Are games becoming too violent? Industry figures chime in
We noticed a definite trend of violence at this year's E3, and we weren't alone. Some industry professionals have chimed in with their thoughts on the trend, with a wide range of opinions.
Video games tend to be violent (we do put chainsaws on our guns after all), but this year's E3 showed off even more graphic violence than before. Some have expressed discomfort with ramped up violence, not to mention the raucous reaction to some of it. Some game industry professionals have spoken up about the issue, taking some radically different stances.
Warren Spector, currently at work on the family-friendly game Epic Mickey 2, said that we are idolizing violence in games. "The ultraviolence has to stop," he warned.
"We have to stop loving it. I just don't believe in the effects argument at all, but I do believe that we are fetishizing violence, and now in some cases actually combining it with an adolescent approach to sexuality. I just think it's in bad taste," he told GamesIndustry.biz.
Spector went on to say that when he's put violence in his games, he tried to contextualize it to impact the player. "You know, Deus Ex had its moments of violence, but they were designed - whether they succeeded or not I can't say - but they were designed to make you uncomfortable, and I don't see that happening now. I think we're just appealing to an adolescent mindset and calling it mature. It's time to stop."
On the other side of the issue is PlayStation software product development head Scott Rohde. "You just see that as technology continues to grow, not just in our industry, but in the film industry as well, or even on television, I think you're gonna see a more realistic depiction of what's going on," Rohde told GameSpot. "And it's a way for people to escape. I don't think it turns people violent." He says the violence is being used to "tell a story and to build tension," and calls that "extremely important."
The audience cheered at the end of a particularly gory segment in The Last of Us.
Phil Harrison, formerly of Sony Computer Entertainment but now Microsoft's IEB corporate vice-president, took a measured opinion between the two. "I was surprised, I must admit, at some of the games," Harrison told Edge. "I think it's an inevitable progression of visual reality and visceral immersion that games can get quite ultra-realistic."
At the same time, Harrison feels the number of violent games this year is "coincidental," and credits the ratings system for protecting consumers. He also noted that "so long as it's part of a balanced portfolio, it's okay." Microsoft's holiday lineup includes Gears of War: Judgment and Dance Central 3.
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Steve Watts posted a new article, Are games becoming too violent? Industry figures chime in.
We noticed a definite trend of violence at this year's E3, and we weren't alone. Some industry professionals have chimed in with their thoughts on the trend, with a wide range of opinions.-
Relevant: http://www.rockpapershotgun.com/2012/06/05/e3-day-zero-when-game-violence-becomes-vile/
My thoughts: I think what's happening here is that in order to make the most money, AAA game devs have to keep pushing the envelope and keep shock levels high. A game that's less violent than last year's will not sell as much or catch anyone's attention.
But people are pretty quick to get used to things. Today's Watch Dogs or Last of Us trailers might seem disturbing in places due to the super realistic graphics used to portray the violence, but as things are going, in a year these might seem like cartoon violence in comparison to what'll be out by then.
I applaud the incredible technical and artistic excellence and pushing the envelope, but I say "meh" to the advances in video game violence. -
If you think a game is "too violent", don't buy it. Problem solved. Stop dragging out the whole "but what about society and our children?!??!!?" stuff that has been recycled since Mortal Kombat and Doom.
The overwhelming majority of the millions of Americans who play videogames do so without incident. This isn't videodrome, people. The biggest areas concentrations of violence in the world are where technology is unavailable to the average citizen.
This is even more ridiculous when you consider the blockbuster success of dancing games, the sims, and WoW, to name a few.-
Also, I'm embarrassed that the Shack staff is buying into this self-loathing "should we censor??!?" bandwagon. Games are no longer just for kids. The average gamer is an adult. The ratings exist for a reason. If you want to claim they aren't enforced and what a big deal that is, kids watch R movies all the time that involve murder and sex yet there wasn't an outbreak of murder sprees when cable tv spread through the US.
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I think it's a bit silly to totally disregard the conversations that have been taking place. Not all of them have been about how unhealthy witnessing violence in a game is unhealthy, but rather that there might be a cultural shift of a number of people wanting to see games that don't rely on mass murder, but more on story, location or characters.
Please don't dumb it down to "I'M AN ADULT, FUCK YOUR OPINION, I'LL BUY WHAT I WANT!" Because it's never bad to have healthy debates about creative endeavours.-
There is certainly room for all types of games without having to censor anything. If you don't like violent games then don't and let those that do play them. It isn't rocket science.
Video games are entertainment medium no different than television/film/books just different in how the interaction occurs.
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I don't think they want censorship as in some may think a lot of games are relying on it heavily. I understand if it's an FPS or even a survival game I guess? Some would argue it's more about seeing what the gameplay itself can offer than concentrated on how a character can dismember another. And that's all.
