Mass Effect 3 ending unexpected, says voice of male Shepard
Mark Meer, the male voice of Commander Shepard in the Mass Effect series, says the ending of Mass Effect 3 wasn't what he expected.
Mark Meer
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John Keefer posted a new article, Mass Effect 3 ending unexpected, says voice of male Shepard.
Mark Meer, the male voice of Commander Shepard in the Mass Effect series, says the ending of Mass Effect 3 wasn't what he expected.-
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I don't think funneling you into A, B, or C, and even after that making all three the exact same, was very fitting at all.
I mean if you play it once, assume your ending is unique, and get the neat cut scene with the sweet piano theme, you might be satisfied with it.
I think a lot of the complaints were silly, and were just people begging for a happy, easily-spelled-out ending.
My issue was the laziness of it, and the needless addition of that confusing Normandy scene at the end that made no sense. After all, the crew on it were just on the ground, and two of them died running into the beam. But, they're fine now! -
Id say its possible to like it, but fitting isnt a word you can use to describe it. It really had little to do with the core tensions set up during the games (making moral or pragmatic choices - the renegade/paragon stuff, the responsibility for unforseen consequences - krogan, quarians, the struggle between loyalty on different scales -galaxy, species, organisations, friends, and actually the only interesting thing about the reapers (from the first game) - that they were an unstoppable incomprehensible force.)
With the ending as it is, all of a sudden the games become "about" synthetic vs organic life, which was only really set up in 4 or 5 lines of dialog earlier, and isnt really all that interesting because it hasnt been explored in a way that explains the motivations and outcomes of the choices. Its like the ending to another sci-fi plot that happens to mention the reapers. It would almost fit better in something like The Matrix.
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I used to play in some games (mostly Amber and some Marvel superheros and drinking games) with Mark at university since he was in the gamers club there. A funny, multi-talented guy, who liked to party and was good at improv. He could open his throat and down a pint of beer in about 5 seconds. His wish/dream back then was to buy a chunk of hash as big as his head. He's actually pretty good at drawing, and used to do a comic strip for the university newspaper. I probably haven't seen him for about 10 years though.
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So you don't care that...
potentially EDI dies and Legions sacrifice was in vein be cause you choose the "Red explosion"? That REALLY pissed me off and forced be to make the Blue or Green choice.
OR
Joker some how runs from the fight with squad mates in tow who some how leave Shepard in his hour of need so that they could make a break for the mass relay?
OR
The fact that the Mass Relays destruction srands all the ships in the SOL galaxy with a Earth in ashes and little to no resources forcing the remaining troop to ether kill themselves or go mad?
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The destruction of any Mass Relay supposedly has the force to wipe out a solar system?-
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-Yeah, I didn't pick red.
-Well if there's a large explosion, maybe you want to gtfo and don't have time to rescue anyone.
-Thems the breaks. Pretty sure they still have limited FTL - just have to find an abundant fuel source - or they would pool resources and rubble to come up with a new way of getting across the galaxy.
-True, but maybe it was more of a self-destruct? Or this boy-god thing designed them, so it knew how to prevent an explosion of that magnitude.
I do agree it all could be explained better, and in the DLC - it hopefully will be.
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"If asked why destroying a Mass Relay would destroy the system, Kenson will say that they are the most powerful mass-effect engines in the galaxy and the energy released from destroying one would probably resemble a supernova. There are three hundred thousand people on the colony in the system, and the resulting explosion would probably kill them all. "
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If they're destroyed through conventional means, sure. What happens in ME3 is unlike anything any organic has ever encountered.
Don't forget, the Codex is written as though it were for an audience without the player's knowledge. In ME1, Sovereign is described as a Geth ship. It isn't meant to be a 100% reliable source but rather a device for delivering background info in a more immersive fashion.
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You're right. I just watched the mass relays explode and did the math.
But even if you disregard this entirely, there are plenty of other holes. Like Anderson arriving at the crucible control panel before Shepard, even though he beamed up after you, when there was in fact no other way to get to the panel but the way you went. The conversation with the Illusive Man where there was little to no choice and almost no consequence for any major decision in the prior 3 games. The fact that after spending time collecting resources to fight the last battle, that none of that plays into the final battle sequence at all. The fact that none of your choices prior to the one you make on the crucible matter at all or have anything to do with the end result of any of the 3 choices, you're given the same cutscene with different colored explosions.
And what sucks is they managed to do this correctly at the end of ME2. For every loyalty mission you finished, you more or less saved a life in the endgame. For every ship upgrade, a clear indication of when that would have fucked you over as the Normandy navigated toward the Collector base. For every major decision, a consequence in both the end of ME2 and later on in ME3.
And then in the end of this incredible series, they put you in a hallway that goes one direction, to have a conversation my Shepard never would have participated in (my Shepard would have killed the Illusive Man the moment he saw him) due to a new limitation placed on the player by the Illusive Man that not even the Reapers themselves could do (they can indoctrinate and take over a body, but they don't play freeze tag with you first).
