Carmack sorry about performance of Rage on PC
Rage was a mess when it came out on PC in late 2011, and while patches improved the game, it still was frustrating to play. Id Software's John Carmack apologized to QuakeCon attendees on how "badly we handled the game in the PC space."
Rage was a mess when it came out on PC in late 2011, and while patches improved the game, it was still frustrating to play. id Software's John Carmack apologized to QuakeCon attendees on how "badly we handled the game in the PC space."
As part of his keynote, Carmack said that he was happy with Rage's gameplay, but that the company could have taken more time on things like the checkpoint save system and the weak ending. But he said it was "inexcusable" to release the game on PC when half the users could not play the game because of driver issues. "There's just no way to argue our way out of it."
He said that PC is far better as a platform when it is working right, but PC instability is always an issue when compared to consoles because of driver issues. "It was optimistic naivete. We tried to get the drivers to work the way they were supposed to, but we weren't smart about the fact that most people wouldn't have these drivers if everything had gone right."
He promised the company would do better going forward, even saying there was talk of making a Rage 2 to fix all the issues and do it right, but because of the company's limited resources, it was decided that all the efforts would focus on Doom 4.
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John Keefer posted a new article, Carmack sorry about performance of Rage on PC.
Rage was a mess when it came out on PC in late 2011, and while patches improved the game, it still was frustrating to play. Id Software's John Carmack apologized to QuakeCon attendees on how "badly we handled the game in the PC space."-
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http://www.youtube.com/watch?v=wt-iVFxgFWk its up now
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Not really, everyone else (including id in the past) have to contend with the same drivers. iD choose to pursue a technological approach that was problematic, and even decided to release the game knowing about the problems. Even if the drivers were the problem it would have been more classy to make consumers aware of the problem, or delay the product until compatible drivers were available.
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Yes that is exactly what happened, congratulations detective.
So both NVIDIA and ATI released updated driver packages when Rage came out that were to include updated OpenGL support for the game. ATI's driver package contained a much older OpenGL driver than it was supposed to which caused all sorts of issues with the game for ATI users. -
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It's logical to assume that if one developer claims to have a legitimate driver issue, then to confirm this is true, every other developer should have the same problem? No, that is not logic.
And no, they weren't aware of the problems because the driver versions they were using worked fine on their end. And I'm calling bullshit on your claim that their approach was problematic - it works just fine after the patch. Are you saying we shouldn't try new techniques because the road travelled might be bumpy? I'll take the bumpy launch over the same old shit, thanks.
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Not everyone has a problem with the whole game like you do. Also, he kind of did apologize for that, he was saying that the expectations for rage were closer to Fallout or Borderlands, and that was their error. I don't believe that's true though, because a lot of idiots jump to conclusions - they see a similar art style and environment, or similar features (inventory) and assume all sorts of bullshit. I guess everyone forgot that RAGE was in development long before borderlands was and before Fallout 3 was ever announced.
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I agree that no SLI support was non-sensical, but I'm pretty sure there was an update to support that.
However I think the textures were fine - while it would have been nice to see some crazy high res textures, there were so many good looking areas that I don't really care about a few pop cans or boxes with low res textures. The framerate was fixed immediately with the new drivers..
Honestly I think people get a little too hung up on buggy launches. Yeah, it does suck because you paid money and received a product that doesn't work correctly, but as long as those issues are resolved with speed, the developers hardly deserve the stupid things people say about them now, ie. "Carmack should retire!". Just immature responses.
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Too bad that when this whole shit was happening Carmack was like "RAGE is fine you should use the new drivers" and "We do not see the PC as the leading platform for games" and "hey look at my rocket".
Their focus on consoles is what caused the issues for RAGE. I understand it from business perspective, but hearing now how he's trying to make amends with PC crowd on quakecon... I'm not buying it. DOOM 4 will be the same story - made for consoles, PC will get a cheap port.
I still love RAGE and have respect for John, but this is all too little too late, and kinda bullshit too.-
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They focused on achieving 60 fps on 360 during development, PC was more of an afterthought.
http://www.eurogamer.net/articles/2011-06-13-rage-two-thirds-sales-to-be-on-console
I also remember they presented the game on PAX East using 360 and a gamepad - not the best way to introduce id game.
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I was initially warned when id's lead designer commented that they culled content from 4-5 major zones to 2 so they could better use the 6-8 GB of the 360. I was further warned with Carmack's QuakeCon keynote being about the glory of memory addressing on consoles giving him the freedom he no longer has on PCs. I was lastly warned when id's CEO predicted that PC sales of Rage would be 1/3 to 1/4 of all sales, and had PC testing done with a 360 controller.
An appropriate apology from Carmack and id for Rage would be a free patch for PC, fixing the majority of engine issues and adding significantly more content, paired with a large and permanent price reduction for PC versions of Rage. An appropriate promise for Doom 4 would be isolating PC testing from console testing, a pre-release demo for PC, and not releasing on PC if they can't make a respectable version.
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It amazes me the irony of how often I have to defend Doom 3, considering my anger at the announcement and subsequent excessive whining that they'll 'get it wrong' was so bad it heavily contributed to a 2 year long ban...
TLDR here is, Doom 3 didn't need lots of monsters, it didn't need music - that shitty bullshit serious sam gameplay has aged and id didn't impliment it rightfully so. Doom 3 got the ATMOSPHERE of Doom 1 (specifically ep1) down to a fucking T. and as far as I'm concerned, Doom was all about atmosphere.
Doom 3 was good, the only problem is it was so scary I had trouble playing it.
Also, it STILL looks good maxed out on a PC - god knows how many years later.
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Relative to today's graphics, they are. There's lots of solid blues and reds and bright green, even if it's on a backdrops of brownish. http://images.wikia.com/doom/images/2/2d/DoomPalette0.PNG
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I just finished rage on PC picked up in the Steam Sale. At first I kind of dug it. Yeah texture popping was annoying, but man they had good performance and the graphics were awesome. Liked the direction.
The gameplay was sorta fun for awhile, but man the ending? WTF was that? No lead up, everyhting you did was pointless. Such a shame -
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Bought the game for $10 on the Steam sale (avoided it in the begining due to the issues on PC). They can apologize but if they really wanted to generate more revenue show a little love (and support) for the PC. I followed this game for years and I would have purchased it within the first week of release.
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If that was qualified with "happy with Rage's FPS mission segments", I'd say "Yeah, it was pretty good", but as a whole, it was like "Fallout 3 Lite With A Dash of Mario Kart". It makes me think that they didn't have many "outside-the-bubble" playtesters testing mock-ups of the whole experience, which should've been possible even with the demo they had in QuakeCon 2009 (a section of the Wasteland big map, with parts between Wellspring and the Shrouded Clan base).
Back in 2009, when I saw that demo, I thought it was okay in the non-FPS segments, pretty damn good in the FPS mission segment, but I thought it was going to be cleaned up and streamlined a bit. If someone had time-traveled and said, "Hey, it's going to play exactly like that for 8 hours, plus about 4 mandatory annoying cart races", I would've been disappointed.
I like Rage; it's a bit of a flawed gem, though most of the flaws (car races, dialogue sections, boring economy) get in the way of what I love (FPS missions, buying as much ammo as I want for the fun weapons), and I still sigh at wasted opportunities (no non-vehicular hub world combat; at least throw a couple hordes of mutants running around so I can run over them, or jump out of my buggy, hide behind it for cover, and take down some muties with the assault rifle).
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