Persona 4 Arena Xbox 360 lag patch incoming
Persona 4 Arena landed on North American store shelves yesterday but if you picked the fighting game up on Xbox 360 and found it a bit laggy, fear not; a patch is coming. Publisher Atlus has also issued reassurances about the huge amount of launch-day DLC for the curious spin-off from its RPG series.
Persona 4 Arena landed on North American store shelves but if you picked the fighting game up on Xbox 360 and found it a bit laggy, fear not; a patch is coming. Publisher Atlus has also issued reassurances about the huge amount of launch-day DLC for BlazBlue developer Arc System Works' curious spin-off from the widely-admired RPG series.
The Xbox 360 lag patch is "in rapid development," Atlus said, and will be released "as soon as possible." So that's good, or will be when it arrives.
Persona 4 Arena launched alongside a whopping 16 pieces of DLC, including $2 packs of glasses, $3 voices and $6 bundles, but Atlus says not to worry. "The content is assured to be entirely cosmetic, offering passionate fans a chance to further customize their characters and play experiences without affecting the game's critical balance and mechanics," it said.
So, P4A, then. Do you plan to pick it up, or what do you make of it if you already have?
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Alice O'Connor posted a new article, Persona 4 Arena Xbox 360 lag patch incoming.
Persona 4 Arena landed on North American store shelves yesterday but if you picked the fighting game up on Xbox 360 and found it a bit laggy, fear not; a patch is coming. Publisher Atlus has also issued reassurances about the huge amount of launch-day DLC for the curious spin-off from its RPG series.-
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That's unfortunate, because it's one of the few cases where Atlus' strategy falls apart. They locked the PS3 version to prevent Japanese gamers from importing the US version, which would be cheaper than what the game would cost at retail in Japan (the equivalent of about $100). It was either that, or delay the US release by several months.
Atlus USA's Aram Jabbari put out a statement saying that multiplayer would work with any region.-
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That's on Amazon over two weeks after release. Atlus Japan's reasoning for the PS3 region lock was that they didn't want consumers buying a 7,500 yen game for $60 plus shipping. Whether those fears were realistic is open to debate, but even with the two-week delay, they apparently didn't feel secure enough, and wanted to protect the sales numbers in Japan. P4A ended up selling more in its first week than the first-week sales of BlazBlue and Street Fighter 4, so perhaps they were a bit too paranoid.
So are you really going to refuse to buy the game in any region, all because you can't pack it for a plane trip and play it in a Japanese PS3 in Japan?
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