Neversoft working on Call of Duty game
Neversoft is assisting with a Call of Duty game, though which game is getting the help remains unclear.
Neversoft is apparently working on a Call of Duty game, though the developer hasn't said in what capacity. The company behind Guitar Hero and the Tony Hawk games may be pitching in on Call of Duty: Black Ops 2, or helping to develop the next iteration of the franchise.
The Neversoft site says it's working "in support of Activision's Call of Duty franchise," which would seem to imply that they're pinch-hitters instead of taking the lead. However, its jobs page calls for open positions on more foundational roles, like "Senior Concept Artist" and "Single Player Design Scripter" for an FPS. Those positions help create the visual look and mission structure of a game, both of which must already be set in stone for Black Ops 2.
Other open positions include animators and level designers for both single- and multiplayer. Neversoft may be helping develop next year's Call of Duty installment instead of Black Ops 2, but without official word from Activision we can't say for certain. Shacknews has contacted Activision and will update as more information becomes available.
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Steve Watts posted a new article, Neversoft working on Call of Duty game.
Neversoft is assisting with a Call of Duty game, though which game is getting the help remains unclear.-
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The beachhead never panned out, I believe they were working on a third person addition to the call of duty franchise but it was canceled and scrapped once the whole west and zampella debacle unfolded, they all had to team together to put out mw3. But yah absolutely ridiculous having this many studios working on virtually the same god damn game.
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I thought Beachhead was developing and administering CoD:Elite.
Either way, this "tons of studios on one annualized franchise" strategy seems to be a trend; Ubisoft apparently loves throwing all of its studios at the Assassin's Creed games, judging from the credits roll. AAA games are taking multi-hundred-person teams to develop, which means divide and conquer, since a megastudio might be too cumbersome to build up and trim down after each cycle. -
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