Microsoft patents pressure-sensitive controller
Microsoft has registered a patent for a pressure-sensitive controller, which could store pressure signatures to log users into a console.
Hardware manufacturers seem intent on making new controller types. Now that each of the big gaming companies have at least dabbled with motion controls, biometric feedback seems to be the next big thing. Sony is looking into biometric controllers to measure factors like sweat and heart rate. Not to be outdone, Microsoft is apparently considering a pressure-sensitive controller.
The company has registered a US Patent (8,172,675) for a controller with a "pressure-sensitive exterior surface." The patent suggests that device memory could store the output signatures to identify users simply by how they grip the controller. And confirming that these plans relate to gaming, the patent also mentions the device as "a game controller that interacts with a game console service."
The patent makes repeated mention of the controller being used for identification, but doesn't go much deeper than that. Microsoft could potentially find gaming utilities, but doesn't seem to be going in that direction with the initial patent application. As always, a patent doesn't mean a product will ever come to market.
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Steve Watts posted a new article, Microsoft patents pressure-sensitive controller.
Microsoft has registered a patent for a pressure-sensitive controller, which could store pressure signatures to log users into a console.-
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I prefer using R2 for throttle, and square for brake, since I can concentrate on brake timing. I still feel awkward in Forza 4 with LT as brake, because it messes up my steering, and I can never time braking correctly without messing up the steering. And I feel completely baffled by the racing wheel, since I can't feel the car's directional forces; having only force feedback on the wheel doesn't help me that much (sometimes it disorients more than it helps).
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The original XBox had pressure-sensitive face buttons, so a "light" press would register differently from a "hard" press. The concept was interesting, but in practice it was frustrating, because you couldn't distinguish between a light press or a hard press in a tactile way. I remember Dead or Alive 3 having a combo system that keyed on how hard the button was pressed, but if you couldn't repeatably pull off combos because what you thought was a hard press actually registered as a light press, you'd throw the wrong combo (which is probably part of why DOA3 gameplay was a button-mashfest).
From that experience, and from most Kinect games not making a truly innovative use of the technology, I'm not optimistic about this being applied in a satisfying manner. At this point, it feels like Microsoft is throwing anything they can at their games division, no matter how bizarre or unintuitive the idea may be. -
I do like the idea of controllers continuing to improve, the idea of picking up a controller and auto sign in is pretty cool... what if I want to sign out because I don't want anyone seeing me play Barbie's Pony Island!!!? Imagine completing the next From software or Halo game on legendary only to realise it was on someone else's profile because the xbox thought you were someone else?
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