Carmageddon: Reincarnation passes Kickstarter goal
Ultraviolence fans, rejoice! Stainless Games has passed the $400,000 Kickstarter goal for Carmageddon: Reincarnation on Sunday, so its splatfest of a racer shall indeed be made.
Ultraviolence fans, rejoice! Stainless Games has passed the $400,000 Kickstarter goal for Carmageddon: Reincarnation on Sunday, so its splatfest of a racer shall indeed be made.
With nine days left to go, the Kickstarter campaign has raised over $420,000 in pledges. Stainless has said that money beyond the target would be used to expand the game, and perhaps hit extra platforms.
Pledging at least $15 will get you a downloadable copy of Reincarnation on PC once it's done, while $25 also gets you the upcoming GOG re-release of the original Carmageddon.
Here's Stainless co-founder Neil Barnden having a little celebration yesterday:
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Alice O'Connor posted a new article, Carmageddon: Reincarnation passes Kickstarter goal.
Ultraviolence fans, rejoice! Stainless Games has passed the $400,000 Kickstarter goal for Carmageddon: Reincarnation on Sunday, so its splatfest of a racer shall indeed be made.-
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I made an exception because I loved Carmageddon and put down 15 dollars for this, my first Kickstarter. To be honest, until I start seeing some finished games, I'm extremely skeptical towards the whole concept. I'm guessing half the games funded will never be released, and those that are, will mostly suck. I'm just not convinced that the AAA-game makers which it takes to produce a quality product are the ones who needed crowd sourcing to get things started.
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Im not very familiar with exactly how the funds are acquired. When a "goal" is met, such as in this case, the money is actually pledged and the developer has to wait and hope that said funds are sent out by those who pledged a certain amount. Is this correct? If so, whats the general percentage of those that keep their promise vs those who don't?
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An informative write-up on how Kickstarter money gets divided:
http://www.kickstarter.com/projects/starcommand/star-command-sci-fi-meets-gamedev-story-for-ios-an/posts/208395
At the end of the campaign, they had $32,000 to spend of their $37,000 of pledges.
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