Doom 3 remastered with BFG Edition for PC, Xbox 360, PS3

Doom 3 is being remastered for PC, Xbox 360 and PlayStation 3 in the BFG Edition, announced today. It packs a jazzed-up Doom 3, its expansion, a new seven-level mission, the first two Doom games, and changes including... an armour-mounted flashlight!

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Why, it seems like only yesterday that we were all jazzed about the launch of Doom 3, but at almost eight years old (eight!) it's now being remastered for PC, Xbox 360 and PlayStation 3. The BFG Edition of Doom 3 includes its expansion pack Resurrection of Evil, a new seven-level mission, the first two Doom games, and changes including... an armour-mounted flashlight!

Doom 3, RoE and the new 'Lost Mission' boast "improved rendering and lighting," a check-point save system, and support for 3D displays, head-mounted displays and 5.1 surround sound. Yes, head-mounted displays, a pet passion of id Software's rendermancer John Carmack.

"DOOM 3 was enthusiastically embraced by gamers worldwide at its release," Carmack said in today's announcement. "Today, the full experience has been enhanced and extended to be better than ever, and is delivered across all the platforms with a silky smooth frame rate and highly responsive controls."

Doom 3 BFG Edition is scheduled for release this fall, published by Bethesda. There's no word yet on how much it'll cost. Perhaps, off the back of this, 2012 may be the year we finally hear about Doom 4 at QuakeCon.

From The Chatty
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    May 30, 2012 7:30 AM

    Alice O'Connor posted a new article, Doom 3 remastered with BFG Edition for PC, Xbox 360, PS3.

    Doom 3 is being remastered for PC, Xbox 360 and PlayStation 3 in the BFG Edition, announced today. It packs a jazzed-up Doom 3, its expansion, a new seven-level mission, the first two Doom games, and changes including... an armour-mounted flashlight!

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      May 30, 2012 7:33 AM

      what is the point

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      May 30, 2012 7:38 AM

      Thought it said armour-mounted fleshlight, got my hopes up.

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      May 30, 2012 7:40 AM

      So do you guys think Rage's commercial failure last year is the reason why this is getting released? I'll pass on this one, id.

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        May 30, 2012 7:41 AM

        Was RAGE a commercial failure? I thought it seemed like it did pretty well.

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          May 30, 2012 7:47 AM

          No one knows for sure but there were denied reports of DOOM 4 being on hold due to Rage's "disappointing" launch

          http://kotaku.com/5851953/doom-4-indefinitely-postponed-following-rages-disappointing-launch

          Disappointing is probably the key word here - the id brand alone probably gave it enough momentum to not be a complete sales flop. Most people figure it was a commercial flop because they either didn't like it or they noticed how it faded quickly out of view, never took off as a MP title, etc.

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            May 30, 2012 9:53 PM

            I can't imagine they sold enough to break even. They would have had to move about 2-3 million to break even I would assume.

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            May 31, 2012 1:21 AM

            When was the last id title that took off as a MP title though? Q3A?

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            May 31, 2012 1:26 AM

            rage was missing one thing. FUN

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          May 30, 2012 7:48 AM

          Hard to tell exact numbers but it showed up on the NPD in october with 550mil copies, then dropped off from there.

          I do remember hearing that the reason why the ending was abrupt was because they wanted to do a dlc continuation but they had to scrap it to work on some other project because it wouldn't have been worth it.

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          May 30, 2012 8:15 AM

          I gathered that it wasn't such a huge success and that's the glass-half-full mentality. I haven't played it though so I can't really say much. I can say it's odd that's it's already dropped to $20 retail.

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            May 30, 2012 9:14 AM

            Usually id games stay high priced for a long time. Rage dropped fast.

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              May 30, 2012 9:28 AM

              What are you basing this on? Doom 3 was the last game they released.

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                May 30, 2012 10:15 AM

                Uhhh, the past. Traditionally id games have stayed fairly high for long periods.

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        May 30, 2012 11:48 AM

        No. Nothing that involves console launches happens that fast.

        It's driven by the change in ownership/publishing for Id. This is more likely the same deal as when Bethesda/Zenimax annoucned the re-release of Quake4 for consoles. I think there is a legal issue (probably, all conjecture here) that's requiring them to actually issue Bethesda-Zenimax-produced releases of stuff that Id previously released through Activision. Seems like they're just going through the back catalog, now.

