Torchlight 2 pre-orders open with free original on Steam
Undeterred by the launch of the clicking juggernaut that is Diablo III in a fortnight, Runic Games has opened pre-orders for its own action-RPG, the charming Torchlight II. You can slap your $20 down now, or club together with three chums for the $60 four-pack.
Undeterred by the launch of the clicking juggernaut that is Diablo III in a fortnight, Runic Games has opened pre-orders for its own action-RPG, the charming Torchlight II. You can slap your $20 down now, or club together with three chums for the $60 four-pack.
"As we put the finishing touches on Torchlight II, it made sense to start pre-orders after the great response we received at PAX East," Runic Games CEO Max Schaefer said in the announcement. "Fans have asked us for a pre-order, and we are planning an imminent network test, so the timing was perfect."
You can direct from parent company Perfect World, though you'll probably want to go to Steam. Steam's offering a free copy of the original Torchlight with pre-orders, which can be gifted if you already own it, and is the only place to get that bargain four-pack.
Torchlight II is due to be released some time this summer.
"We are still working hard to finish the PC version, then we'll work on the Mac version," Runic said yesterday on Twitter. "Too small to do both simultaneously!"
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Alice O'Connor posted a new article, Torchlight 2 pre-orders open with free original on Steam.
Undeterred by the launch of the clicking juggernaut that is Diablo III in a fortnight, Runic Games has opened pre-orders for its own action-RPG, the charming Torchlight II. You can slap your $20 down now, or club together with three chums for the $60 four-pack.-
It's kind of amazing when you compare the features and price points of the two games. Torchlight 2 is $20, has no always on DRM, allows for co-op LAN play, and has what I would call an active leveling system. That is, you get points and decide where to spend them. Also it's designed by at least a few ex-Blizzard North guys.
Diablo 3 will be $60 (presumably) requires an internet connection, no LAN play (so possibly no D3 at Quakecon) and has what I would call an utterly passive leveling system. Stuff unlocks as you play, and you can chose your skills but you can't focus or specialize on anything. I know some people like this but it's a big strike against D3 as I am an egregious min/maxer. On the plus side, D3 has a more macabre art style, unlimited funding and Blizzard's rigorous design sensibilities. Even if they've dropped the ball on the leveling system IMO.-
I played and loved Torchlight 1 and now the D3 beta. I've ordered T2 and I won't be buying D3. Just not for me. I like the charm of Torchlight. I just want a basic but fun game which Torchlight totally delivered.
Diablo 3 combat kind of bores me to be honest and since I don't have loot lust (thank fuck!) then I can just finish Torchlight 2 once, like I did T1 and feel like I got value for money.-
You do realise the D3 Beta is like less than 1/10 of the whole game? Hell, maybe even less than 1/20th if you factor in the difficulty levels?
Torchlight combat at those low levels is far, far worse. Diablo 3 is gonna rape the face off Torchlight, which I'm sure will be a nice little game, but it's merely a cheeky kiss in the dark compared to the balls out love affair that is Diablo 3.
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Everyone has legit arguments on both sides of the coin, but I think "egregious min/maxers" such as yourself are in the minority, correct me if I'm wrong though. Most people just want to sit down and play, not do math in order to kill a boss most efficiently. I don't think Torchlight is that hardcore in terms of numbers, but I only played the first Torchlight casually and didn't focus on it. Also the people that complained about D3's art direction should be completely turned off by Torchlight as it is completely colourful and cartoony. It will be interesting to see what game those people decide to play... I'm guessing neither, and probably go for PoE.
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The stat point argument is so moot it's unreal. Every class is D1/2 had an "ideal" stat point distrubution. There was ZERO point in deviating from that build as it was apt to result in your ruin.
D3's levelling/ability system is awesome IMO, progressive and entertaining with specialisation coming in the form of the Rune system.
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So, I kind of felt like Torchlight was more of a beta/tech demo than a finished game. The main reason I say this is that the abilities/skill trees didn't seem balanced. Some abilities and play styles were too easy while others were simply too hard, requiring the crutch of health potion spam.
Any idea if T2 will be more refined?
Also, kinda feel like they've missed their launch window. D3 beta has grown on me the more I've played it. -
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