GoldenEye N64 had multiplayer added in the final months of development
GoldenEye's multiplayer mode might not have even made it into the game, as it was a mode that was added just months before the game shipped.
For many gamers, especially those growing up on consoles, GoldenEye offered the first opportunity to play a competitive FPS. However, that feature might not have even made it into the game, as it was a mode that was added just months before the game shipped.
Speaking at GDC Europe, game director Marin Hollis revealed that the game, which shipped in August 1997, didn't have multiplayer implemented until "some time like March or April."
According to a Gamespot report, multiplayer was added by a "clandestine" team without the knowledge of Rare or Nintendo management. Programmer Steve Ellis snuck in the feature "within a single month," thanks to the "lax managerial atmosphere" within the studio.
Because multiplayer was added so late in the game's development, it was responsible for many of the game's quirks--aspects of the game that ultimately added to the game's character. For example, Oddjob's short stature made him one of the most hated characters in multiplayer. "We didn't have time to balance all the characters. Really we just threw them in," Hollis recounts. "But these little quirks and bits of sketchiness really bring personality to the game."
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Andrew Yoon posted a new article, GoldenEye N64 had multiplayer added in the final months of development.
GoldenEye's multiplayer mode might not have even made it into the game, as it was a mode that was added just months before the game shipped.-
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Sometimes, some of the best features in games are added very late, or on a whim, or completely by accident. Somewhere in the Bayonetta developer commentary series with Hideki Kamiya, he mentions that the "Practice Mode" screen was added late in development, on a whim, sort of as a "hey, this is kinda cool to be able to practice combo moves while the chapter is loading." It ended up being one of the most praised features of the game in reviews shortly after release.
Also, the "Angel Attack" mode was originally going to be tied to a Continue system (which I guess is similar to the Devil May Cry games; I haven't played those, so I don't know firsthand), but it was later moved to the end-of-chapter as a pure bonus system, and infinite Continues were allowed (though each death counts as a 1-award-level penalty, so after 5 deaths, a Stone award was guaranteed). "Angel Attack" would've been so much more annoying as a Continue system gate. -
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I wonder if Oddjob as a character only worked because it was a split screen multiplayer game and not an online game. Since you're in the same room as your buddies you can somewhat control whether or not anyone picks Oddjob and give them shit in person if they kill you. If the game was online-only people might be more prone to think it's bullshit and quit in disgust. Or maybe that's just what they would do if Goldeneye was a new game today.
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I agree. Oddjob was a great local character, as you can give your friends shit for picking him. If he was too good you could just reach over and unplug his controller or put him in a head-lock. Or do like we did and the winner had to take a shot. By the end of the night, no one was be able to kill anybody. And that made it all much funnier.
If he existed today in an online game, it would be an instant kick out of the lobby, if not banned. But then any developer would balance him for online play. Maybe give him a super-large hat.
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Overall this was my favorite game of all time, I think that my friends and I logged well over 1,000 hours each easily on this during the evenings after school. By the end we were strafing sideways (moved faster that way) without looking at the main screen, just the minimap, and we were insta head-shotting each other upon sight - it was sad really.
Such great memories. -
I could have sword I heard way back when that they had purposely delayed the game to some extent to add multiplayer. Maybe that was just a BS rumor, maybe it was to try and explain why the game came out two years after the movie (although, with the N64 coming out one year after the movie, it's not like it could have been a day-and-date tie-in)
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Since Dec 1, 1999, in Japan only: http://en.wikipedia.org/wiki/Nintendo_64DD
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I remember when Goldeneye came out. My mom worked at the local video store at the time and every Friday night she would bring home the latest movies and games before they put them out the following Tuesday. She brought Goldeneye home that night, but I'd never heard of it and I had actually somehow avoided seeing any Bond movie at that point. She also brought home some promo materials for the game - a real Dossier-looking thing that had all these inserts that described characters, levels, etc. I remember thinking it looked awesome, but I didn't play it until Monday morning - the first day of Sophomore year in HS. I played through the Dam level that morning and thought it was the greatest game ever made. I wish I could find a photo of that damn promo dossier!
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