Steam Greenlight allows gamers to vote on which games get on Steam

Getting onto Steam is a huge boost for any indie game, but Valve's submission process is slow and opaque. How splendid, then, that Valve has announced it's using the Steam Workshop model of community ratings to winnow the indie chaff from the indie wheat with a new 'Steam Greenlight.'

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Getting onto Steam is a huge boost for any game, but Valve's submission process is slow and opaque, and many developers find they have to try several times to get on. How splendid, then, that Valve has announced it will use the Steam Workshop model of community ratings to winnow the chaff from the delicious wheat with its new 'Steam Greenlight.'

Like Steam Workshop, developers can create pages for their games on the Steam community site with screenshots, videos and whatnot. Users are let loose to comment, rate, and yell that they're doing it wrong, then Valve will reach out to the makers of games Steamaniacs are most excited by.

"For many stores, there is a team that reviews entries and decides what gets past the gates. We're approaching this from a different angle: The community should be deciding what gets released," Valve explained on the Greenlight site. "After all, it's the community that will ultimately be the ones deciding which release they spend their money on."

Steam's handling of indie games has been somewhat wonky through the years, with heaps of fine games being outright turned down while many of questionable quality slip through. It's been advised that developers re-submit if they don't succeed, and many do on later attempts, but it's all a bit weird, messy and disheartening. With Steam being the heart of digital distribution for PC gaming, it really can make or break a game.

Greenlight should launch on August 30. "We know there is still a lot of room for improvement in making Steam distribution easier and faster; this is just a first step in that direction," Valve said.

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From The Chatty
  • reply
    July 9, 2012 1:30 PM

    Alice O'Connor posted a new article, Steam Greenlight allows gamers to vote on which games get on Steam.

    Getting onto Steam is a huge boost for any indie game, but Valve's submission process is slow and opaque. How splendid, then, that Valve has announced it's using the Steam Workshop model of community ratings to winnow the indie chaff from the indie wheat with a new 'Steam Greenlight.'

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      July 9, 2012 1:33 PM

      Sounds brilliant.

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      July 9, 2012 1:36 PM

      HOMEWORLD!!!!

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      July 9, 2012 1:38 PM

      I'm sure this will offer a big advantage to crowd sourced PC games. Not that this is bad, but I'm sure you'll see a transfer rate from Kickstarter to Steam a lot more often.

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        July 9, 2012 1:59 PM

        No because this doesn't help fund games, which is the whole point of kickstarter

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          July 9, 2012 2:41 PM

          He's saying you'll see a lot of games that got started on Kickstarter also get highly rated and subsequently included on Steam because they already have a large fan base.

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      July 9, 2012 1:42 PM

      Man this could not come at a better time, I look forward to see how this works.

      Very cool.

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      July 9, 2012 1:43 PM

      gogo kerbalspaceprogram

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        July 9, 2012 2:47 PM

        Ksp won't be on steam for a while, probably. Steam isn't the friendliest when it comes to indie games that are in beta and have frequent patches.

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          July 15, 2012 4:05 PM

          I dunno, Natural Selection 2 seems to be doing alright.

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            July 15, 2012 4:31 PM

            I'm going by what notch said, but of course he also might just want all the $_$

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      July 9, 2012 1:48 PM

      I can see this being a good idea if people take it seriously or a very bad one if certain immature individuals, which the internet is known for, decide to whine, bitch and moan when something doesn't work to their exact specifications.

      I just hope this works.

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      July 9, 2012 1:52 PM

      Let me sell the games I "own" first, please.

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        July 9, 2012 2:01 PM

        [deleted]

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        July 9, 2012 2:13 PM

        What does this feature have to do with selling games?

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        July 9, 2012 2:14 PM

        LOL at this. Digital distribution man. This is what you signed up for.

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          July 10, 2012 4:23 AM

          I got abused the other night on this very website by a bunch of stupid fuckwits who don't seem to understand about digital distrubtion on a very similar topic.

          It's sad how many people don't understand that when digital distrubtion is 100% how it is with no retail at all, that 100% of the power will be in EA / Activition / Blizzard (and so on)'s hands. Some companies can be trusted, others not. They simply don't get it.

          Mass Effect 1/2/3 DLC pricing is a fucking BRILLIANT example of sales / specials completely dying / drying up because the publisher has absoloute control of every copy available.
          The DLC for even ME1 is just ridiculously expensive considering the age of the game and how many other games which are older for example have had significant price drops.

          The pricing of SC2 from Blizzards online service is also a fantastic example. It's just about 2 years old and while it's a good game with ongoing support, the online store is still fucking expensive AND it region locks people (Aussies pay an AU price, Americans a US) unlike steam where we can still be gifted US stuff @ US prices.

          There's not much we can do about it, but people 'not getting' this, is fucking sad.

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            July 15, 2012 4:33 PM

            I know this is an old post to reply to, but,

            Like what? The ME1 DLC is like $.99.

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        July 9, 2012 2:25 PM

        [deleted]

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        July 9, 2012 2:29 PM

        Which line in the license agreement says I "own" my steam games?

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          July 9, 2012 3:33 PM

          It says you purchase the license to play them.

          EU says you can resell software licenses.

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            July 9, 2012 9:46 PM

            But they didn't say that Valve has to facilitate the transfer. Big difference there.

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      July 9, 2012 2:01 PM

      Dungeon Keeper pls

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        July 9, 2012 2:14 PM

        Dungeon Keeper is not an indie game. Homeworld is not an indie game. What are you guys talking about?

