Report: Source Engine 2 files discovered

Notes in the Source Filmmaker files seem to indicate that Valve is actively developing a Source 2 engine.

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Valve's proprietary Source Engine is getting up in years, and the company hasn't seemed eager to replace it. But a few files reportedly buried in the Source Filmmaker imply that perhaps a new iteration of Source is on the way after all.

Valve Time reports that the script files for Filmmaker contain more than 60 references to Source 2. One references to "current engine version" and "next-gen 'Source 2'" in particular. A user also pointed out Source 2 tool icons in the SFM files.

Obviously, this information hasn't been confirmed by Valve, so take it with a grain of salt. Last year the company noted that it prefers to update its existing engine, rather than put the work into a full overhaul. Shacknews has contacted Valve regarding the report and will update as more information becomes available.

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  • reply
    August 6, 2012 8:15 AM

    Steve Watts posted a new article, Report: Source Engine 2 files discovered.

    Notes in the Source Filmmaker files seem to indicate that Valve is actively developing a Source 2 engine.

    LOLINFUNFTAGWTFWOWAWW
    • reply
      August 6, 2012 8:35 AM

      I'm going to assume that if this means anything at all it's just a package of new development tools rather than a new engine.

      LOLINFUNFTAGWTFWOWAWW
    • reply
      August 6, 2012 8:48 AM

      ! Half Life 3 on Source 2 keep the dream alive

      LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 9:16 AM

        I'll help keep it alive with you!

        LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 9:32 AM

        w00t! I'm with you on this one. I want it bad.

        LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 9:33 AM

        [deleted]

        LOLINFUNFTAGWTFWOWAWW
      • gmd legacy 10 years legacy 20 years mercury mega
        reply
        August 6, 2012 11:24 AM

        I WILL LITERALLY LOSE MY SHIT

        LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 11:25 AM

        Just protect the source code this time!

        LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 11:35 AM

        [deleted]

        LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 11:36 AM

        [deleted]

        LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 11:37 AM

        I DEFINITELY ASKED FOR THIS

        LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 11:46 AM

        Black Mesa Source would be scrapped in favor of Black Mesa Source 2, which will also then incorporate all of Half-Life 2.

        LOLINFUNFTAGWTFWOWAWW
        • reply
          August 6, 2012 11:51 AM

          release date april 1, 2024

          LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 12:29 PM

        Don't forget a new L4D, Tf and Portal! Though yeah give me HL first!

        LOLINFUNFTAGWTFWOWAWW
    • reply
      August 6, 2012 9:17 AM

      [deleted]

      LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 11:09 AM

        Blow away as in blow away the players sense of patience? First release of Steam I clearly remember it being universally hated. "Steaming pile" was a pretty accurate description.

        LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 11:23 AM

        Actually wasn't the first reveal the Beta of CS:S? I remember first loading that after playing CS:CZ, the difference was ridiculous.

        LOLINFUNFTAGWTFWOWAWW
    • reply
      August 6, 2012 11:38 AM

      What do YOU want to see in Source 2?. Personally I would like better lighting :)

      LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 11:40 AM

        [deleted]

        LOLINFUNFTAGWTFWOWAWW
        • reply
          August 6, 2012 12:30 PM

          this seriously needs to be in every FPS now

          LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 11:44 AM

        [deleted]

        LOLINFUNFTAGWTFWOWAWW
        • reply
          August 6, 2012 12:30 PM

          What's wrong with bsp? I don't make levels so I have no idea.

          LOLINFUNFTAGWTFWOWAWW
          • reply
            August 6, 2012 1:34 PM

            Shit at outdoors, leaks, building walls one by one instead of just carving stuff out... that's my recollection anyway, it's been a while.

            LOLINFUNFTAGWTFWOWAWW
          • reply
            August 6, 2012 4:49 PM

            Basicly everything should go towards modeled props. Bsp is pretty oldschool right now. Unreal engine games have less than 1% bsp surfaces in the levels.

            LOLINFUNFTAGWTFWOWAWW
            • reply
              August 7, 2012 2:49 PM

              that shift would be great for first party releases but would take a big dump on valve's third party level design community--and the foundation of any multiplayer valve game is its content creation community.

              as for modeled props: prop counts have already increased dramatically over the years but it hasn't had such a grand effect on valve's uninspired level design; in fairness the necessities of portaling off large sections of geometry and props do admittedly restrict one's options.

              what would help is an augmentative sub-system for BSP that uses areaportals to determine what content is streamed in AND calculates a thrash-free hysteresis for unloading content (when necessary for lower spec systems). when you look at the work currently done by areaportal entities it seems like a reasonably cheap solution may be possible.

              LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 11:45 AM

        Bigger levels with shorter loading

        LOLINFUNFTAGWTFWOWAWW
        • reply
          August 6, 2012 12:36 PM

          it'd be great if the levels loaded in the background as you approached the next one. doesn't the Unreal engine do something like this? streaming level loading or something?

          LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 11:50 AM

        Euphoria-style reactive physics animation

        LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 11:51 AM

        [deleted]

        LOLINFUNFTAGWTFWOWAWW
        • reply
          August 6, 2012 12:08 PM

          BSP is okay for big pieces. UE3 does it well.

          LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 11:57 AM

        I think its time for a revolution in AI. I want a good AI that suprises the player and keeps him on his toes. This would be a much bigger improvement gameplay wise than bigger levels or destructable stuff in my opinion

        LOLINFUNFTAGWTFWOWAWW
      • gmd legacy 10 years legacy 20 years mercury mega
        reply
        August 6, 2012 11:57 AM

        real time microtransactions

        LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 11:58 AM

        physics applied to all projectiles including bullets. full-on frame of reference type stuff, where player movement affects bullet trajectories, along with gravity and atmospheric conditions

        means the death of hitscan, but hitscan was never realistic outside of laser beams

        LOLINFUNFTAGWTFWOWAWW
        • reply
          August 6, 2012 12:49 PM

          Technically a laser beam wouldn't be hitscan either

          LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 12:02 PM

        No audio stuttering

        LOLINFUNFTAGWTFWOWAWW
        • reply
          August 6, 2012 12:04 PM

          ^^ this

          LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 12:05 PM

        Dynamic global illumination.

        LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 12:05 PM

        after Portal 2, a huge one for me is no more load screens

        LOLINFUNFTAGWTFWOWAWW
        • reply
          August 6, 2012 12:06 PM

          (or at least way less)

          LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 12:07 PM

        [deleted]

        LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 12:09 PM

        Streaming levels. Portal 2 was a huge step back..

        LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 12:10 PM

        [deleted]

        LOLINFUNFTAGWTFWOWAWW
        • reply
          August 6, 2012 1:23 PM

          Check out Shootmania's editor.

          LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 12:10 PM

        [deleted]

        LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 12:10 PM

        [deleted]

        LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 12:21 PM

        The ability to alt-tab without the engine shitting itself.

        Also, reflections.

        LOLINFUNFTAGWTFWOWAWW
        • reply
          August 6, 2012 12:49 PM

          You already have alt-tabing without the engine shitting itself.

          -windowed and -noborder in launch options.

          LOLINFUNFTAGWTFWOWAWW
          • reply
            August 6, 2012 1:35 PM

            That's a pretty shitty solution.

            LOLINFUNFTAGWTFWOWAWW
            • reply
              August 6, 2012 2:56 PM

              It works the same as fullscreen but you can alt-tab.
              How is that shitty?

              LOLINFUNFTAGWTFWOWAWW
              • reply
                August 6, 2012 4:14 PM

                AFAIK, Crossfire/SLI doesn't work with those options.

                LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 12:24 PM

        Next-gen chicken killing physics

        LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 12:31 PM

        Movable objects not sucking in multiplayer games. This would allow for vehicles.

        LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 12:33 PM

        I think the most important visual advancement games really need to make are better animation systems. Right now its the first thing that breaks immersion for me in every game regardless of style.

        LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 12:33 PM

        A level editor that isn't stuck in 1999.

        LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 12:35 PM

        Fix the AI. Valve championed the improved AI but I always found it lacking.

        LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 12:36 PM

        Better Alyx ass-jiggle physics.

        LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 12:44 PM

        Gibs

        LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 12:52 PM

        [deleted]

        LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 12:53 PM

        [deleted]

        LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 1:35 PM

        crates. where are the crates. also auction house(s).

        LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 1:38 PM

        Next gen audio that sounds realistic.

        LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 2:00 PM

        less [LOADING] pauses for [LOADING] loading things [LOADING] between [LOADING] every room.

        LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 3:19 PM

        MMX optimisations.

        LOLINFUNFTAGWTFWOWAWW
      • reply
        August 6, 2012 4:35 PM

        unreal engine 4 graphics, with improved source facial animation. might as well dream big

        LOLINFUNFTAGWTFWOWAWW
    • reply
      August 6, 2012 1:54 PM

      Source2 could be an enticing license option since it will likely work on Windows, OSX and linux. Combine that with Steam working on all three platforms and now cozying up to Valve doesn't seem all that bad if you're a small game dev.

      LOLINFUNFTAGWTFWOWAWW
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