Crysis 3 formally announced, urban jungle unveiled
EA let the cat out of the bag a little early with Crysis 3, but this morning issued a formal announcement, complete with the first screenshots.
Ho ho, watch out alien robot, ho ho, or you might, ho ho, take an arrow to, ho ho, the knee, ho ho.
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Alice O'Connor posted a new article, Crysis 3 formally announced, urban jungle unveiled.
EA let the cat out of the bag a little early with Crysis 3, but this morning issued a formal announcement, complete with the first screenshots.-
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See, I started playing Crysis 2 this weekend and I found the game pretty fun! But then again I never really liked the open area style of game that Crysis 1 had, so having it be a bit more linear was more to my style.
That and having suit stuff bound to keys as opposed to radial mouse wheel crap was a much better design choice IMO.-
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I don't think I'm alone when I say that running through the jungle for 20 fucking minutes to get to an objective was boring as shit. At least on a set path it's constant shoot 'em up with little tidbits of story thrown in for good measure.
If I was 16 or 17 with tons of free time to spend on games I'd be right there with you, but this horse shit 20+ hour gameplay shooter is not for me. Games like this and MW2 were perfect shooters 6 or 7 hours of constantly ramping action and story. Boosh, mother fucker.-
I can't say I agree with you. I loved Crysis 1 because because unlicked Crysis 2 which was Point A to Point B, Crysis 1 was Point A to Point E and you could mix up B, C and D all you want. I also found that with Crysis 2, it was more straight up guns blazing where Crysis 1, I found that there was more variety in gameplay when you approach a "combat pocket". You could stealth in as a ninja and kill everyone silently then go prone and disappear into the bushes or you also could go hulk and run through and punch through walls, throw guys and such. I just couldn't feel that with Crysis 2. It's a great game but I think it just lacks compared to Crysis 1 in that respect.
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Yeah, you were never far from anywhere with maximum speed. If you crawled along while prone abusing the invis I could see some sections taking that long.
I don't know where people get any of it. Whenever someone talks about Crysis I feel like they played a different game than I did.
Crysis and Warhead were just as linear as Crysis 2 for me, the openness was largely an illusion with nothing to do off the main path but stare at more jungle scenery. The biggest difference is the size of the combat areas. Though Crysis 2 had a few larger ones reminiscent of those in its latter half but even in the small ones you still had the freedom to attack in a variety of ways. That + the suit is what makes a Crysis game fun in my opinion.
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Its like today... I read with the C3 release people complaining "Better get a blah blah super computer to run this, because C2 was shittly optimized compared to C1".
I mean the stupidity inherent in that statement boggles the mind. Somehow Crysis seems to carry around more negative memes than any other.
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It wasn't a radial menu!! It was a gesture system and it is still much much better than the hotkeys. You just need to learn it, so that's why you see a radial menu, but once you do it might as well be invisible because it will be onscreen for only one frame when you're swapping suit powers three times per second using one button and not taking fingers off other rather important buttons. Now you can speed run up to a high wall, strength jump over it, and be cloaked right after your feet leave the ground so you don't get spotted as you sail through the air. You are a ninja.
When people say developers shouldn't let fans make design decisions, this is why. You're all wrong!
I do have to rebind it to mouse 4 or 5 because on the wheel it doesn't work as well but that could just be my mouse. -
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Marketing: "Some fans liked the plants in Crysis 1 and Far Cry, and others like the urban setting in Crysis 2. The original fans were unhappy for some reason. Probably due to that lack of foliage. I'm sure that was it. To appease both types of fans, lets have both settings."
Design dude: "But how can that work??"
Marketing: "DO BOTH AT THE SAME TIME" -
Awesome. Hopefully they have some more Zimmer.
http://www.youtube.com/watch?v=ZpFyFdrWm_Q -
It looks awesome! The setting seems to be a lot more interesting than I expected. And the vegetation looks really good [graphically]. Notice the branching of the tree in this screenshot (just to the left of the center) - http://cf.shacknews.com/images/20120416/crysis_3_online_screen_1_-_cars_21759.jpg
Very nice :D-
I knew something looked great about that grass. Apparently "For Crysis 3 we’ll be using the newest edition of the CryEngine 3. We’ve developed a lot of new stuff since the version of the engine we used for Crysis 2 though. From individually-rendered blades of grass to scalable detail on huge, towering skyscrapers wrapped in unique real-time illumination"
Individual blades of grass...finally we get real grass in games!
Source - http://www.incrysis.com/forums/viewtopic.php?pid=524753#p524753
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Another screenshot here - http://www6.incrysis.com/screenshots/crysis3_city3.png
WOW!!!!! -
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