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They're saying it's too much. So what are they going to do about it? Ask the rest of the industry nicely? Stuff like this goes in phases, it feels like such a non-issue. There are still games focusing on story, indy originals, games for kids, all sorts.
Just because the big publishers had a hardon for gore this year at E3 it's a major issue to get all concerned-parent about? It's a show that reaches hardcore gamers and, yup, they tend to like violence. You can't tell publishers to stop delivering and promoting the sort of games people eagerly buy.
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they buy into that shit BECAUSE they know the stuff is no longer for kids, but most of these games aren't violent in purely gratuitous ways, not mature or interesting ways.
hell it's not even gratuitous in an interesting sense. compare shit by gaspar noe or lars von trier, dudes constantly taken to task or accused of being fucking disgusting and borderline exploitative -- but their works are like citizen kane (YEAH I SAID IT) compared to the constant stream of brainless gorefests gamers are treated too. fuck I don't hate gore, but if you give me gore at least let it be a bit more cerebral and genuinely disturbing or interesting with a lot more serious thematic consequences than "lol fuck that dude's head got blowed off, how rad!!!"
it's not even that it's gross it's that it's just fucking boring... what's more gross is the response and the seemingly bottomless well adoration certain gamers have for this kind of game.-
So your answer is to try and decide what should be offered to people with different tastes.
Ridiculous that "gaming journalists" are having an existential crisis because a video game henchman got shot in the head with a shotgun in Last of Us. Same exact thing happened in the movie Drive, nearly point blank on the camera and no one cared. Joe Pesci stabs a guy in the neck with a pen in Goodfellas. If even something approaching the same thing happened in a Kane and Lynch game these journalists would lose their shit.
If you don't like violent games, don't buy them -- just like if you don't like violent movies, don't watch them. Violent video games are a private purchase that people enjoy in their own home. There are plenty of other games out there for you to write a blog about.-
well, I admit it may be more of an E3 problem than anything, that tries to be this monolithic industry-defining event. When something distasteful shows up at it, that is a major centerpiece at, say, a conference, it tends to invite these kinds of criticisms. It's kind of hard to look away and go "hey those guys... fuck! good luck with that I guess" when it's right in your face like that.
it's also a bit of a "you got peanut butter in my chocolate!" kind of thing, too, where it's frustrating to see a perfectly interesting concept for a game marred by the mandatory inclusion of extreme violence. So that kind of invites disappointment and frustration as well. You can say "HEY JUST DON'T BUY IT, MAN! IT'S NOT FOR YOU!" but isn't that kind of invalidating towards my own tastes, which may be, in fact, incredibly under-served? And perhaps I'm hardly the only one, and, perhaps, even, a part of an untapped majority? Wouldn't that be frustrating to you, if you felt were in that position? -
the fact is I don't think anyone is really trying to nanny or police what game developers are doing, especially considering some of them are probably among the people that fought against game censorship. it's more like they're pointing out these glaringly obvious trends and going "hey maybe it's not such a smart idea to go all-in on this sort of thing"
also you didn't seem to get my point about movies, which is that the violence in the movies I mentioned and the ones you mentioned were done with so much more finesse and consequence than you ever really tend to see in a freaking videogame. hell most videogames still GET their inspiration for visceral, gut-wrenching violence from film -- if they didn't, we'd still be mucking around in the silly and fantastical "freshman drawing class sketch book" style violence we saw in Mortal Kombat or Smash TV (which ironically I think actually is in some ways more expressive and unique than some of the violence we see in video games today).
maybe it's impossible to treat violence in videogames with the same sort of gravitas most films do (I'd like to think not, though). videogames, as they are now, do a pretty fucking bad job of it, except perhaps when compared to B-grade horror films.
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I find it funny that you are referencing the last of us. Unlike god of war in which i merrily revel in the carnage, the last of us demo actually gave me pause. That final moment actally made me think for a second, made me wonder if he really should of killed that guy. It was brutal but also had some context. I don't think you could have picked a worse example tbh
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well, I was vague enough that perhaps I COULD have been referencing god of war, but... yeah that was kind of what I had in mind.
I'd guess it could've been poignant moment if a bunch of nerd dudes didn't think it was totally appropriate to clap and woo at that point, was part of where I was going with that
i earnestly hope it does prove to be a bad example.
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I'd have to say that many games aren't mature about violence. More importantly, most game TRAILERS aren't mature about violence, because they're trying to pack as much action into a 1-minute video sequence, therefore we get stuff like The Last Of Us, and The Least Stealthy Hitman Playthrough Ever.