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      May 30, 2012 7:43 AM

      If this is reasonably priced, I'd pick it up.

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        May 30, 2012 7:45 AM

        I'm thinking $20 or less would be a good price. I haven't played the expansion pack yet so this would be a good way to get it.

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          May 30, 2012 7:55 AM

          I think 20 bux is good for people that have played through it on PC and may play through again. But for people that have never played it or even heard of it, this game on it's own would be worth the full price.

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      May 30, 2012 7:44 AM

      I am sure a lot of people will be negative about all of this, but honestly Doom 3 is one of those games I enjoyed playing and I never bought it on Steam since I had a boxed copy, but this might be worth it if the price is right. Plus I avoided using the ducktape mod because I felt it wasn't what the dev intended, now that it's officially sanctioned I am looking forward to it.

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        May 30, 2012 7:49 AM

        Oh yeah, and a version of Doom 3 that natively works with widescreen resolutions without having to edit a config file = win.

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          May 30, 2012 9:21 AM

          Not much of an edit; set fov to 106.7, then use the customwidth and customheight values to set your resolution.

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        May 30, 2012 7:57 AM

        [deleted]

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          May 30, 2012 8:01 AM

          What about the monster closets every 5ft in that game? Turn a corner another pointless room with enemies in it. At least we should be able to see in the dark in this game without need to mod it.

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            May 30, 2012 8:08 AM

            The darkness is supposed to be another enemy in the game. You are supposed to be scared of being in the dark surrounded by monsters with only a flashlight and the muzzle flash of your gun to keep you safe.

            Of course what happens is you start to get used to it and it isn't very scary anymore. The monster closets are a valid complaint, but they are spawns from hell, not exactly unrealistic to assume they can spawn anywhere.

            In the end the game was pretty fun, not amazing like the first time I played Doom, but a game worthy of playing through and experiencing still.

            • rms legacy 10 years legacy 20 years mercury super mega
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              May 30, 2012 11:01 AM

              D3 is a survival horror game. Play it like one, and you'll enjoy it much more.

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            May 30, 2012 9:11 AM

            monster closets were always a staple of doom games

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              May 30, 2012 9:25 AM

              Yup; I played E2M5 of Doom on Monday night, and had a blast, even with all the trap triggers. Doom 3's traps were admittedly not as great, probably due to having to be a plausibly realistic Mars base, having memory and rendering constraints, and so on.

              I'm hoping that persistent demon corpses will be possible in the remake, along with some new levels with almost 100 enemies.

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              May 30, 2012 12:40 PM

              yeah but you had cool weapons to shoot them, oh, and you could see the enemies just fine most of the time.

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        May 30, 2012 11:31 AM

        I actually thought this game was a lot of fun and succeeded in creeping me out many times. This game got a bad rap... it was a very pretty and very entertaining shooter.

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      May 30, 2012 7:47 AM

      Can't wait! Doom all in one sounds like fun to me.

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      May 30, 2012 7:52 AM

      Crysis came out great and I can't wait for this. I for one love being able to play through some of these games again on consoles. Now I'm waiting for UBI to do Farcry PC. I'd much rather play through games like this than Crazy taxi hd's or other console revamps.

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      May 30, 2012 7:53 AM

      Why not just make an expansion pack that upgrades the graphics engine. Think about what was done with Half-Life 1: Blue Shift expansion that added upgraded models and what not to the base game.

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        May 30, 2012 7:54 AM

        Because they can't do that on consoles.

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          May 30, 2012 7:55 AM

          They can sell the expansion over Arcade and PSN and provide a patch for PC.

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            May 30, 2012 7:56 AM

            Yes but the expansion would be stand alone on XBLA and PSN. You realize that there was no Doom 3 for 360 or PS3 right?

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        May 30, 2012 8:08 AM

        The original console release was on Xbox, not Xbox 360 (and there never was a Playstation release). There's nothing to expand. :)

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        May 30, 2012 1:17 PM

        That's essentially what they're doing. Except in today's market that's called an HD remix/re-master.

