Star Wars: The Old Republic going free to level 15
Star Wars: The Old Republic is going free-to-play through level 15 in July.
We've seen plenty of MMOs making the move to free-to-play, and we've wondered if Star Wars: The Old Republic won't eventually head in that direction. While BioWare isn't giving up the premium price ghost yet, it took a seeming half-step in that direction today with the announcement of the game going free-to-play through level 15.
The free demo-like feature won't launch until July. Not coincidentally, it seems similar to a recent move in World of Warcraft's F2P through level 20. Other upcoming features include new Companions, a new Nightmare difficulty, and a new planet.
-
Steve Watts posted a new article, Star Wars: The Old Republic going free to level 15.
Star Wars: The Old Republic is going free-to-play through level 15 in July.-
-
-
I think "going free-to-play" isn't as simple as just not charging any more. There's a lot that goes into developing a business model, building a billing system to handle tons of microtransactions, creating content people actually want to buy, etc. I don't think it is EA holding on to the subscription model as trying to figure out how to convert this thing to free-to-play.
-
-
-
Was asking these questions just after EQ launched and the next one was on the horizon; which I think was Dark Ages of Camelot. So far I'd say the market can handle 1 big mmo, a couple of next tier and then less than scraps. But, I also see the market totally changed the last few years. More people playing in total, but not playing as long. Think mmo as a genre has already peaked, like fps peaked before mmos were so huge.
-
I don't think MMOs have peaked but the current type of quest-based and grinding types of MMOs are probably near their limits. It's such simplistic and shallow gameplay that it shouldn't be surprising that tolerance is limited when yet another quest/grind game comes out. Back in the naive days of UO, there was the idea of GM-driven content and the players themselves contributed to the game to a limited degree. New games need to provide reasons to give players a reason to log in every week or every day. New activities, events, letting players actually drive some of the content (e.g. Contested zones or property), GM-run adventures, something like that.
I know some games have those elements but that's probably the only reason to keep me coming back. Single player RPGs are so much more fun and rewarding to play that I'm not going to bother with an MMO for a while. My WoW friends try the latest MMO but they always go crawling back to WoW in the end.
-
-
-
-
-
-
-