Why is the resolution with Kai Leng or whatever his name is so much more satisfying and awesome than the one with the Illusive Man himself? Why doesn't Shepard get to destroy Harbinger personally? Why did they introduce a new character (the little ghost boy) in the final 10 minutes of the game and reveal new information about the nature of the universe, making most of your work up to then totally irrelevant and mostly a waste of time. Remember saving the Krogan? That was a pointless waste, because you've stranded the only female on Earth. Mordin's sacrifice? Worthless. Remember helping Jack and the kids from the school escape to safety? It hardly matters because wherever they ended up they are stuck there forever (as is everyone else in the universe thanks to Shepard). Remember wandering around the Citadel in ME3 helping all of those refugees and keeping the peace? Oops, they are all dead and the Citadel itself has exploded into pieces, killing millions of humans and aliens as it disintegrates and falls into Earth's atmosphere.
Why did the final battle take place at Earth at all? Why didn't the Reapers destroy the Citadel as soon as they arrived in Citadel space, thus destroying the only object that could prevent them from carrying out their mission?
Did you think about the endgame at all in context of everything else you did, or did you just turn the game off and move on to the next one without thinking at all about the useless waste of an ending you just watched. How can you watch this and not be disappointed after all of the choice and consquence leading up to the end of the series?
http://www.youtube.com/watch?v=rPelM2hwhJA-
For Shepard to just stand there and take everything the computer tells him at the end at face value and give up after letting me create and play the character differently fucking sucks. No matter how you played it, paragon or renegade or neutral, shoot first or talk your way out of situations, putting humans first or helping everyone no matter what race they were, in the end, you pick the color you like the best and watch a pretty movie and hopefully you don't load a savegame to see one of the other endings so you don't find out they are all the same (even the Synthesis one ends with the destruction of all Mass Relays!)
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I agree, but that was better than the final boss of ME3:
http://www.youtube.com/watch?v=467pmIX-oZo-
Good one. I Like this alternate ending.
http://youtu.be/EtRVonWAV1s
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Sci-Fi is about the future, unless its in the past.
The game has always been about your actions and decisions affecting yourself and others. You chose who lives and dies for one. Well in the end, you don't know that. Also there's also the matter of the Indoctrination Theory which seems like what BioWare intended from the start but then dropped but kept everything supporting it in.
This game was rushed is the bottom line. -
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if you spend more than 10 minutes thinking about the ending and what it means in the context of everything else they showed us, you will start to see the flaws.
for example, in The Arrival DLC, Shepard is forced to destroy a mass relay by crashing an asteroid into it. the resulting explosion kills hundreds of thousands of Batarians (basically every life in the star system that the mass relay was located in), which is why Shepard is grounded at the beginning of ME3. he faces trial and court martial for making the decision to destroy the relay (something that was not optional for players, making this event part of the canon and not just something they threw in for fun).
So we've learned that mass relays have the capability of destroying millions of lives if they explode and what is Shepard's choice at the end of the game? actually, you don't have one because no matter which ending you select, and no matter how you played the previous three games (or didn't) in every ending of Mass Effect 3 the relays are all destroyed. you see them explode from a map of the entire galaxy.
Now based on the fiction they had already established, all of the lives in all of those systems were probably lost when the relays detonated, meaning Shepard was a more efficient killer of humanity and the other alien races than the Reapers ever were. meaning Shepard, in the name of stopping the reapers from partially annhilating every advanced race in the galaxy, did exactly that by destroying the mass relays.
This is just one of the holes in the ending, and there are many more. -
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This.
Godchild: "You can either disintegrate yourself to turn into the Reaper Control Signal, rape everyone in the galaxy by forcibly changing their structure (and blow up all the relays), or kill all synthetic life, no matter how friendly...oh, and blow up all the relays, too. And yourself."
Canon Shepard: "Uh....I...don't know."
Most people's Shepards: "What the f***ing h*** are you smoking? You created a race of synthetics to destroy organics to prevent them from being destroyed by synthetics? Are you out of your f****ing mind? Tell those f***ing cuttlefishes to fly back into dark space and blow themselves up and stop destroying organics, you f***ing idiot!"
Gets even better if your Shepard made peace between the Geth and Quarians, because you're basically a legend to them now who'd make a great ambassador to establish real trust and all that.
But of course, Shepard just goes 'uh dur....okay....'
That is not good. No, that is not good at all. It's abso-fucking-lutely terrible.
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It's an interesting lesson if it was intended. However, i don't think it was an appropriate ending after playing all three games.
The entire trilogy has been about the player being able to make decisions that affect the world around them. Almost every single major decision would influence what happens next. You can't lead the player along like that for 100 hours and then suddenly take all that away in the last 10 minutes. There was never really any deep symbolism or anything fancy up that point. Mass Effect has always been fairly solid science fiction with some magic thrown in.
The current ending just doesn't fit in with the rest of the series.
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The problem with ME3's ending wasn't that it was "dark" or had "limited choices", it didn't even make any logical sense and was full of so many plot holes you could drive a semi-truck through it. It was insulting to the fans and was quite frankly, one of the dumbest endings I've seen since the end of "Lost".
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