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      May 30, 2012 7:53 AM

      I'd love it if they improve the polygon counts on some of the models as well.

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        May 30, 2012 7:55 AM

        Yeah the graphics don't hold up so well, particularly in that area and in some of the textures. Pretty sad for a game that was pretty awesome looking at the time, which is why I am glad they are revisiting it.

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          May 30, 2012 8:03 AM

          Yah last I tried it I loaded a texture replacement mod that doubled the resolution of pretty much all the textures, it looked pretty decent with the higher resolution.

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          May 30, 2012 9:19 AM

          Remember, it was a 2004 game, back when realtime lighting was very expensive resource-wise, and shaders and normal maps were very new. I forget how much video RAM my PC had, but it was an ATI 9600 pro, followed by an NVidia 6800.

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            May 30, 2012 9:25 AM

            I remember them saying the Ultra mode required a 512MB video card which didn't even exist at the time iirc.

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            May 30, 2012 1:26 PM

            I remember playing at a very low FPS while everybody on the Shack was excited about how great and awesome it worked on everyone's top-notch computers :)

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      May 30, 2012 7:55 AM

      As long as they properly included 1920x1080 resolution option without having to .ini hack it then I'll double dip on this.

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      May 30, 2012 7:59 AM

      [deleted]

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      May 30, 2012 8:13 AM

      I hope they remove the stamina so you can run at all times, not just in hell.

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      May 30, 2012 8:17 AM

      I hope the mounted flashlight is only an option.

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      May 30, 2012 8:31 AM

      This is gonna be great - I love that game!

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      May 30, 2012 8:32 AM

      Okee doke. Not sure I'll be interested in re-buying the various Dooms yet again, but seems like a perfectly cromulent thing to do.


      Buuut... y'know, I find that I'm just a tiny, tiny bit disappointed that id caved on the flashlight thing. The whole idea that there was a see-or-shoot dilemma, saying that much of the game was pitch black, duct tape jokes, etc. -- all so firmly wedged into gamer conventional wisdom now that I guess it's a lost cause to object, but I never did have a problem with that when I played D3. I know there were other folks who had to play with bad monitors, or who just didn't want any shadowy places in their monster-shooter... eh, I guess now they'll get an "improved" version, but I'd bet that most are past caring.

      Actually while I'm being grumpy about this let me just copy a whole Willits quote from Polygon:

      "We didn't have enough ammo in the original. It was too dark. There weren't checkpoint saves. No flashlight. That one was so big, we put it on the sell sheet."

      Checkpoint saves, fine, but the rest just sounds like sanding off the bits that gave D3 a little bit of mood, tension, and (on Veteran difficulty) challenge. Harumph. Well D3 wasn't enough of a classic game for me to get all riled up about changes, and the original will still exist. I just thought I'd share my reflexive crankiness.

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        May 30, 2012 8:54 AM

        I agree with you completely about them caving on the flashlight thing. It never bothered me at all. Like others pointed out - it was intentional in design, added a lot of tension to the game, and I feel like it would have been a worse game if they made the flashlight part of the gun.

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        May 30, 2012 9:27 AM

        I'm ashamed of this, but I never did find the duct tape email. Is it on a PDA or kiosk that I never found?

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          May 30, 2012 11:40 AM

          If there was an in-game mention of that, I never saw it either!

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        May 30, 2012 9:44 PM

        cromulent

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      May 30, 2012 8:33 AM

      As a person that couldn't enjoy Doom3 when it was related, I'm in. No higher than $30 MSRP, or I'm waiting for a sale.

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      May 30, 2012 9:09 AM

      I am expecting a full price :(

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        May 30, 2012 9:11 AM

        How would they justify that? Nobody would buy it. No it has to be at most $40 or it will sell 0 copies.

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          May 30, 2012 9:18 AM

          Really....tell that to the jokers paying 15 dollars for 4 maps in COD. People WILL pay full price for this I bet...just not as many. I know I won't be.

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            May 30, 2012 8:29 PM

            i doubt the jokers paying $15 for 4 maps in COD are gonna be the core of Doom3 sales. Theyd rather spend their money on more maps for COD.

