Rage: The Scorchers rated
Could DLC be in the works for id Software's open-world shooter, Rage? A new PEGI rating makes it sound very likely.
Could DLC be in the works for id Software's open-world shooter, Rage? A new PEGI rating makes it sound very likely.
A new listing by the European ratings bureau details Rage: The Scorchers, and it's been rated for PC, PS3, and Xbox 360. Like the original game, it's classified as an "Action" game, rated 18+ (for obvious reasons).
Siliconera points out that the Scorchers were a clan of bandits that didn't make it into the final build of the game. However, the internet rarely forgets a thing. Wikia has some screenshots of the Scorchers wrecking havoc within Rage, in addition to details on this forgotten tribe:
The Scorchers are one of the bandit clans in RAGE. Not much is known about them. They worship 99942 Apophis, the asteroid that destroyed the old world as shown in the prologue. They believe a demigod rode the burning rock straight into the soul of the planet, and that by tapping into its energy, they will become the "toughest motherf***ers" in the Wasteland. They decorate their bodies and vehicles with images of fire and destruction, which makes it easier to spot them in the wastes.
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Andrew Yoon posted a new article, Rage: The Scorchers rated.
Could DLC be in the works for id Software's open-world shooter, Rage? A new PEGI rating makes it sound very likely.-
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Failed ? This game has one of the most satisfying shooting I've seen in a long time.
The weak storyline did not even bother me since I had so much fun killing mutants with my shotgun and wingstick.AI is good, animations are good, art direction is good but most importantly the gameplay was not good, but satifyingly FUN. -
Man, this game gets so much more shit than it deserves. It's a great game with a few flaws. I don't understand all the hate. The shooting is awesome, the graphics are silky smooth and gorgeous, the attention to detail in the design of the environments is incredible. The driving is solid and fun as well. I feel like you all signed some secret pact to agree the game sucks.
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Fans of id are used to their games defining the FPS genre. But that could only happen in an era where there was far less competition, and way less expected from a shooter. What id did well was deliver solid shooters, they werent exceptional games, they were solid, which was all that was needed back then. Today audiences expect a lot more from their 60 dollars. Id's attempt to offer a more comprehensive experience was as simple as "We added driving sections!" and "There are mini games and an inventory!"
It just wasn't enough. So the fact they delivered a solid but somewhat dated experience (combined with the initial hilarious technical problems) was enough for a lot of their fans to throw it to the trashheap.-
Well, and let's be honest, id only has two things going for it these days:
- They have a glorious track record and hold some of the most beloved IP in the industry
- They have John Carmack
That's pretty much it. Carmack is worth his weight in gold, and they have the Quake/Wolfenstein/DOOM juggernaut.
I've been to 11 QuakeCons and I still love id Software but I was disappointed by RAGE. Technical issues aside I just didn't think it was that awesome and I don't see why it took up 23GB on a hard drive. Maybe it's because I saw RAGE for five QuakeCons in a row that the final product was a letdown. It felt like a poorer-executed Borderlands. It's obvious to me that there's not a whole ton of talent at id. Carmack and Romero are like Axl and Slash - both capable of doing things on their own but nowhere near as good as they are together.
But this explains why Zenimax is keen on re-releasing old id games these days for a second bite at the apple - it's half the reason they bought the company in the first place.
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no I did not like the extremely linear and empty/rigid/lifeless world, backtracking, weird driving mechanics and the horrible graphics (close-up and streaming issues, from afar it looked great)
I did really like the 60hz shooter feel, but the rest was just to formulaic to grasp me, if it were a real open world with more openness I think it would have faired better.
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