Epic lands Tencent investment
Colossal Chinese Internet company Tencent is picking up a minority stake in Epic Games, giving the Gears of War developer and Unreal Engine maker a cash injection. They're quiet on how big the investment was and how big a stake Epic gave away.
Colossal Chinese Internet company Tencent is picking up a minority stake in Epic Games, giving the Gears of War developer and Unreal Engine maker a cash injection. They're keeping quiet on how big the investment was and how big a stake Epic sold, but they insist Epic "will continue to operate independently and seek to further expand its game franchises across multiple platforms."
"Tencent's investment will empower Epic to help us do even more of what we do best, which is making great games and game technology," Epic president Mike Capps said in the announcement. "Their expertise in the global online gaming market is second-to-none, and the opportunity to work with them to bring richer experiences to players all over the world is irresistible."
Tencent is a truly huge company, with fingers in pies including MMOs, instant messaging, social networks, online payments and virtual goods. It's an Unreal Engine licensee, too, and probably keen to get in on the shiny Unreal Engine 4 as developers start gearing up for the next console generation.
The deal is expected to close within a month.
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Alice O'Connor posted a new article, Epic lands Tencent investment.
Colossal Chinese Internet company Tencent is picking up a minority stake in Epic Games, giving the Gears of War developer and Unreal Engine maker a cash injection. They're quiet on how big the investment was and how big a stake Epic gave away.-
This could lead to a few different shifts in focus based on Tencent's track record.
* Focus on optimization for higher character polygon counts (eastern mmos tend to focus on more concentrated experiences than western based mmo) - meaning have UE support epic multiplayer clashes
* Focus on online network optimization - remember waaay back in the day when talk of networking gurus were all the rage? Might have to revisit some of that based on the amount of data and concurrent streams within a game that be desired
* Could also be a change in direction to add backend processes to the UE engine - basically to this point UE has been the front end to an mmo infrastructure. What kinds of optimizations could you achieve they were further integrated? basically convert UE to a robust total MMO platform
just my random only semi-educated thoughts -