Shack PSA: Mass Effect 3 'Extended Cut' available now
The Mass Effect 3 "Extended Cut" DLC is available today on Xbox 360 and PC, and will be coming July 4 to PlayStation 3.
As promised, the Mass Effect 3 "Extended Cut" downloadable content is available today. It's available for the Xbox 360 and will be coming to PC soon, but the PlayStation 3 version isn't coming until July 4. Spoilers follow.
The Extended Cut adds more context to the endings, but doesn't change the key choice that bothered some fans. BioWare pointed out that people who rejected the concept itself won't be pleased. But fans looking for some more clarity and detail should like it a bit better. Plus, some fans have already noticed a fourth option, in which Shepard simply refuses to make any choice at all.
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Steve Watts posted a new article, Shack PSA: Mass Effect 3 'Extended Cut' available now.
The Mass Effect 3 "Extended Cut" DLC is available today on Xbox 360 and PC, and will be coming July 4 to PlayStation 3.-
Here's a better video for "Refuse" option, with a changed Stargazer sequence:
http://www.youtube.com/watch?v=RO4eh6HVomM -
Synthesis Extended: http://www.youtube.com/watch?v=vewK7UwDTyI
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Just saw the refusal ending and destroy ending. It's certainly an improvement.
I would have liked to see a super high ems branch of the refusal ending that you could only obtain if you made certain choices throughout the trilogy and dlc but that's just wishful fanboy thinking because they would be unobtainable on the PS3 version and upcoming Wii U version.
Though looking at the new endings, it's super obvious that they're going to make sequels set in the future of this universe. -
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Gotta love the maturity Bioware's showing after all the mistakes they've made.
"YOU DON'T RESPECT OUR ARTISTIC INTEGRITY! YOU DIE NOW!"
Basically, it's Casey Hudson and Mac Walters throwing a fit and giving you the finger.
*That's* how you treat your fans after you abuse them with these turds they call endings.-
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What people were clamoring for was a real ending, not this Deus Ex Machina BS.
You like sad endings. Good for you. But guess what? You know what gaming is supposed to be? Escapism. From what, you ask. Reality. Reality has more than enough sad endings for me to stomach. I, and many others, went through this game hoping for a satisfying end to a journey that started five years ago.
Bioware not only dropped the ball, they threw it through the floor and claimed it was 'art'.-
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Where did I say that 'sad endings' were bad? I've said that this ending was just Bad! As in, poorly thought out, last minute, pretentious BS that flies in the face of everything you've done since ME1.
And I'd kindly like it if you didn't put words in my mouth. Nowhere did I say that I never wanted games to be more than just escapism. That's something you came to by yourself.
And yes, they did ignore that sentiment by refusing to acknowledge that the endings they had were bad and instead behaved let petulant children instead.-
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Because maybe sad endings aren't always satisfying and happy endings can be. With the endings as they are, none are either happy or satisfying. it's all just one sad attempt at Hudson and Walters trying, and failing, to be 'deep' and 'profound'.
But you know what? That's fine. You can like the endings. That's your prerogative. I won't and if you don't like that, then it's not my problem.
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So despite what I said I played the DLC and while it gives me an idea of what BioWares vision actually was the ending still sucked and my squad members who were on the ground with me (who supposedly died?) were in the cutscenes. Anyway really obvious there'll be a game set in the ME universe in the future but I'm not buying it, or for that matter any BioWare games even if they call it Zelda.
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I loved Virtual Shackles take on it
http://www.virtualshackles.com/324 -
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In the Destroyed ending the Citadel is a ruin, then shown fully repaired, and the Mass Relays blow up, but can also be repaired. Kind of a shame, I was hoping they'd have the balls to keep things destroyed and get creative with the future direction of Mass Effect tech, but I guess the relays and Citadel are iconic. At least the next time we're at the Citadel it should be fresh and different.
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Hold on. My Galactic Readiness, after grinding the fuck outta multiplayer, the iPad game and even the pointless DataPad app game, is back down to 50%. Do I need to bulk that fucker again or what? My effective military strength is 3249, did I hear right they changed it so that'll get you the best ending still? That'd be a sensible change so people don't have to grind anymore to get the best - I didn't mind the first time, but on future playthroughs? No.
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Mass Effect 3's Extended Cut DLC fixes series consistency (faux choice):
- The whole series has been all about: make a choice (paragon/renegade) and watch it (maybe not exactly how you wanted it to) unfold and that is where this ending succeeds. The paragon ending may not be what you wanted but it least there's a 'unique' consequence.
If Bioware had released Mass Effect 3 like this there would in fact have been no controversy. Simply people that were slightly...mindf*cked at the endings.
Here's where it fails:
With all the entitlement of fans demanding a new ending:
- (immersion) You got to look behind the curtains thus ruining it.
- (execution) You have to replay a large section of the game.
- (emotional investment) You were already not invested anymore since it months later.
and most importantly:
- You may finally realize that the Mass Effect experience isn't about getting: "your customized completely personal story" (aka; branching paths) but it's about: "nudging the story slightly" (aka; a focused experience, faux choice).
In hindsight, the ending(s) was always good enough, just badly elaborated and thus too much of a mind*ck.