Humble Indie Bundle 5 launches: Psychonauts, Limbo, Amnesia and more
If you've been suffering from indie game bundle fatigue, this should snap you out of it. Humble Indie Bundle V has launched, offering Amnesia, Limbo, Psychonauts, and Sword & Sworcery for whatever you fancy paying. Pay more than the average, and you'll get Bastion too.
If you've been suffering indie game bundle fatigue, now that a new one launches almost every week, the latest Humble Bundle should perk you right back up. The 'pay what you want' Humble Indie Bundle V packs Amnesia: The Dark Descent, Limbo, Psychonauts, and Superbrothers: Sword & Sworcery EP, plus, if you pay more than the average price, you get Bastion too.
Head on over to Humble Bundle to slap down whatever you fancy paying, dividing it up as you please between the developers, charities, and organizer. As ever, the games come for PC, Mac and Linux, and are available as DRM-free direct downloads with bonus Steam keys. Oh, and you get their soundtracks too.
Now, sadly the customary Humble Bundle rapping is absent from HIB V's trailer, but maybe the Bastion narrator and Tim Schafer will make up for that:
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Alice O'Connor posted a new article, Humble Indie Bundle 5 launches: Psychonauts, Limbo, Amnesia and more.
If you've been suffering from indie game bundle fatigue, this should snap you out of it. Humble Indie Bundle V has launched, offering Amnesia, Limbo, Psychonauts, and Sword & Sworcery for whatever you fancy paying. Pay more than the average, and you'll get Bastion too.-
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because doublefine bought back the rights and is a company that has popularizes new venues of self-funding with stuff like kickstarter or with the help of a single individual looking for outside captital managed to fund ports of their smaller scale games to bullshit platforms like osx.
also its fucking psychonauts. the game that is what independent games want to be and fail on most occasions.
it even has the shitty game mechanics you are used to from most independent games.-
Huh? I don't care if the dev is indie - was the game developed independently or wasn't it? It can't be an indie game if it was funded by a big name publisher, regardless of who owns it right now.
That would be like me buying the rights to Crysis and then releasing it as an indie game because it's just me getting the profits now.-
indie games exist because publishers don't want to take risks and make shovelware, psychonauts is the complete opposite of shovelware. its only concession to the publisher was that its a platformer but even there that's just the camouflage, in reality its incredibly well written adventure with hilarious creative settings and overall themes.
indie developers want to make games like psychonauts but can't trick publishers to fund it. doublefine managed to and it didnt really pay for them. (the publisher whored out the game along packs of cheese in the fucking supermarket).
why would anyone want to penalize the studio that makes games we want from independent studios who btw had severe financial problems just before the kickstarter thing.
they started something that snowballed into something much bigger and they did good for the whole industry. its an independent game by nature, made by a company that makes games we want
funding for it is irrelevant at this point. this isnt ea republishing independent games. this is the polar opposite.
(btw fuck crytek in the ass and fuck crysis 2 and everything else they are about to shit out, they had a spark when they started but now they are just garbage /awkward gangsign).
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just for good measure http://www.youtube.com/watch?v=IkmBPtglbDs
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I had this problem (paid with paypal) and when I got returned to the humble bundle page it just sat there saying something like "waiting for paypal to process" (even tho I had the email from paypal already).
I figured it was because I was blocking cookies on the humble bundle page, so I whitelisted it, duplicated my tab, and then got to the screen that told me to click for my keys.
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so right now there is:
http://www.humblebundle.com/
http://www.indieroyale.com/
http://www.indiegala.com/
http://www.gamemusicbundle.com/
all going on right now. -
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We all know that "indie" is a bullshit term, especially when it comes to games. Most "indie" developers are laboring under the hope of money raining down on them from a lucrative publishing deal. But, compared to most of the developers getting mentioned here on Shack', these guys are practically paupers.
I try to keep in mind the fact that we can divide up our contributions, and one of the major reasons for the Humble Bundles' existence is to help fund charities. The last two I bought I gave a full 100% to these causes. If these corporate-published games help to keep the charities afloat and doing good works, I feel that's legit. Indie cred be damned. -
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Pychonauts is probably the furthest from Indy, but given how poorly it did and that the complete rights are back under DoubleFine I feel good enough calling it that even if it didn't start that way. Bastion, as others have said, was completely self-funded, and Limbo, while I wouldn't exactly call it Indy in terms of development, is definitely an "artsy" game with a fair amount of risk behind it. This is probably the least Indy HIB but it's a damn good one.
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