap layoffs: George Fan, creator of Plants vs Zombies.
There was a surprising casualty in yesterday's PopCap layoffs. George Fan is best known as the creator of one of PopCap's most endearing games: Plants vs Zombies. And although the company is moving ahead with a sequel to the game, according to a report by 1UP, Fan was part of yesterday's layoffs. (His LinkedIn page has not been updated, however.)
If Fan is no longer involved with Plants vs Zombies, it may explain the curious rumor that surfaced earlier--that the next iteration of the franchise would turn into a multiplayer shooter. While the original game was heralded for its simplicity, a look at Fan's GDC talk reveals how much design work and iteration was necessary to make the game as accessible as it is.
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Andrew Yoon posted a new article, Plants vs Zombies creator laid off from PopCap.
There was a surprising casualty in yesterday's PopCap layoffs: George Fan, creator of Plants vs Zombies.-
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not exactly..i mean i am all for giving creators enough time to do their work, but there comes a point where a game is given too much time for what it is, case in point, DNF and The Last Gaurdian. 7 years is a lot of money spent developing what is going to be a niche title for Sony, I honestly don't blame them for getting antsy on TLG.
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I'm not understanding this. Between normal sales and mobile sales (even if it's only iphone sales), it seems like they've made enough money to cover the costs of development over 3 years.
What does buying a company have to do with anything? Why does plants vs zombie, a single game, have to make enough money to cover the cost of buying an entire company?
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and so, that given, if that's the reason why they're firing him, it's still pretty dumb since that's the way pop cap has operated for a while, now.
every EA acquisition seems to end in an inevitable culture clash, as the overall culture of "EA" tries to assimilate developers into the mainstream EA culture and way of doing things (which tends to produce bad results just as often, if not more often, than good results). The problem is almost definitely EA. They are a shitty company.
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I saw it.
arhughes made a bunch of un-pushed changes to the project, so I don't want to merge anything else in until his code's in, and even then you wrote a lot of code that's going to need to be tested with his changes, etc.
While I love *using* Chromeshack, and really think it's an impressive bit of programming on arhughes' part, I don't necessarily love working on it. While it's annoying that multiple Greasemonkey scripts do the same shit over and over, I find them a hell of a lot easier to debug and work on. If all he does is push up his changes I can start looking at it. I just never really got my head wrapped around how you do ajax callbacks in Chrome extensions, and that's the big problem with the lol stuff in Chome.-
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I just wish Greasemonkey scripts weren't held to the same security standards.
It's almost too bad GM got popular so its usage went outside of the realm of "guys who can read code" to the general populace. All the security crap needed to make it palatable and safe for normal people makes them far less fun to write.
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