The Old Republic subscriptions stable; logins in decline
Subscriptions for Star Wars: The Old Republic may be holding steady, but user logins have fallen and BioWare is trying "anything and everything" to increase engagement.
Lighter server populations--especially during peak hours--have led some to believe that Star Wars: The Old Republic is shedding subscribers only four months after launch. Not so, says developer BioWare. Subscription numbers are steady, it claims, but the developer does concede that the game has seen a dip in logins. To that end, the BioWare is up for trying "anything and everything" to increase user engagement.
BioWare's Daniel Erickson recently told PC Gamer that steps are being taken--including slight alterations to the development plan--that are meant to keep players visiting that galaxy far, far away. He said that concurrent user slippage accounts for the increase in servers with "light" populations during peak hours. That aside, "Nothing is off the table when it comes to making sure our communities are strong and active on each server," he said. Things like a robust "group finder" and other "quality of life" features are in the works.
Though content is forecast well in advance--due in no small part to the fully-voiced dialog--Erikson says that the SWTOR development team is getting better at adjusting plans on the fly to accommodate other things that will help keep folks playing in-between major updates. "We're getting spryer all the time," he said. "Usually it's a question of priority and since we have separate teams working on different initiatives we can usually change priorities for a particular game update fairly easily."
With the Rakghoul plague update drawing to a close yesterday, BioWare realizes that Star Wars: The Old Republic needs new content to entice players to revisit the game regularly. A number of incentives like free weekends and friend invites are well and good, but don't really address the issue of new things to do. To that end, "Interesting replayable content is the top of the list of design prototypes going on over here," Erikson said.
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Jeff Mattas posted a new article, The Old Republic subscriptions stable; logins in decline.
Subscriptions for Star Wars: The Old Republic may be holding steady, but user logins have fallen and BioWare is trying "anything and everything" to increase engagement.-
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Kind of highlights the very tricky balance that everquest-based MMOs have, which is containing enough grind to keep you busy but not so much you get bored.
This is gonna sound crazy but I miss the early days of Ultima Online when it was about exploring and having adventures and seeing what wild things you'd find, rather than pushing through linear content as quickly as possible. I kind of doubt we'll ever see a return to that time, but it was nice while it lasted.
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I would have preferred SWTOR to be more successful, but I think Bioware has repeatedly dropped the ball since release.
Between the never ending string of busted patches and design decisions that seem to be straight out of the mouths of the loudest groups on their forums, I just don't have any interest in the game any more.
f2p or no, unless my guild magically revives itself before my time runs out, I'm done.
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It's a very good mmo with high production values and the most compelling quests to date. It's worth playing almost as a single player endeavor, like a Kotor 3 experience. Whether you decide to stick around for the endgame as found in other mmos is completely optional. But the leveling experience is worth a playthrough if you're a Star Wars fan or just looking for an rpg.
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It just amazes me, are the devs forgetting what MMO means? Doesn't marketing know by now that there should be a very high percentage of their customer base that want to play with friends and other players with ease? The /who days are over, and it's embarrassing that this wasn't implemented in the game from day one.
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hooooooly crap. I wonder if we'll get a full expose on the decision making and people behind this game.
it's a frickin companion manager game right now. they should have had so much more community ENABLING features. yet they just tapped out, and saying doing nothing is preserving the community... well, it's eroding, so they are wrong. now I wonder if bioware is gonna have a disney/john carter moment and have folks step down or get fired from their involvement... -
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I actually liked that grouping wasn't automated but I'm very much in the minority on that.
Groups created in-game (via the player not some random cue) feel far more organic, players actually communicate with one another, and it's considerably easier to get quality players (not that it's guaranteed).
Auto-cue's create extremely impersonal groups with excessively selfish motivations. Players needing everything they can and leaving after they get (or don't get) the loot they want. It also forces the developer to create content for the absolute lowest common denominator in terms of ability thus making the content downright boring for anyone with even the slightest skill or experience (see WoW, Cataclysm releases with a lot of really easy heroic 5-mans ... everyone uses Dungeon Finder, bitches and moans because they have trouble finishing these ridiculously easy instances and Blizzard is forced to nerf them).
Again, I realize I'm in the minority here, but that is how I feel on the topic.-
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You won't see me arguing against server transfers!
Honestly though, even a matchmaking system wouldn't make up for the fact that (at least as of when I stopped playing) the 5 mans weren't tuned at all and the gear progression was ambiguous at best.
It was really hard to justify doing the 5 mans when the gear was pretty shitty compared to normal raids which were considerably easier (hell in some cases the hardmode raids were easier than some of the hardmode 5-men content). The daily rewards were too slow (and again confusing). Meanwhile PVP gear was way easier to obtain (and apparently it's even EASIER now) and more than good enough to carry a character into Nightmare raids without a second thought.
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Don't you get a free month of play time when you buy the game. If So buy the game play through the single player and never pay a sub and you got your single player. If you play a lot you can play multiple classes in a month. Most people pay 60 $ for a single player game they beat in the first week and never touch again.
If you like it keep subbing if you don't you still got your moneys worth.
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The ShackNews article is actually misreporting, the quote is "BioWare claim that subscriber numbers haven’t dropped, but concurrent users at peak times have."
Much different than "but the developer does concede that the game has seen a dip in logins." which could imply what you stated. The actual quote, however, does not.
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annnnnnnd.... I just cancelled. I liked it well enough, but I remembered why I dont play MMOs. I just dont have enough time with a job & family to make it worth the subscription. If they would offer a reduce plan where I could buy a day or two at a time, I'd be interested (say like $3 for a weekend or something?)
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If you would have told me 3 months ago that I would be cancelling my SWTOR subscription to resubscribe to FFXIV, I'd have called you crazy. But look where we are now, FFXIV has been massively changed for the better and SWTOR just feels stale. I think the thing that made me quit SWTOR was all of the horrible decision making and slow feature implementation.
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