Doom 3 remastered with BFG Edition for PC, Xbox 360, PS3
Doom 3 is being remastered for PC, Xbox 360 and PlayStation 3 in the BFG Edition, announced today. It packs a jazzed-up Doom 3, its expansion, a new seven-level mission, the first two Doom games, and changes including... an armour-mounted flashlight!
Why, it seems like only yesterday that we were all jazzed about the launch of Doom 3, but at almost eight years old (eight!) it's now being remastered for PC, Xbox 360 and PlayStation 3. The BFG Edition of Doom 3 includes its expansion pack Resurrection of Evil, a new seven-level mission, the first two Doom games, and changes including... an armour-mounted flashlight!
Doom 3, RoE and the new 'Lost Mission' boast "improved rendering and lighting," a check-point save system, and support for 3D displays, head-mounted displays and 5.1 surround sound. Yes, head-mounted displays, a pet passion of id Software's rendermancer John Carmack.
"DOOM 3 was enthusiastically embraced by gamers worldwide at its release," Carmack said in today's announcement. "Today, the full experience has been enhanced and extended to be better than ever, and is delivered across all the platforms with a silky smooth frame rate and highly responsive controls."
Doom 3 BFG Edition is scheduled for release this fall, published by Bethesda. There's no word yet on how much it'll cost. Perhaps, off the back of this, 2012 may be the year we finally hear about Doom 4 at QuakeCon.
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Alice O'Connor posted a new article, Doom 3 remastered with BFG Edition for PC, Xbox 360, PS3.
Doom 3 is being remastered for PC, Xbox 360 and PlayStation 3 in the BFG Edition, announced today. It packs a jazzed-up Doom 3, its expansion, a new seven-level mission, the first two Doom games, and changes including... an armour-mounted flashlight!-
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No one knows for sure but there were denied reports of DOOM 4 being on hold due to Rage's "disappointing" launch
http://kotaku.com/5851953/doom-4-indefinitely-postponed-following-rages-disappointing-launch
Disappointing is probably the key word here - the id brand alone probably gave it enough momentum to not be a complete sales flop. Most people figure it was a commercial flop because they either didn't like it or they noticed how it faded quickly out of view, never took off as a MP title, etc. -
Hard to tell exact numbers but it showed up on the NPD in october with 550mil copies, then dropped off from there.
I do remember hearing that the reason why the ending was abrupt was because they wanted to do a dlc continuation but they had to scrap it to work on some other project because it wouldn't have been worth it.
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No. Nothing that involves console launches happens that fast.
It's driven by the change in ownership/publishing for Id. This is more likely the same deal as when Bethesda/Zenimax annoucned the re-release of Quake4 for consoles. I think there is a legal issue (probably, all conjecture here) that's requiring them to actually issue Bethesda-Zenimax-produced releases of stuff that Id previously released through Activision. Seems like they're just going through the back catalog, now.
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I am sure a lot of people will be negative about all of this, but honestly Doom 3 is one of those games I enjoyed playing and I never bought it on Steam since I had a boxed copy, but this might be worth it if the price is right. Plus I avoided using the ducktape mod because I felt it wasn't what the dev intended, now that it's officially sanctioned I am looking forward to it.
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The darkness is supposed to be another enemy in the game. You are supposed to be scared of being in the dark surrounded by monsters with only a flashlight and the muzzle flash of your gun to keep you safe.
Of course what happens is you start to get used to it and it isn't very scary anymore. The monster closets are a valid complaint, but they are spawns from hell, not exactly unrealistic to assume they can spawn anywhere.
In the end the game was pretty fun, not amazing like the first time I played Doom, but a game worthy of playing through and experiencing still. -
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Yup; I played E2M5 of Doom on Monday night, and had a blast, even with all the trap triggers. Doom 3's traps were admittedly not as great, probably due to having to be a plausibly realistic Mars base, having memory and rendering constraints, and so on.
I'm hoping that persistent demon corpses will be possible in the remake, along with some new levels with almost 100 enemies.
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Okee doke. Not sure I'll be interested in re-buying the various Dooms yet again, but seems like a perfectly cromulent thing to do.
Buuut... y'know, I find that I'm just a tiny, tiny bit disappointed that id caved on the flashlight thing. The whole idea that there was a see-or-shoot dilemma, saying that much of the game was pitch black, duct tape jokes, etc. -- all so firmly wedged into gamer conventional wisdom now that I guess it's a lost cause to object, but I never did have a problem with that when I played D3. I know there were other folks who had to play with bad monitors, or who just didn't want any shadowy places in their monster-shooter... eh, I guess now they'll get an "improved" version, but I'd bet that most are past caring.
Actually while I'm being grumpy about this let me just copy a whole Willits quote from Polygon:
"We didn't have enough ammo in the original. It was too dark. There weren't checkpoint saves. No flashlight. That one was so big, we put it on the sell sheet."
Checkpoint saves, fine, but the rest just sounds like sanding off the bits that gave D3 a little bit of mood, tension, and (on Veteran difficulty) challenge. Harumph. Well D3 wasn't enough of a classic game for me to get all riled up about changes, and the original will still exist. I just thought I'd share my reflexive crankiness.
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2-3 hours of new content (plus Doom, Doom 2, and the Doom 3 expansion). I assume it supports widescreen resolutions without editing a .cfg file. The trailer looks like they might have added some lights, but it's hard to tell if those are just cherry picked locations.
One of the articles I read mentioned that there's now a light on your armor, so the flashlight issue shouldn't be a thing anymore, and it sounds like they tweaked the pickups throughout the game to some extent.
Models look the same though. Textures too I think, but I can't tell for sure without comparison screenshots. -
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I bet Carmack cleaned up this game and got it working for his head-mounted stuff... then decided to polish it up and make a full release out it. It makes sense because it's a slightly lower-end engine which could easily run on a lower powered device (the type of chip which could fit into a headset). I have a feeling that's how the whole thing go started.
If they do a good job of this and release it for a decent price... I might have a hard time not getting this for the 360. I don't need a second copy on the PC. -
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ohh shit look at that headset track head movement http://www.youtube.com/watch?v=vIkrQK60N-4
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You can get it, and there's someone else who packaged it up with sikkmod and the wulfen textures: http://www.moddb.com/mods/cverdzislav
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It's already been modded for coop- http://doom3coop.com/ and http://www.d3opencoop.com/
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Adding HD-textures (which has already been done in the mod community six years ago) will not be enough to excuse the three boring minispider-levels and the dark, boring level design which gave no impression at all, and I'll bet they still have enemy bodies burn to ash and disappear after dying (instead of bleeding and staying on the ground) which was a pussy move from the ones who created frigging DOOM.
Also, checkpoint system? Is that an IMPROVEMENT? So instead of being able to manually save after surviving a group of mobs while playing on Hardcore setting, we now have to survive five or six groups in straight succession before reaching the next checkpoint? That's the one of the worst and most hated elements of console game conventions. Obviously iD doesn't rely on betatesting.
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