11th hour Kickstarter push makes Clang a reality

Author Neal Stephenson will get his swordfighting game Clang after a late funding push on Kickstarter helps Subutai Corporation meet its funding goal.

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A few days ago, it looked as if sci-fi writer Neal Stephenson's attempt to get crowd-funding for a realistic swordfighting game would join the ranks of other failed gaming Kickstarters, But a late push has helped the game Clang reach its goal with only a few hours left to go.

The KickStarter for Clang just ended, having amassed a little more than $526,000, barely eclipsing its goal of half a million dollars, allowing developer Subutai Corporation to get the funds to make the game a reality.

Stephenson pulled out all the stops starting this past weekend at CombatCon, filming a rather creative video (seen below) to push the game. The project also caught the attention of Min-Liang Tan, the CEO of Razer, who used the company's Facebook page to pledge $1 for every "like" for the project up to $10,000. As of this writing, Razer is on the hook for about $7,925.

The PC arena game will start with two-handed longsword battles, but mods will aloow the game to expand to other weapon types. A toolkit is also in development.

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