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      July 9, 2012 2:07 PM

      Prey. It was on Steam for a limited time, and then 2K literally ran out of keys. Now that Bethesda owns the IP, I'd love to see a re-release.

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      July 9, 2012 2:11 PM

      So what happens when 4chan gets together to down vote a good game based upon something stupid? Let's say the creator of a game says something stupid that pisses off 4chan... Does a potentially good game deserve to be down voted into oblivion because of a pissing match with the developer? Hopefully they'll have some way to control these sorts of things.

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        July 9, 2012 2:51 PM

        Then that game dude can just submit his game the normal way.

        /v/ and/or /b/ is probably more likely to all get together and get a furry game into top rated than to downvote a quality game. Most of those people like/play video games and would probably want to play this hypothetical cool game.

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          July 9, 2012 4:10 PM

          >/v/
          >furry
          You haven't been there in a while have you? Unless that game is Corruption of Champions...

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            July 9, 2012 4:14 PM

            don't green text on other sites, it makes you look stupid.

            not sure if it was /b/ or /v/, but one of them got some furry stuff to the front page of the tf2 workshop a couple days ago, soooo...

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              July 9, 2012 4:31 PM

              >don't green text on other sites, it makes you look stupid.
              It's called quoting.
              And I definitely wouldn't put it past /b/... or /mlp/

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                July 9, 2012 4:47 PM

                "It's called quoting."

                /mlp/ does stuff like that? I thought they mostly stayed in their own 'zone' and didn't do much

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                July 9, 2012 5:57 PM

                > implying that adding a > is normal procedure anywhere outside of 4chan

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                  July 9, 2012 9:45 PM

                  >tfw greentexting on the shack

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              July 9, 2012 9:44 PM

              /v/ has shunned furries lately

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      July 9, 2012 2:13 PM

      This is interesting considering they've completely ignored all my attempts to get my indy game on there www.dawnoffantasy.com

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        July 9, 2012 2:13 PM

        Start buttering up your social networking friends...

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        July 9, 2012 2:15 PM

        This looks rad. Why did they shoot you down? Need a publisher to even have a chance?

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          July 9, 2012 2:19 PM

          No, Steam is just incredibly inconsistent in their process for approving games to go on Steam

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          July 9, 2012 2:21 PM

          no idea never got a word of response from their application process

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            July 10, 2012 3:44 AM

            Wow, thats weird

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              July 10, 2012 4:48 AM

              That's the response (or lack thereof) most people get. You submit, then resubmit, and resubmit, and maybe one day you're magically accepted?

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          July 9, 2012 2:24 PM

          Probably doesn't use the source engine.

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            July 9, 2012 2:44 PM

            99,9% of all the games available on Steam aren't using the Source engine...

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              July 9, 2012 2:54 PM

              He's mostly joking, though the basis is sound: some truly terrible shit has been approved for no other apparent reason, but that they used Valve tech.

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        July 9, 2012 2:17 PM

        You've got to be kidding. That looks great compared to some of the shit they have on steam right now.

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        July 9, 2012 2:21 PM

        I will suggest that game as soon as it is possible.

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        July 9, 2012 2:28 PM

        [deleted]

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        July 9, 2012 2:43 PM

        I'll fuckin' greenlight that shit, dawg.

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        August 30, 2012 3:28 PM

        Since Greenlight has launched today, I just upvoted your game. Cheers. :)

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      July 9, 2012 2:13 PM

      Only last week, I said "Never edit the word 'gamers' into anything I write."

      I demand blood.

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      July 9, 2012 2:19 PM

      holy shit this is RAD

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      July 9, 2012 2:26 PM

      very good idea. more power to you Gabe.

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      July 9, 2012 2:34 PM

      Since we are doing their work I assume we will be getting cheaper games.

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      July 9, 2012 3:26 PM

      Well maybe now they can finally get Din's Curse on there, which is to me their most bizarre indie rejection to date (especially since they apparently had no problem with Depths of Peril).

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      July 9, 2012 3:27 PM

      Mass Effect 3?

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        July 9, 2012 3:46 PM

        Haha, you're funny. Good luck getting EA to let anything besides Origin run ME3. At least for a few years.

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          July 9, 2012 4:12 PM

          once all the dlc is out and put into a goty it will come out on steam. steam is what is stopping it from getting on steam, not ea.

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            July 9, 2012 5:51 PM

            lol if you auctally believe ea at all

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              July 9, 2012 5:56 PM

              what? steam doesn't let games have dlc that isn't sold through the steam store, ea sells dlc exclusively through in-game stores. end of story. when there's a goty version of a game, and no more dlc, it goes on steam. see crysis 2

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          July 9, 2012 4:13 PM

          I'm sure the GOTY edition will go on there (just like Crysis 2).
          The issue EA has with Steam seems to be with how Steam wants a cut of the DLC sales and nothing else.

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      July 9, 2012 4:03 PM

      SYNDICATE!

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      July 9, 2012 4:06 PM

      I feel like this service should be pitched by a mafioso holding a bat with a line like:

      "Just tell us who we should club in the kneecaps so we can take some of their revenue."

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        July 9, 2012 5:54 PM

        Steam is just so cruel, forcing formerly-independent developers to sell their games through steam.

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      July 9, 2012 6:10 PM

      This kind of reminds me a bit of the approval process for the XNA indie community. Not quite the same but close.

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      July 9, 2012 9:53 PM

      They will eventually turn this into a videogame-only Kickstarter, mark my words.

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        July 10, 2012 3:38 AM

        Exactly my first thoughts on this.

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