Exploring Virtual Reality in Doom 3 BFG
John Carmack has been talking about virtual reality a lot lately. He demoed a VR prototype at E3, and showed it again at QuakeCon after such a positive response. I got to strap on the goggles and talk to Carmack about the future of VR in games.
The prototype unit was held together with duct tape and hot glue.
The finished Oculus Rift VR goggles should be much more visually appealing than the prototype.
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John Keefer posted a new article, Exploring Virtual Reality in Doom 3 BFG.
John Carmack has been talking about virtual reality a lot lately. He demoed a VR prototype at E3, and showed it again at QuakeCon after such a positive response. I got to strap on the goggles and talk to Carmack about the future of VR in games.-
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There is really a wow factor once you put them on, the rez was a little noticeable (as was a little latency), but these were so far above anything I had ever experience in VR that I was willing to overlook it. There are a lot of refinements to come in the next year or so, but that is why they want the dev kit out there to get the collective hive mind working on it together.
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Well its the first of its kind at this lvl so it can not be perfect out of the gate. I still remember playing Duke with the Cobra head set made me barf from motion sickness, would of loved tot try this.
Awesome :) good stuff man once they make version 2 or 3 I think it will be insane and a whole another lvl of gaming to take part in, I am ready.
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If you watch the Quakecon panel with these guys, they really want this more for devs than end users:
https://www.youtube.com/watch?v=8gaqQdyfAz8 -
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It's a little more complicated than that, I'm not sure if Luckey's design originally used the hillcrest gyro, and it definitely didn't have the 250mhz firmware until Carmack requested it when he was building the demo. Also, I'd be surprised if he didn't have some say in the development of the SDK, or even contributes code.
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