The Elder Scrolls Online announced
Bethesda has announced The Elder Scrolls Online, an MMO set in Tamriel coming to PC and Mac in 2013.
Making good on a rumor from March, The Elder Scrolls Online has officially been confirmed. As suspected, the game takes place a millennium before The Elder Scrolls: Skyrim, and focuses on the daedric prince Molag Bal's attempts to pull Tamriel into the demonic realm.
The game is appearing as June's Game Informer cover story, so we should see more details, screenshots, and a teaser trailer soon. For now, the setting is about as far as our knowledge goes. The game is being developed by Zenimax Online Studios, and is due in 2013 for PC and Mac.
"We have been working hard to create an online world in which players will be able to experience the epic Elder Scrolls universe with their friends, something fans have long said they wanted," said game director Matt Firor in the announcement. "It will be extremely rewarding finally to unveil what we have been developing the last several years. The entire team is committed to creating the best MMO ever made - and one that is worthy of The Elder Scrolls franchise."
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Steve Watts posted a new article, The Elder Scrolls Online announced.
Bethesda has announced The Elder Scrolls Online, an MMO set in Tamriel coming to PC and Mac in 2013.-
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I dunno... I think Elder Scrolls will attract mainly players that are not fuckheads... I played LOTRO, and I found the majority of players really nice people, plenty willing to help, plenty of excellent groups to join. And those that I didn;t directly interact with, well there were plenty of players just going about their own business crafting and the like.
Maybe it was something to do with how LOTRO was setup? I dunno, but it left a sweet taste in my mouth.
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On the positive side, I don't believe the developers that make the single-player games are being pulled away from that. The MMO is from a studio they founded back in 2007, so I imagine the guys that made Oblivion and Skyrim will keep on making Elder Scrolls games. Plus, the MMO is only for PC and Mac, and I doubt Bethesda wants to stop cashing in on the consoles.
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No thank you I'm burnt out of mmos star wars was my last one and I only lasted two months. I play skyrim about 30 minutes a day and I like having the world be deep and immersive by adding dungeons and lore to read not by adding quest that involve getting X amount of this then get X amount of that for 50 levels I also like the ability to not have class restriction I can be whatever I want to be. In MMOs you have to pick to a class angst be stuck with it.
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I miss UO so much. No game since has made my heart race or my palms sweat as much as when you're alone dungeon crawling and after an hour of killing liches a murderer comes barreling at you on horseback from off-screen. Luckily I got the game when Second Age came out so I had a few years of crazed paranoid adventuring before it turned to a snooze-fest with Renaissance. I tried going back to felucca after I realized how boring trammel was but it just wasn't the same, felt like a ghost town.
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They can't release a single player game without many game breaking bugs and poor coding, and they're still using the gamebryo engine for fucks sake, and they want to release a mmorpg?
Unless it has a combat system like the one in Skyrim, it will die fast, as there's already enough generic fantasy games with the typical "click monster, auto attack, click buttons to activate special ability, etc.", as opposed to actively needing to block, dodge, time each individual attack, decide which angle is best to attack from, etc. -
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I just don't feel any real need to play this. Unless there's some fantastic new gameplay mechanic or ground breaking technology on display I think I will pass. Frankly I would have preferred drop in drop out coop support in Skyrim/Fallout such as allowing a friend take control of a companion should I invite them to my game.
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Witcher 2, Risen 2 are contemporary rpgs that are actually rpgs, and not ultra casual action hack-slash blandfests a la Skyrim, which lacks almost any semblance of actually being an rpg. The quests are throwaway garbage, there is no skill distinction in the races, the stats are simplified to a toddler's level, the world isn't affected by the player's actions
But to 12 year olds who started gaming with the last gen, it's prolly pretty impressive, but then they don't know what an rpg really is.
There are many actual rpgs in development right now. Looking forward to Wasteland 2, Banner Saga, Double Fine's next game, the Baldur's Gate remakes, etc...
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Very true, but only after they tarnish the Elder Scrolls name.
Sadly with the current state of things I seriously doubt there’s anything to be done. This project will come to fruition, management will make money, the game will bomb and the outstanding series as we know it will be gone forever.
Another joyful chunk of our past is rapidly disappearing. Cheer up, Nintendo hasn’t decided that Mario is gay. *yet*
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that's... extremely unlikely. no-fucking-one is not going to make a sequel to Skyrim. even if Bethesda and Zenimax are all swept up into a time vortex and sent into the future, who ever is left who owns the franchise would have to be mentally deficient to not launch something, ANYTHING as the next chapter in the Elder Scrolls story. It's just made too much money to possibly die (for now).
Also, as far as I can tell, 'Zenimax Online Studios' is a totally different game development entity from Bethesda Softworks. So it's not even really a game from the same people who produce the singleplayer titles at Bethesda.