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          May 30, 2012 9:32 AM

          $40 is too much. $30 is more reasonable but I probably wouldn't pay for it again unless it was <$20.

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            May 30, 2012 10:16 AM

            20 sounds fair, especially since most of what they are offering was already modded in. The 7 more levels sounds interesting.

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            May 30, 2012 1:16 PM

            Full price in Spain is Euros 70, 86 USD. No, really. Honest. I swear over Snoopy's pawn.

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      May 30, 2012 10:09 AM

      Checkpoint save system? So I can't quicksave anymore? :(

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        May 30, 2012 2:00 PM

        I imagine you can, but they added one on top. Similar to what crysis did.

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      May 30, 2012 10:13 AM

      I have bought the Doom series so many times. Well, here's to one more!

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      May 30, 2012 10:15 AM

      As a doom3 hardcore fan, i'm getting this on day one. However, i don't know what graphics upgrade have they done but if you look in the trailer, you still can see that there's still no soft-shadows which is pretty disappointing

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      May 30, 2012 10:37 AM

      Probably just getting the Doom name out there again to a younger generation before Doom 4 is released.

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      May 30, 2012 10:44 AM

      Guess i'll run through it for the 9th? time now?

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      May 30, 2012 10:49 AM

      I'll be in on this if they improve the weapon sounds.

      The shotgun sounded more like an automatic holepuncher.

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      May 30, 2012 10:51 AM

      How is it "remastered"? It still looks the same from what I can tell... Just the fact that they're throwing all the extras in?

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        May 30, 2012 11:05 AM

        Yah looks the same here... I home that isn't the remastered version.

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        May 30, 2012 12:11 PM

        2-3 hours of new content (plus Doom, Doom 2, and the Doom 3 expansion). I assume it supports widescreen resolutions without editing a .cfg file. The trailer looks like they might have added some lights, but it's hard to tell if those are just cherry picked locations.

        One of the articles I read mentioned that there's now a light on your armor, so the flashlight issue shouldn't be a thing anymore, and it sounds like they tweaked the pickups throughout the game to some extent.

        Models look the same though. Textures too I think, but I can't tell for sure without comparison screenshots.

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        May 30, 2012 3:40 PM

        Well remember that unlike Quake 4, DOOM 3 was never on the modern consoles. Quake 4 was a 360 launch title but DOOM 3 was from the Xbox 1 era. And if you'll recall it looked like hammered ass on the Xbox 1 with cut down levels, graphics and sound, but it had some exclusives like Co-op if I recall.

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          May 30, 2012 7:05 PM

          Oh come on. You're 100% correct but that makes me want to smash my head into the wall even more than normal.

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      May 30, 2012 11:24 AM

      Why would you remaster an 8 year old game.

      Give is Doom 4 plz

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        May 30, 2012 11:28 AM

        Beth have to make up for Rage sales not covering the id purchase somehow I guess!

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          May 30, 2012 11:36 AM

          could be that or they are just hyping people up for doom 4 (which is a good thing)

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            May 30, 2012 11:40 AM

            yah I'm sure quite a few people from the younger generation never played Doom 3.

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        May 31, 2012 11:57 AM

        Because it's 8 years old?

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      May 30, 2012 11:35 AM

      I bet Carmack cleaned up this game and got it working for his head-mounted stuff... then decided to polish it up and make a full release out it. It makes sense because it's a slightly lower-end engine which could easily run on a lower powered device (the type of chip which could fit into a headset). I have a feeling that's how the whole thing go started.

      If they do a good job of this and release it for a decent price... I might have a hard time not getting this for the 360. I don't need a second copy on the PC.

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      May 30, 2012 11:42 AM

      Kinda really excited about this.
      I loved Doom 3 and this sounds awesome

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      May 30, 2012 11:51 AM

      By the looks of the trailer the wimpy sound design wasn't remastered. Also, duct tape in the future yet?

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        May 30, 2012 3:12 PM

        [deleted]

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          May 30, 2012 3:45 PM

          That would probably be from the Trent Reznor exit - he had to pull out his involvement when he had to devote all his time and resources to suing his manager for fraud.

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            May 30, 2012 3:45 PM

            (and when he did all the sound effects and shit he did were removed)

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            May 30, 2012 4:11 PM

            yah sucks he had to pull the plug, always loved the sound & music from Quake.