There's also the "bros fighting wars" violence glorification in games like Killzone, Call of Duty, etc. Some developers go for the excuse that they're trying to stay loyal to actual military situations, but I'd rather see more class, more understated characters. However, that won't turn heads at E3. -
I had been put off from this year's E3 before the press conferences had even started, having watched GameTrailer's E3 preview the week prior. Games made for and marketed to self-identifying gamers have gone well beyond their past sins of merely being about and primarily mediating the player's experience with violence. A large portion of the games at this year's E3 reveled in a sort of brutality that I had a physical reaction to, that I would not be able to stand watching for any length of time let alone willingly engaging with.
I fear to some extent for my industry when it uses its biggest showcase, and one of the few that garners mainstream attention, to celebrate and exploit the basest of human emotions. Is appealing to a stereotype of the adolescent, male, heterosexual demographic worth ghettoizing the entire traditional video games industry in the eyes of the mainstream public?
We can, should, and in some corners do, do better than this. Yet for all the Journeys in the world there are a hundred, in both skus and budget, exploitative action games in which the player's only meaningful interaction is via a virtual sword or through a scope. What a depressing waste. -
What I found for myself was that a threshold was being breached where a video game character's behavior can actually trigger an empathic reaction several times over. That car crash in Watch Dogs was far less violent than a lot of things I've seen. No blood, no guts, but to me at least much more impactful. I could go on rampages in GTA all the time, no biggie. I don't think I will in Watch Dogs. That reaction, I don't think it's about realism in terms of graphics, or setting, or physics, but rather character authenticity. I don't think it's a technical limitation that only now suddenly made it possible. It's been done before, just not very often, and now you had three games that really aimed for the players emotions all at once. There was the Lara Croft remake, with its focus on helplessness, vulnerability, Last of Us, going straight for father/daughter jugular, and Watch Dogs, in a scene that turned some random violence into tragedy for a bystander.
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If SAW was the gold standard of the movie industry, I'm pretty sure that would be a phenomenon that would be discussed quite widely, on movie sites, the culture pages of newspapers, and elsewhere. Of course, the common trends in the film industry do get widely discussed either way, because culture is a continuing debate where artwork, audience, and criticism interact to create an always-changing end result.
To me, the existence of hyperviolence in games are a tiny problem in comparison to the number of gamers who do not want a conversation about the content of games at all, and treat everyone who do like they're Tipper Gore.-
A discussion is fine, but the problem here is people often use bogus/inconclusive studies to further their agendas considering video games. It doesn't matter what event happens in the world someone will try to link it back to video games. Forget that the same or worse content exists in other entertainment forms.
Lets not forget these "hyper-violent" games are not meant for children. The parents should do their resource and know what the game is about before they buy one. They should at the very least respect the ratings before they dare to complain about the game.
The reason you see lot of Mature titles is because the average gaming age is increasing. Lot of people have been gaming since the 80/90's depending and the games are reflecting some of the audience shift. I wouldn't also read to much in to E3 because one a lot of the major games didn't show up to the conference or will likely show up at places like GamesCom or PAX.
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Kinda found it.
http://vimeo.com/14724617
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Rome had it's gladiators and we have our games, violence appeals to a lot of people. As for me violent games don't appeal to me, I find them boring and for me they tend to degrade other aspects of the game like story. If you want to play a violent game go ahead it's your choice.
This E3 however I did notice that almost the only times people cheered in press conferences were when they were shown something violent and that did put me off. I'm worried that there will be more violent games as they may tend to sell but less non-violent games like portal or journey because they're more risky. I also felt uneasy at how joyful some people were when seeing violence in video games. -
Its not just games, looking at the other media. UFC is mainstream, airing on Fox and Fuel TV. Bin Laden and Gaddafi deaths are YouTube sensations. On an unrelated note, I don't think people buy only violence. Companies use violence to pepper their games...did people buy GTA4 just because of the violence or b/c it was a good game.
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If you didn't have a young girl following you around in The Last of Us, no one would give a shit about how violent it was. I mean, that guy's head didn't even explode when he got shotgunned in the face! Come on!
The Road (mostly talking about the novel) was obviously an inspiration, and it's way more psychologically disturbing than anything I saw in that video. -
Overly Violent..Pr0 tip, we're a race of super predators whose existence and proliferation goes hand in hand with our ability to be violent. Our society rewards those who have the most control over violent impulses. As such, a release of violent impulses is often used, whether it's controlled release through sports, training, watching fights, or as many of us here practice, video games.
It's really not a question of what's too violent. It's the realization that the reality of violence is something people are not certain they're ready to accept in an interactive entertainment medium. -
Somewhat along the same lines... I'm playing BF3 today and my 14yr old daughter asks me "Do these games make people violent?" I replied and said it depends on whether or not you can separate this kinda stuff from reality, but on the whole, no. She then asks me "is this what it really looks like?" I said you mean war? yah. "Don't they just march towards each other and shoot?" -- Maybe I should have her watch more video games vs what school is teaching...geezus...my kid thinks Iraq and Afghanistan and all that is the Civil War.