Steam Greenlight allows gamers to vote on which games get on Steam
Getting onto Steam is a huge boost for any indie game, but Valve's submission process is slow and opaque. How splendid, then, that Valve has announced it's using the Steam Workshop model of community ratings to winnow the indie chaff from the indie wheat with a new 'Steam Greenlight.'
Getting onto Steam is a huge boost for any game, but Valve's submission process is slow and opaque, and many developers find they have to try several times to get on. How splendid, then, that Valve has announced it will use the Steam Workshop model of community ratings to winnow the chaff from the delicious wheat with its new 'Steam Greenlight.'
Like Steam Workshop, developers can create pages for their games on the Steam community site with screenshots, videos and whatnot. Users are let loose to comment, rate, and yell that they're doing it wrong, then Valve will reach out to the makers of games Steamaniacs are most excited by.
"For many stores, there is a team that reviews entries and decides what gets past the gates. We're approaching this from a different angle: The community should be deciding what gets released," Valve explained on the Greenlight site. "After all, it's the community that will ultimately be the ones deciding which release they spend their money on."
Steam's handling of indie games has been somewhat wonky through the years, with heaps of fine games being outright turned down while many of questionable quality slip through. It's been advised that developers re-submit if they don't succeed, and many do on later attempts, but it's all a bit weird, messy and disheartening. With Steam being the heart of digital distribution for PC gaming, it really can make or break a game.
Greenlight should launch on August 30. "We know there is still a lot of room for improvement in making Steam distribution easier and faster; this is just a first step in that direction," Valve said.
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Alice O'Connor posted a new article, Steam Greenlight allows gamers to vote on which games get on Steam.
Getting onto Steam is a huge boost for any indie game, but Valve's submission process is slow and opaque. How splendid, then, that Valve has announced it's using the Steam Workshop model of community ratings to winnow the indie chaff from the indie wheat with a new 'Steam Greenlight.'-
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I got abused the other night on this very website by a bunch of stupid fuckwits who don't seem to understand about digital distrubtion on a very similar topic.
It's sad how many people don't understand that when digital distrubtion is 100% how it is with no retail at all, that 100% of the power will be in EA / Activition / Blizzard (and so on)'s hands. Some companies can be trusted, others not. They simply don't get it.
Mass Effect 1/2/3 DLC pricing is a fucking BRILLIANT example of sales / specials completely dying / drying up because the publisher has absoloute control of every copy available.
The DLC for even ME1 is just ridiculously expensive considering the age of the game and how many other games which are older for example have had significant price drops.
The pricing of SC2 from Blizzards online service is also a fantastic example. It's just about 2 years old and while it's a good game with ongoing support, the online store is still fucking expensive AND it region locks people (Aussies pay an AU price, Americans a US) unlike steam where we can still be gifted US stuff @ US prices.
There's not much we can do about it, but people 'not getting' this, is fucking sad.
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So what happens when 4chan gets together to down vote a good game based upon something stupid? Let's say the creator of a game says something stupid that pisses off 4chan... Does a potentially good game deserve to be down voted into oblivion because of a pissing match with the developer? Hopefully they'll have some way to control these sorts of things.
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This is interesting considering they've completely ignored all my attempts to get my indy game on there www.dawnoffantasy.com
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