Nvidia shows off 'A New Dawn' DX11 tech demo
Square Enix's real-time tech demo 'Agni's Philosophy' wowed us yesterday, and Nvidia was also showing off some tech of its own. Come watch the 'A New Dawn' demo, dedicated to rendering one single realistic character.
Games are all right, so it's nice that there are lots of them at E3, but sometimes you want a cold, hard tech demo to ogle. Square Enix revealed its gorgeous Agni's Philosophy demo yesterday, and graphics card manufacturer Nvidia also had something to show off. Its faery mascot Dawn returned in the 'A New Dawn' demo, showing off how realistic a real-time character we can run in real-time nowadays.
The new and improved Dawn boasts 40,000 DirectX 11-tessellated strands of hair with physics-simulated swaying, subsurface scattering, carefully-slicked skin oil maps, and other technical gubbins Nvidia explains. In short, modern-day GPUs can render a very pretty person in a pretty scene, as long as there's nothing else going on.
A New Dawn will be released for you to run yourself later this month, though it's made to showcase Nvidia's new Kepler GPU so your PC will need to be packing at least twin GTX 670s.
Now, watch the faery perform her awfully dull burlesque act:
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Alice O'Connor posted a new article, Nvidia shows off 'A New Dawn' DX11 tech demo.
Square Enix's real-time tech demo 'Agni's Philosophy' wowed us yesterday, and Nvidia was also showing off some tech of its own. Come watch the 'A New Dawn' demo, dedicated to rendering one single realistic character.-
She looks uncomfortable... like...
"Jesus Christ... a fucking tech demo for video cards... 4 years of acting school and all the head I had to give.. and this is what I get? Friggin' fairy wings... and a tulip bra? I can't even talk.. just sit here and smile on this stupid fake vine swing. Look at it down there.. it's like a 30 foot drop.. I could DIE up here. Shit... should have been an accountant or something.."-
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Tiny animation budget. Remember the old days of the original GeForce tech demos, where the majority of them were interactive demonstrations of things like realtime lighting, cube environment mapping, and particle effects? There was only one demo with a high-poly woman talking, and there were only two short dialogue lines. The focus was purely on the high polycount and lighting.
IIRC the Dawn and Dusk demos in 2003 were the GeForce FX showcase demos, back when shaders were starting to get pushed hard. It seems anachronistic for NVidia to go for that same angle AGAIN, while most developers don't give a shit because they're targeting the 360 for hardware spec on their multiplatform game that's getting rushed by their publisher. They don't care about a demo that requires twin GTX 670s, except perhaps in that same respect that Epic cared about it when they showed the Samaritan demo, but then Epic has the clout to influence hardware spec on Microsoft and Sony's next hardware, since they produce the engine that runs almost every multiplatform game.
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Still not a fan of the face model.
Remember live action Dusk at E3 2003? I don't have any better pictures from whoever Shacker uploaded it, but here's two:
http://chattypics.com/files/E3_Dusk01_0xarqwi27e.jpg
http://chattypics.com/files/E3_Dusk02_zcg58r78iv.jpg -
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