So, it's ok, I think this can come out and flop pretty 'safely'. Who knows, some of the development (of even a failure) might even cross over into the next Elder Scrolls game having robust co-op?
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I read the article. It is an actionbar MMO (just like WoW, everquest etc.) which you play in the third person. It also comprises of kill 10 rat quests. Now ofcourse there will be alot more to the game, like daoc style 3 faction RvR. But its elder scrolls and i think we all wanted first person action combat mechanics.
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Dude here’s the problem.
They can sell a lump of poop and because of their reputation they’re guaranteed to make tens or hundreds of millions. So what they have now (Daggerfall, Morrowind, Oblivion, Skyrim) is an impeccable record of outstanding games. What they’re doing is selling themselves out and killing the series and their creditability.
Play +12 MMOs and you know how they ALL are. Nothing good will come out of this other than a short term increase of the developers wallets. Have we learned nothing from the greed of wall street?
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Now that I got that out of my system, what the fuck is Bethesda thinking? Choice one is to make this a pay to play mmo, which would fail out the gate in this day and age. If Star Wars can't keep numbers up after 2 months what makes them really think they can? The other choice is a free to play mmo, which while I'm sure would make them money, I can only see it hurting the Elder Scrolls name. The only reason I can see them doing this is a profit grab, which doesn't feel like the Bethesda I used to know. I guess this is the horse armor Bethesda.
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I was willing to give them the benefit of the doubt until I read a few bits of scan floating around (after people mentioning them on forum after forum without actually providing info, I eventually went to 4chan).
It's a third person class-based hotbar mmo with instancing and linear themepark quests where you are the hero of kvatch and so are 2500 other people. While the Dark Age of Camelot three faction system, with the implication that Cyrodiil is the PvP area, is kind of nice... two of the factions make no logical sense within the TES lore. Maybe I'm the only who cares about that.
Graphics look decent? -
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MMOs, by their very persistence and shared-experience, exclude the kind of thing that makes TES games awesome.
Unspoiled land to explore, people to kill (that STAY DEAD), economy-breaking merchantiling, the random dragon attacks that have a real consequence for the world? Yea, not if everyone else has to be able to play the same quest.
It's a horrible, horrible idea.
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I think they heard all these people asking for Elder Scrolls multiplayer and took that as we wanted an MMO?! I think all people really wanted was freaking co-op! Just add co-op to an Elder Scrolls game... it would probably cost a few million less and take a few less years to make... and people would actually play it!
I kind of feel like I'm done with MMO's. Firefall is about as close to MMO's as I want to get.
And I'm a HUGE Elder Scrolls fan and I've been playing since Daggerfall. -
If they offer no new gameplay to differentiate themselves over the past decade of MMOs, then this will fall flat on its face. They need to focus on what makes ES great: immersion. Heck, I was playing Skyrim because it felt like a vacation to another world. I don't want to spend my time 'winning' by putting in a combination of 1-2-3-4-1-2-1-2-3-4 click click 1-2-3....
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If as a grown man, I got upon my knees and pleaded please do not do this to my favorite game series, do you think anyone would take notice? I will buy every single, single player Elder Scrolls 1-9999999, just please do not bastardize this series. By making this a MMO you will be seeking to appease the masses that flocked to such filth as WoW, the corrupted youth who believe that all MMOs are merely a “WOW” clone. This is the standard you will be held to, WOW, not the significantly higher standard of the Elder Scrolls series. Congratulations you are not being compared to the “Barney” of games.
Developers please do not tarnish the Elder Scrolls impeccable reputation by associating with the filth that is known as an MMO. As an experienced gamer of 30 years, the only thing I know you will gain is revenue. Yes money will follow such as CoD __ will, however you will lose the respect and support of every mature loyal follower.
I can easily say without a doubt, I will never purchase an Elder Scrolls or any other MMO ever again.
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What disappoints me about this announcement is that the care and forethought , and perhaps even inspiration that gave rise to the original namesake game seems to be missing. I think a go anywhere world without traditional limits is what the devs should have been going for. The kind of out of the box imaginative iteration is needed in the MMO genre. Player controlled economies with farmers and crafters providing an abundance of goods, regional wars, plagues and other disturbances could create realtime changes in supply and demand for various items and raw materials. Caravans that moved goods from one place to another while providing the adventurer with fun and profit perhaps hooked onto random sidequests seems a great link between a living world and a combat oriented one.
Solo and party level dungeons with public missions whereby players en mass fight off invasions or some other calamity in the bowels of a dungeon or over an open field under siege where the outcome shapes the world seems fitting. Thinking out loud some kind of kinect interface to really get the player into the visceral on screen action of real time combat seems natural.
I hope they make a good game but I'm not sure if it will be as rich an experience as Skyrim or Oblivion. Only 3 factions seems woefully inadequate for Tamriel.
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