A disappointing first look at The Elder Scrolls Online
Zenimax Online has a lot riding on the The Elder Scrolls Online, a game that has been in development for five years so far. I would have thought they would have wanted to make a bigger splash with their E3 presentation.
Zenimax has a lot riding on The Elder Scrolls Online. Sure, it has a fantastic foundation given the success and fanatical following of the Elder Scrolls series. But, that hasn't been able to prevent Star Wars: The Old Republic from languishing. E3 was our first look at the game, and it should have wowed the crowd.
Instead, I was shaking my head, with a bit of a face palm thrown in.
The presentation showed off familiar spots from The Elder Scrolls games, such as Daggerfall, Morrowind, and Tribunal (a temple from the Morrowind expansion), along with plenty of ruins and dungeons for exploration. There were fly-bys of the scenery and zones, with an art style that will remind people they are in Tamriel, and promises of four-to-six-player and 25-player dungeons where players can utilize a real-time combat system. What was shown of the combat revealed a minimal interface that highlighted the familiar health, magic and stamina stats of the Elder Scrolls games. A mission was even shown where a player completing a time-traveling side quest to kill and undead werewolf in the past had implications on the present when that player returned. Finally, bits and pieces of the promised 100 vs 100 PvP were shown, offering a mass of screaming characters converging on a central location with swords swinging and magic flying.
And when the lights came up, all I could muster was "Is that it?" With a half-hour to show off its game, Zenimax offered an incredible lack of substance for a project that has been in development for five years. Maybe I was expecting too much, but I had hoped for a bit more flash and pizazz, or even something that I could actively talk about with enthusiasm. The graphics were flat, the combat system uninspiring and the general feel of the game had me thinking of vanilla World of Warcraft. Even the PvP, with a scale that had me intrigued, felt thrown together and tacked on at the last minute as an "oh by the way ..." When the minute-long E3 teaser spends just as much time on credits and titles as it does showing anything from the game, there is a problem.
The dwindling population problems encountered by Star Wars: The Old Republic since its launch has shown that a strong license does not guarantee success. And as fanatical as The Elder Scrolls player-base is, it will take a lot to keep them engaged. There are other MMOs in the wings--such as a new expansion for Rift and the Dungeons & Dragons-based Neverwinter from MMO veteran dev Cryptic Studios--that are poised to snap up players with an innovative character development hook or a new take on a popular pen-and-paper franchise.
The Elder Scrolls Online has a tough battle ahead, and based on their E3 showing, they appear unready as yet to handle it. Let's hope its next presentation offers a bit more "hell yeah" and a lot less "ho-hum."
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John Keefer posted a new article, A disappointing first look at The Elder Scrolls Online.
Zenimax Online has a lot riding on the The Elder Scrolls Online, a game that has been in development for five years so far. I would have thought they would have wanted to make a bigger splash with their E3 presentation.-
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This. TES simply doesn't lend itself to online gameplay. The whole point is you are an exceptional individual chosen to accomplish this amazing task. Once they make everyone exceptional then nobody is exceptional and the whole thing loses its charm.
I'm a *huge* TES fan, but I have roughly 0 interest in this game.
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I think that's what people really want to play... but Bethesda (the guys who actually make the REAL Elder Scrolls games) are probably just saying: "Hell no, we don't want to". And really... they don't have to because their games sell just fine without it.
But yeah, playing Skyrim with a buddy or two in co-op? That would be awesome! I'd pay money for that.
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I'm probably in the minority here but I love the idea of a TES MMO.
...unfortunately this doesn't look at all like TES. No first-person, no TES skill system, etc. It may be based in tamriel but other than that it appears to be a straight-up WoW clone. It's a pity this will probably be the only TES MMO ever made, because they've squandered a great opportunity to do something new in the MMO space. -
RPS has a nice interview with creative director from Zenimax which will leave you even more disappointed:
http://www.rockpapershotgun.com/2012/06/11/interview-zenimax-defends-elder-scrolls-online/
I just don't know why this game even exists.-
I love this bit
RPS: The E3 presentation was basically a chain of clearly defined glowing quest-givers. Will there be more impromptu exploration, though? Environments that tell their own stories, etc? Will there be books?
Paul Sage: There’s absolutely a place where you’ll find books. Will that start off a quest? Absolutely, that could start off a quest. You can also find lots of places where there are no quests at all.
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I thought this might happen_I was afraid my favorite franchise, that I most desired multi in, would be handled like this....I just, didn't want to believe it could be so, terribly ordinary.
I wanted the TES experience in an MMO setting. Not an MMO in a TES setting. I guess I'll have to give TSW a go, as this game looks to be nothing more than a cash-in with nothing new to bring to the table. -
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I think this should be cancelled. I'm not even going to try and add any "if" or "unless". This is "The Elder Scrolls: Stillborn".
I think you could do a very good networked "TES" without going all-out MMO. If I could "jump in" with my character and play along with up to four friends, that'd be enough.
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