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          May 30, 2012 4:05 PM

          You can still get the NIN sounds on the internet. He did a very good job, they're dumb not to use him again.

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      May 30, 2012 12:02 PM

      Getting desperate, are we :\

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      May 30, 2012 12:03 PM

      Why does this look worse than the already existing (and many years old) gfx mods for Doom3?

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      May 30, 2012 12:05 PM

      I hope the actual reason for releasing this is the fine tuning of the game towards VR headsets. maybe its something crazy

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      May 30, 2012 12:07 PM

      Doom3's been modded to look amazing with sikkmod shaders and monoxead's high res displacement map textures. The open source engine is getting new tools, and full on megatextures.

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      May 30, 2012 12:10 PM

      Man I wish they would port Doom 64 =/

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      May 30, 2012 12:14 PM

      wait, checkpoint saves? does that mean no quicksave? I mean sure checkpoints make the game a bit harder.

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      May 30, 2012 12:21 PM

      I think I will probably get this, loved Doom 3.

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      May 30, 2012 12:32 PM

      And we still don't have Half-Life in Source.

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      May 30, 2012 12:59 PM

      I'd like the xbox exclusive Doom2 content for pc for a $, just for completeness

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      May 30, 2012 1:17 PM

      New levels and no mods needed for always on Flashlight. Count me in! Also proper support for modern resolutions is good.

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      May 30, 2012 1:18 PM

      Hmm. I'll probably buy this since I never played the expansion.

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      May 30, 2012 4:43 PM

      Still love the Doom3 Monster designs.

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      May 30, 2012 5:35 PM

      hells yes. And while you're at it please do this for the whole back catalog.

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      May 30, 2012 6:26 PM

      so I can re-install Doom3 and download this patch for free?

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      May 30, 2012 6:52 PM

      Already have Doom 3 and RoE so is there any hookups for us been-there-done-thats?

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      May 30, 2012 10:03 PM

      I don't really feel like replaying this game. It was such a chore of a game to play. The bits where it was scary and shooting were fun. But in betweens sucked.

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      May 30, 2012 10:15 PM

      Does this have the coop mode that was in the Xbox version? I'm guessing it doesn't but playing Doom3 with a friend and making your own monster closets was a blast.

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        May 30, 2012 10:16 PM

        If they were to modify the entire thing to be coop I'd definitely consider rebuying it.

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          May 30, 2012 10:26 PM

          It's already been modded for coop- http://doom3coop.com/ and http://www.d3opencoop.com/

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          May 30, 2012 10:27 PM

          Well the Xbox had coop through the whole campaign so hopefully they can easily implement it on the PC. I think there's a mod that gives you the option for coop in the campaign but it's pretty unstable and not widely used when I was looking into it.

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            May 30, 2012 10:42 PM

            Yeah I've seen the currently existing mods, but the Xbox port IIRC had significantly altered levels to accommodate coop... if it was all full 100% coop (unaltered single player levels), that's a good addition.

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              May 30, 2012 10:51 PM

              coop that doesn't scale resources in an SP game is awesome.

              That's what I loved about System Shock 2. Though there was a way to exploit the Psi stuff to make ammo IIRC. But 3 or more players it was hard because there was nothing to go around. 2 was perfect though.

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      May 30, 2012 10:47 PM

      If it's 20 bucks, I'll buy it for sure. Kinda wanna play it again and having it remastered would be great.

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      May 31, 2012 12:54 AM

      Adding HD-textures (which has already been done in the mod community six years ago) will not be enough to excuse the three boring minispider-levels and the dark, boring level design which gave no impression at all, and I'll bet they still have enemy bodies burn to ash and disappear after dying (instead of bleeding and staying on the ground) which was a pussy move from the ones who created frigging DOOM.

      Also, checkpoint system? Is that an IMPROVEMENT? So instead of being able to manually save after surviving a group of mobs while playing on Hardcore setting, we now have to survive five or six groups in straight succession before reaching the next checkpoint? That's the one of the worst and most hated elements of console game conventions. Obviously iD doesn't rely on betatesting.

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      June 21, 2012 9:03 AM

      [deleted]

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